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[RESOURCES] Community Stockpile "Free to use resources for mappers and modders."
#662 Posted 13 October 2016 - 04:11 PM
Lunick, on 28 September 2016 - 12:25 AM, said:
I really do wish this would get more attention, Is there any programmers out there who could do a youtube tutorial explaining how to program enemies/characters/weapons for duke? seriously I sit here all day at work doing nothing.
#663 Posted 13 October 2016 - 08:49 PM
Lunick, on 28 September 2016 - 12:25 AM, said:
So I ended up doing this and included about just under 200 pieces of art from this thread. I included anything that was a loose piece of art (not included in someone else's TILES.art) and excluded anything that I didn't think would fit in with Duke 3D very well. I've included TILES23.art (numbered after Alien World Order's last art count, TILES22.art) and included all the art in the TILES file separately. Let me know if there is anything wrong with the included art files or if I have missed something. I just wanted to collect everything since a lot of the stuff in the thread has already gone missing due to uploading to shoddy file hosts.
Attached File(s)
-
tiles.zip (1.5MB)
Number of downloads: 607
#665 Posted 14 October 2016 - 08:24 AM
#666 Posted 14 October 2016 - 04:40 PM
This post has been edited by Jimmy Gnosis: 14 October 2016 - 04:40 PM
#668 Posted 19 October 2016 - 10:02 AM
IIRC, Zykov Eddy was working on a pack for us already.
This post has been edited by Mark.: 19 October 2016 - 10:03 AM
#669 Posted 19 October 2016 - 12:49 PM
![Posted Image](http://imgur.com/f2w0Zpl.png)
Damn you Gearbox. I really, REALLY want those Snake Head sprites.
#670 Posted 19 October 2016 - 02:20 PM
Warhawk, on 19 October 2016 - 12:49 PM, said:
![Posted Image](http://imgur.com/f2w0Zpl.png)
Damn you Gearbox. I really, REALLY want those Snake Head sprites.
Me too, I wanted those snake head sprites too.
#671 Posted 19 October 2016 - 02:35 PM
#672 Posted 20 October 2016 - 01:30 AM
Mark., on 19 October 2016 - 10:02 AM, said:
IIRC, Zykov Eddy was working on a pack for us already.
It was Frog, I think.
#673 Posted 20 October 2016 - 01:54 AM
Shadow Jolteon, on 19 October 2016 - 02:20 PM, said:
HMNuke93, on 19 October 2016 - 02:35 PM, said:
We CAN make a request Collective to Randy by the Community, to release some of the beta and alpha Materials.
to celebrate the twentieth release and discover the 'evolution that has had in the course of development.
#674 Posted 30 October 2016 - 08:33 AM
![Posted Image](http://i.imgur.com/iFufsrV.png)
This post has been edited by HMNuke93: 04 November 2016 - 02:35 PM
#675 Posted 30 October 2016 - 12:32 PM
#676 Posted 30 October 2016 - 12:42 PM
xenoxols, on 30 October 2016 - 12:32 PM, said:
I probably will make a sliding animation but why the hammer don't work? i admit i've never seen a Desert Eagle firing for real so i don't know.
Edit: Watched a video on YouTube. Gonna fix the hammer too.
This post has been edited by HMNuke93: 30 October 2016 - 12:52 PM
#677 Posted 30 October 2016 - 01:15 PM
HMNuke93, on 30 October 2016 - 12:42 PM, said:
Edit: Watched a video on YouTube. Gonna fix the hammer too.
If I may I will add that the grip looks a bit too small IMO but I suppose it's a way to make it fit the original hand sprite >_>
#678 Posted 30 October 2016 - 01:58 PM
TheDragonLiner, on 30 October 2016 - 01:15 PM, said:
Exactly. It's Duke3D sized
![;)](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
#679 Posted 30 October 2016 - 04:16 PM
HMNuke93, on 30 October 2016 - 08:33 AM, said:
The only major problem is it looks too big on the last two frames, but otherwise it's a great sprite.
A different, minor problem, is the top part should slide to eject the bullet when firing.
#680 Posted 30 October 2016 - 04:43 PM
Warhawk, on 19 October 2016 - 12:49 PM, said:
![Posted Image](http://imgur.com/f2w0Zpl.png)
Damn you Gearbox. I really, REALLY want those Snake Head sprites.
The rotation frame seems to fit right in
#682 Posted 04 November 2016 - 04:23 AM
Jimmy Gnosis, on 03 November 2016 - 06:41 PM, said:
Yes, i will post them tonight with the sliding frames.
EDIT: Uploaded, check the original post
![;)](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
This post has been edited by HMNuke93: 04 November 2016 - 02:36 PM
#683 Posted 04 November 2016 - 08:54 PM
HMNuke93, on 30 October 2016 - 08:33 AM, said:
Very, very nice!
All we need is it's own weapon and ammo pickup sprites then were all set!
Great job!
I am still working this. Slowly.
EDIT: DONE! May add flying and crouch frames.
![Posted Image](http://imgur.com/0paFln7.png)
This post has been edited by Warhawk: 07 November 2016 - 10:22 AM
#684 Posted 07 November 2016 - 07:51 PM
#685 Posted 10 November 2016 - 11:41 AM
So I made this edit as well as a blue variant.
![Posted Image](http://imgur.com/PxGkuYI.png)
Here's the zip:
Attached File(s)
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GreenBlueTank.zip (95.52K)
Number of downloads: 312
#687 Posted 15 November 2016 - 12:06 AM
![Posted Image](https://i.imgur.com/6kmFQpU.png)
#688 Posted 15 November 2016 - 11:57 PM
I have another minor request, does anybody have the old weapons.con by Matt Saettler?
#689 Posted 16 November 2016 - 12:01 AM
This post has been edited by Jimmy Gnosis: 16 November 2016 - 12:01 AM
#690 Posted 16 November 2016 - 12:26 AM
Also worth asking (and I'm reposting from my NS topic) does anybody have Duke Zero hour's quotes without the echo? He sounds nearly identical to his voice in Duke3D so I can definitely use the lines from that, but if anybody has cleaner samples than this random YT video that would be sweet. Actually any stuff from the console games would be golden.