Did you have to use my girlfriend as a base to create this hehe? Pretty cool though
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#541 Posted 18 March 2015 - 08:28 AM
#542 Posted 05 April 2015 - 06:33 PM
It might need some work but I made this, it's the Ripper's prototype, the "Splitter" and could shoot the barrels one at a time or simultaneously.
sources: 3DR, Duke 3d, Lameduke, and Cage's beta chaingun.
Earlier version has now been fixed by Captain J of ZDoom forums (he aligned the barrels properly, as mine the left barrel was slightly lower than the right).
I made this with the idea for a project where Duke must go back in time to where many of his weapons from DN3D are in "prototype" forms (the aliens try to destroy the weapons so that Duke has less of a chance to stop them, or some generic BS). The Ripper becomes a 2 barrel weapon called the "Splitter Chaingun", the RPG is held like the Lameduke one, and could be more powerful but harder to see your surroundings and more of a danger to the player, and lastly the Devastator, would be a prototype version that is just one blaster, and the rockets don't go the way they should (acting a lot like the drunken missile launcher in ROTT), and when Duke picks it up he would say "Eugh... This sucks!"
sources: 3DR, Duke 3d, Lameduke, and Cage's beta chaingun.
Earlier version has now been fixed by Captain J of ZDoom forums (he aligned the barrels properly, as mine the left barrel was slightly lower than the right).
I made this with the idea for a project where Duke must go back in time to where many of his weapons from DN3D are in "prototype" forms (the aliens try to destroy the weapons so that Duke has less of a chance to stop them, or some generic BS). The Ripper becomes a 2 barrel weapon called the "Splitter Chaingun", the RPG is held like the Lameduke one, and could be more powerful but harder to see your surroundings and more of a danger to the player, and lastly the Devastator, would be a prototype version that is just one blaster, and the rockets don't go the way they should (acting a lot like the drunken missile launcher in ROTT), and when Duke picks it up he would say "Eugh... This sucks!"
This post has been edited by gerolf: 06 April 2015 - 08:52 PM
#544 Posted 06 April 2015 - 01:53 PM
No, I would think the shotgun, pistol, and mighty boot would remain unchanged since they're not very futuristic weapons to begin with.
#545 Posted 06 April 2015 - 03:35 PM
But.... you could have a Mighty sandal, Flint lock pistol and blunderbuss. Also if they have a time machine why don't they just kill Duke as a baby.... or destroy the human race when they all have spears.
#547 Posted 12 April 2015 - 07:26 AM
Here are the player sprites from Duke Nukem Total Meltdown. Credits go to 3D Realms and Aardvark Software.
Edit: I've updated the pack as I finally found the flying sprites.
Edit: I've updated the pack as I finally found the flying sprites.
Attached File(s)
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Duke Nukem Total Meltdown - Duke Nukem Sprites.zip (270.78K)
Number of downloads: 506
This post has been edited by Joshua: 16 April 2015 - 02:23 PM
#548 Posted 16 April 2015 - 06:34 PM
Evil Dead style chainsaw.
Credits to Vegeta and 3d realms.
Edit: cleaned up edges and added blade rotating.
This post has been edited by xenoxols: 17 April 2015 - 08:13 AM
#549 Posted 17 April 2015 - 12:40 AM
Nice idea, reminds me of the early DNF screenshots, though the arm seems completely flat and the perspective is off (alongside the detailing seems to have been lost during some sort of compression or resizing). With some work it could turn out great.
#550 Posted 17 April 2015 - 04:16 PM
Improved the arm. Credits to Vegeta for the chainsaw base, 3drealms for the arm, and Captain J for ripping the arm.
#553 Posted 16 May 2015 - 02:21 PM
#557 Posted 11 June 2015 - 03:33 PM
Can someone teach me or give me advice on how to make stuff like this i have phtoshop i want to learn how to make sprites and new guns and stuff!
#558 Posted 18 June 2015 - 09:26 AM
#561 Posted 22 June 2015 - 10:48 PM
jet_nick, on 21 June 2015 - 09:03 AM, said:
smart shark is here ) coming soon for female alien
That's pretty cool dude! But use PNGs. That's JPEG lol.
Also, we need Octabrain variants. This is still WIP. I used Victimized's scouter(?) Octabrain as base.
#562 Posted 23 June 2015 - 08:46 PM
Done!
Credits to the creator of that scouter Octobrain from Victimized mod.
Have fun!!
Credits to the creator of that scouter Octobrain from Victimized mod.
Have fun!!
#563 Posted 23 June 2015 - 08:58 PM
Warhawk, on 18 June 2015 - 09:26 AM, said:
Duke handed NAM's rifle (used that Duke arm from AMC), and one reload frame is wide-friendly.
NAMRifle.PNG
NAMRifle.PNG
#564 Posted 23 June 2015 - 08:59 PM
What program did you use to get the hands on that gun I use photoshop !
#565 Posted 24 June 2015 - 07:31 AM
Wow freaking awesome job here guys I like almost everything and unfortunately I don't have enough upvoting quota to do them all. Keep up the amazing work holy shit
#568 Posted 16 July 2015 - 05:44 PM
A beginning of an attempt to recreate the DNF 1997/1998 M16
Credits to Eriance, Angel-Neko X, and Valve.
Credits to Eriance, Angel-Neko X, and Valve.
#570 Posted 17 July 2015 - 10:57 AM
xenoxols, on 17 July 2015 - 04:29 AM, said:
Fixed M16 and started on Desert Eagle.
Same credits as above.
Same credits as above.
Looks amazing !