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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   Commando Nukem 

  • Judge Mental
  • 2,454

#871

Those different colors on the grafitti girls, those are your edits right?

Here's another one for the armory. This gun is entirely custom. 3D render in Max, Converted down and palette-ized for Duke.

Posted Image


It's supposed to be some kind of a battery powered energy pistol for space cops. It has a "bolt" on top that actions some kind of an energy mechanism inside which also actions the power cell backward on the rear of the frame. (My logic here was that every time the weapon cycles the firing system, all of the excess heat is shoved into a trench in the power cell and vented out of the rear of the weapon.) The power cells have to be swapped out and recharged, just like on a conventional fire arm, though they can handle firing far more shots than a conventional pistol before a reload, and have the added benefit of variable attack modes (IE: stunning or burning a hole through someone.)

This is from a side project i've been experimenting with for a few years on and off called "Executor." About a riot on a space prison where you basically play a riot guard named Neophyte 468.

Here's another work in progress sprite I made for it, called the "AssCan"

Posted Image

Feel free to use them, or if they inspire someone to make something elsewhere, by all means. Posted Image

OPEN MAW PRODUCTIONS
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This post has been edited by Commando Nukem: 19 November 2018 - 04:10 AM

7

User is offline   Jimmy 100MPH 

  • Trooper
  • 4,328

#872

View PostCommando Nukem, on 19 November 2018 - 04:00 AM, said:

Those different colors on the grafitti girls, those are your edits right?

Even the base sprites are major edits comparatively.

Here they are blown up 4X for comparison.
Spoiler


Coke costs a lot of money you know. - oasiz
3

User is offline   Commando Nukem 

  • Judge Mental
  • 2,454

#873

Posted Image

The Heavy Flamer. Based on/inspired by Jimmy's Immolator.

Posted Image

A personal friend of mine. Pulse Rifle. Borrowed from the Zdoom forums and repaletized/colored.

Posted Image

Slayer's RPG. Heavy edit of the D4D Rocket Launcher. It has a bit of an odd angle, and probably wouldn't work too well.

Posted Image

A retro/chunkier version of the chaingun. I was trying to recreate the look of the 2006 era DNF chaingun. The frame isn't really finished as the lower right of the gun needs to be.. Made. But it's something, I guess.

Posted Image

Based on various Shadow Warrior bits, this is the "fragger." I always thought a "Flak Cannon" ala the Unreal series would be fitting of The Dukester.


Posted Image

Wang's grenade launcher. Now in Duke's hands!

Posted Image

I don't know. A devastator edit. I call it the Boom Box.


Posted Image

Proximity "Shock Bombs." Again I always thought this would make not only a good Duke weapon, but a great piece of pseudo future tech for the LAPD to use in riots. Based on Lo Wang's sticky bombs.


Posted Image

An edit of the Duke 3D RPG to make it look a bit like the RPG featured in the ill-fated "Duke Nukem Cataclysm." Which had a reload animation every 5 shots where fresh payload would be loaded into the top section.


None of these are done, of course, but if anyone sees anything they like or is even just inspired then please help yourselves. :)

OPEN MAW PRODUCTIONS
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10

User is offline   Major Tom 

  • 131

#874

View PostCommando Nukem, on 28 November 2018 - 03:44 AM, said:

Posted Image

The Heavy Flamer. Based on/inspired by Jimmy's Immolator.

Posted Image

A personal friend of mine. Pulse Rifle. Borrowed from the Zdoom forums and repaletized/colored.

Posted Image

Slayer's RPG. Heavy edit of the D4D Rocket Launcher. It has a bit of an odd angle, and probably wouldn't work too well.

Posted Image

A retro/chunkier version of the chaingun. I was trying to recreate the look of the 2006 era DNF chaingun. The frame isn't really finished as the lower right of the gun needs to be.. Made. But it's something, I guess.

Posted Image

Based on various Shadow Warrior bits, this is the "fragger." I always thought a "Flak Cannon" ala the Unreal series would be fitting of The Dukester.


Posted Image

Wang's grenade launcher. Now in Duke's hands!

Posted Image

I don't know. A devastator edit. I call it the Boom Box.


