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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   Dzierzan 

#991

Try to keep it on-topic, though!

Anyway, I present to you smooth pipe bomb:

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Mockup animation:

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User is offline   Striker 

  • Auramancer

#992

View PostDzierzan, on 15 March 2020 - 06:29 AM, said:

Smooth devastator firing animation

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There's a problem with this sprite sheet: The hues and overall color palette on the smoothed frames changes. Possible palette screwup?

This post has been edited by Striker: 31 March 2020 - 10:37 PM

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User is offline   Dzierzan 

#993

@Striker
The link has been updated. It is fixed now.
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User is offline   Dzierzan 

#994

Smooth Shrinker/Expander:

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Mockup:

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User is offline   OpenMaw 

  • Judge Mental

#995

View PostDzierzan, on 02 April 2020 - 01:28 PM, said:

Mockup:

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Now that is sexy.
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User is offline   F!re-Fly 

#996

Here are all the sounds and textures of the mysterious and unauthorized expansion of Sierra, "Total Meltdown"

It was released in 1996 and impossible to have CON files for enemies. To my surprise, the skeleton represented behind the box is nonexistent in the CD. It's incredible !

In this pack, the textures and sounds represent a medieval universe, with similarities to "Heretic" or "Hexen"

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1996 TOTAL MELTDOWN (Sierra Expansion)

This post has been edited by F!re-Fly: 03 April 2020 - 06:49 PM

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User is offline   Dzierzan 

#997

Smooth Caribbean Chaingun

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Animation:

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User is offline   Sanek 

#998

View PostF!re-Fly, on 03 April 2020 - 06:36 PM, said:

Here are all the sounds and textures of the mysterious and unauthorized expansion of Sierra, "Total Meltdown"


Thanks! I wonder if there was any attempt to make it compatible with modern systems...

The very existense of "Total Meltdown" still freaks me out. One thing is when some budget outfit like WizardWorks or Micro Star or whoever throw shovelware, but this pack was made by freakin' Sierra, one of the top gaming companies of the day! The fact that such a big company decided to cash-in on Duke really proves how popular he was back then!
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User is offline   F!re-Fly 

#999

View PostSanek, on 04 April 2020 - 03:58 AM, said:

Thanks! I wonder if there was any attempt to make it compatible with modern systems...

The very existense of "Total Meltdown" still freaks me out. One thing is when some budget outfit like WizardWorks or Micro Star or whoever throw shovelware, but this pack was made by freakin' Sierra, one of the top gaming companies of the day! The fact that such a big company decided to cash-in on Duke really proves how popular he was back then!


Yes exactly! I wish there was such a mod. I'm going to send this pack again, because I just reworked some textures that were broken and I converted everything to a png file (except the enemies in armor). I also added the music and the maps.
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User is offline   F!re-Fly 

#1000

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1996 TOTAL MELTDOWN (Sierra Expansion) FULL

This post has been edited by F!re-Fly: 04 April 2020 - 08:27 AM

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User is offline   F!re-Fly 

#1001

Duke Nukem Advance update textures and sounds

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Duke Nukem Advance (Update textures + sounds)
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User is online   Lunick 

#1002

I've compiled Fantinaikos's sprites for Nuclear Winter and Caribbean into art files (and separated .pngs) mostly because I wanted to see them in-game but also because they're good enough to be used with the expansions themselves.

The Vacation Enforcer doesn't appear in the actual expansion as it is replaced with one of the new enemy types. The Winter Batterlord is also similarly disabled. I'm not 100% sure but I think the Vacation Battlelord only appears in Shark's Cove. The last few frames of Winter Duke and Winter Octabrain share the same art file TILES007

2020/04/10 EDIT: Winter Battlelord and Winter Octabrain now have improved sprites, the Battlelord's are subtle but the Octabrain now has a thicker headband. Overhead sprites are now included and some unused Santa sprites are loose in their own folder, thanks to Fantinaikos for sending me these via PM.

