[RESOURCES] Community Stockpile "Free to use resources for mappers and modders."
#991 Posted 29 March 2020 - 10:42 AM
Anyway, I present to you smooth pipe bomb:
Mockup animation:
#992 Posted 31 March 2020 - 10:35 PM
Dzierzan, on 15 March 2020 - 06:29 AM, said:
There's a problem with this sprite sheet: The hues and overall color palette on the smoothed frames changes. Possible palette screwup?
This post has been edited by Striker: 31 March 2020 - 10:37 PM
#995 Posted 02 April 2020 - 01:59 PM
#996 Posted 03 April 2020 - 06:36 PM
It was released in 1996 and impossible to have CON files for enemies. To my surprise, the skeleton represented behind the box is nonexistent in the CD. It's incredible !
In this pack, the textures and sounds represent a medieval universe, with similarities to "Heretic" or "Hexen"
1996 TOTAL MELTDOWN (Sierra Expansion)
This post has been edited by F!re-Fly: 03 April 2020 - 06:49 PM
#998 Posted 04 April 2020 - 03:58 AM
F!re-Fly, on 03 April 2020 - 06:36 PM, said:
Thanks! I wonder if there was any attempt to make it compatible with modern systems...
The very existense of "Total Meltdown" still freaks me out. One thing is when some budget outfit like WizardWorks or Micro Star or whoever throw shovelware, but this pack was made by freakin' Sierra, one of the top gaming companies of the day! The fact that such a big company decided to cash-in on Duke really proves how popular he was back then!
#999 Posted 04 April 2020 - 08:23 AM
Sanek, on 04 April 2020 - 03:58 AM, said:
The very existense of "Total Meltdown" still freaks me out. One thing is when some budget outfit like WizardWorks or Micro Star or whoever throw shovelware, but this pack was made by freakin' Sierra, one of the top gaming companies of the day! The fact that such a big company decided to cash-in on Duke really proves how popular he was back then!
Yes exactly! I wish there was such a mod. I'm going to send this pack again, because I just reworked some textures that were broken and I converted everything to a png file (except the enemies in armor). I also added the music and the maps.
#1000 Posted 04 April 2020 - 08:25 AM
This post has been edited by F!re-Fly: 04 April 2020 - 08:27 AM
#1001 Posted 04 April 2020 - 08:42 AM
#1002 Posted 08 April 2020 - 08:19 PM
The Vacation Enforcer doesn't appear in the actual expansion as it is replaced with one of the new enemy types. The Winter Batterlord is also similarly disabled. I'm not 100% sure but I think the Vacation Battlelord only appears in Shark's Cove. The last few frames of Winter Duke and Winter Octabrain share the same art file TILES007
2020/04/10 EDIT: Winter Battlelord and Winter Octabrain now have improved sprites, the Battlelord's are subtle but the Octabrain now has a thicker headband. Overhead sprites are now included and some unused Santa sprites are loose in their own folder, thanks to Fantinaikos for sending me these via PM.
Attached File(s)
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NuclearCaribbeanArt2.zip (5.17MB)
Number of downloads: 250
#1005 Posted 09 April 2020 - 04:44 PM
This post has been edited by F!re-Fly: 09 April 2020 - 04:44 PM
#1006 Posted 09 April 2020 - 04:49 PM
I will post the others later and the sounds last.
#1009 Posted 11 April 2020 - 01:00 PM
Phredreeke, on 11 April 2020 - 12:30 PM, said:
A (pine)apple a day keeps the enemy at bay.
#1011 Posted 14 April 2020 - 12:23 PM
This post has been edited by Dzierzan: 14 April 2020 - 12:24 PM
#1012 Posted 14 April 2020 - 05:05 PM
Attached File(s)
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liztroop64.zip (116.08K)
Number of downloads: 283
#1014 Posted 15 April 2020 - 02:16 PM
Dzierzan, on 14 April 2020 - 12:23 PM, said:
Always on top these fluid animations. I have a question about this one. Do you also do coding for the game hud?
#1015 Posted 15 April 2020 - 02:18 PM
Phredreeke, on 14 April 2020 - 05:05 PM, said:
Thanks Phred! Are fluorescent red eyes also active during the animation of death? It would also be cool to have a seated trooper (justsit or ontoilet) with the same eyes.
#1016 Posted 15 April 2020 - 02:21 PM
ViDi, on 14 April 2020 - 07:51 PM, said:
Themes:
Duke Nukem Total Meltdown CD
Castles
Medieval
Doom
Hexen
Trees
Egypt
Thanks VIDI !!! The "Castle" folder has been moved up! The "Total Meltdown" folder was posted earlier in the thread.
#1017 Posted 15 April 2020 - 08:42 PM
Now, it will have an intact bar. A nice alternative when she gets accidentally killed.
#1018 Posted 16 April 2020 - 08:10 AM
F!re-Fly, on 15 April 2020 - 02:18 PM, said:
Not during the seated animation as the DN64 sprite doesn't have them drawn in
#1019 Posted 18 April 2020 - 02:30 PM
#1020 Posted 18 April 2020 - 05:15 PM
This post has been edited by gerolf: 18 April 2020 - 05:16 PM