Posted Image

Proximity "Shock Bombs." Again I always thought this would make not only a good Duke weapon, but a great piece of pseudo future tech for the LAPD to use in riots. Based on Lo Wang's sticky bombs.


Posted Image

An edit of the Duke 3D RPG to make it look a bit like the RPG featured in the ill-fated "Duke Nukem Cataclysm." Which had a reload animation every 5 shots where fresh payload would be loaded into the top section.


None of these are done, of course, but if anyone sees anything they like or is even just inspired then please help yourselves. :)


Very nice stuff, Commando Nukem! I'd love to see these in a mod one day, with the pickup sprites to match...the Boom Box especially looks like it'd be right at home in the DN universe. :dukehappy:
2

User is offline   Striker 

  • Auramancer
  • 1,006

#875

Posted Image
Slight edit of Commando Nukem's RPG sprite. Changed the perspective of the switch, and changed to the megaton edition widescreen extension. (Not sure if I like it more or less yet... may mix things up a little.)

EDIT 2: Posted Image

Think I might like this better.


This post has been edited by Striker: 11 December 2018 - 11:09 PM

6

User is online   RichardStorm 

  • 211

#876

I replaced all the glowing pixels in the COOLEXPLOSION1 frames with normal colors; i did this for KickAss Duke mod, but i'm sure it will be useful for everyone :)

Posted Image


This post has been edited by RichardStorm: 14 December 2018 - 08:10 AM

6

User is offline   Hendricks266 

  • Sperge Overlord
  • 6,318

  #877

Nice. There are a few tiles in the game that need this, such the #3281 loading screen and some of the gore.
0

User is online   RichardStorm 

  • 211

#878

Posted Image

Posted Image

Spotted. Done. ;)

// I also did a small polish on some pixels on loading screen


This post has been edited by RichardStorm: 15 December 2018 - 02:16 PM

5

User is offline   Firefly_Trooper 

  • 34

#879

If it interests someone, I repaired two tiles of two monsters. This is the NW version.

Posted Image

1. The walking animation of the LIZTROOP was incomplete with its diagonal view.

2. A small editing for the Flying Frosty, for a more fluid death animation. The animation was buggy because there was oddly "a tile-hole"

This post has been edited by Firefly_Trooper: 01 January 2019 - 08:02 PM

3

User is offline   Besli 

  • 52

#880

A liite render:
Posted Image

This post has been edited by Besli: 02 February 2019 - 08:30 AM

0

User is offline   Firefly_Trooper 

  • 34

#881

View PostBesli, on 02 February 2019 - 08:28 AM, said:

A liite render:
Posted Image


Yay! Useful for a kind of poster display in a room
0

User is online   MusicallyInspired 

  • 3,262

#882

Huh. Pig cops had cat eye pupils.

Roland SC-55 Music Packs
Latest release: Heretic SC-55 Music Pack (12/12/18)
*new* Buy the Mage's Initiation Original Soundtrack on Bandcamp by me!
Buy the P&C Adventure/RPG game Mage's Initiation on Steam, GOG, and Humble
0

User is offline   MrFlibble 

  • 642

#883

View PostMusicallyInspired, on 03 February 2019 - 11:43 AM, said:

Pig cops had cat eye pupils.

It's kind of visible at certain angles of the original sprites. Or at least, when I waifu2x'd the sprites for the first time the eyes came out definitely cat-like:
Posted Image
2

User is online   MusicallyInspired 

  • 3,262

#884

Oh yeah. Looks familiar now. Guess it just looks different in high res.

Roland SC-55 Music Packs
Latest release: Heretic SC-55 Music Pack (12/12/18)
*new* Buy the Mage's Initiation Original Soundtrack on Bandcamp by me!
Buy the P&C Adventure/RPG game Mage's Initiation on Steam, GOG, and Humble
0

User is offline   Firefly_Trooper 

  • 34

#885

The Pigs of the Total Meltdown version, do not have the same eyes at all. It looks like they have cataracts or are blind.
0

User is offline   Jimmy 100MPH 

  • Trooper
  • 4,328

#886

View PostBesli, on 02 February 2019 - 08:28 AM, said:

A liite render:
Posted Image

This is absolutely in the wrong thread.

Coke costs a lot of money you know. - oasiz
0

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