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Attached File(s)


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User is offline   Phredreeke 

#1003

Attached Image: doge.png
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User is offline   Dzierzan 

#1004

Smooth Lame Duke lazer-chaingun-whatever gun.

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Mockup:

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User is offline   F!re-Fly 

#1005

Six "Atomic Health" of different colors and of course with different properties. I even made new sounds for it.

This post has been edited by F!re-Fly: 09 April 2020 - 04:44 PM

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User is offline   F!re-Fly 

#1006

For a first example, here is the green atomic health.

I will post the others later and the sounds last.
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User is offline   Dzierzan 

#1007

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User is offline   Phredreeke 

#1008

Did an edit of Vaca's pineapple bomb

Attached thumbnail(s)

  • Attached Image: painapples.png

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#1009

View PostPhredreeke, on 11 April 2020 - 12:30 PM, said:

Did an edit of Vaca's pineapple bomb


A (pine)apple a day keeps the enemy at bay.
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User is offline   F!re-Fly 

#1010



A small poster of a great legend for a beautiful decoration.
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User is offline   Dzierzan 

#1011

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This post has been edited by Dzierzan: 14 April 2020 - 12:24 PM

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User is offline   Phredreeke 

#1012

I already posted this in another thread but I'll cross-post it here. Duke Nukem 64 sprite, edited to have palswappable armor from the PC sprite, palette adjusted to play nice with palswaps. As an added bonus the eyes are fullbright.

Attached File(s)


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User is offline   ViDi 

#1013

Tiles.art files from various sites.
Themes:
Duke Nukem Total Meltdown CD
Castles
Medieval
Doom
Hexen
Trees
Egypt

Attached File(s)

  • Attached File  Tiles.rar (5.14MB)
    Number of downloads: 278

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User is offline   F!re-Fly 

#1014

View PostDzierzan, on 14 April 2020 - 12:23 PM, said:

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Always on top these fluid animations. I have a question about this one. Do you also do coding for the game hud?
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User is offline   F!re-Fly 

#1015

View PostPhredreeke, on 14 April 2020 - 05:05 PM, said:

I already posted this in another thread but I'll cross-post it here. Duke Nukem 64 sprite, edited to have palswappable armor from the PC sprite, palette adjusted to play nice with palswaps. As an added bonus the eyes are fullbright.


Thanks Phred! Are fluorescent red eyes also active during the animation of death? It would also be cool to have a seated trooper (justsit or ontoilet) with the same eyes.
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User is offline   F!re-Fly 

#1016

View PostViDi, on 14 April 2020 - 07:51 PM, said:

Tiles.art files from various sites.
Themes:
Duke Nukem Total Meltdown CD
Castles
Medieval
Doom
Hexen
Trees
Egypt


Thanks VIDI !!! The "Castle" folder has been moved up! The "Total Meltdown" folder was posted earlier in the thread. ;)
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User is offline   F!re-Fly 

#1017

There is the pole dancing tile#1317 with the barbroke tile#1225.

Now, it will have an intact bar. A nice alternative when she gets accidentally killed.


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User is offline   Phredreeke 

#1018

View PostF!re-Fly, on 15 April 2020 - 02:18 PM, said:

Thanks Phred! Are fluorescent red eyes also active during the animation of death? It would also be cool to have a seated trooper (justsit or ontoilet) with the same eyes.


Not during the seated animation as the DN64 sprite doesn't have them drawn in
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User is offline   Dzierzan 

#1019

Smooth Flamer based on polished sprites by HMNuke93 https://forums.duke4...post__p__263614

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Mockup:

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User is offline   DNSkill 

  • Honored Donor

#1020

Here are frames for the assault captain's teleport while kneeling/crouching. I hadn't seen this before so I decided to put it together for anyone wanting to use it:
Attached Image: crouching.png

This post has been edited by gerolf: 18 April 2020 - 05:16 PM

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