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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

#661

View PostLunick, on 28 September 2016 - 12:25 AM, said:

Do people often use textures in this thread? I kinda feel like they would get used more often if they were easier to setup like in a compiled .art file or specified downloads like "city textures" etc.


I really do wish this would get more attention, Is there any programmers out there who could do a youtube tutorial explaining how to program enemies/characters/weapons for duke? seriously I sit here all day at work doing nothing.
0

User is online   Lunick 

#662

View PostLunick, on 28 September 2016 - 12:25 AM, said:

Do people often use textures in this thread? I kinda feel like they would get used more often if they were easier to setup like in a compiled .art file or specified downloads like "city textures" etc.

So I ended up doing this and included about just under 200 pieces of art from this thread. I included anything that was a loose piece of art (not included in someone else's TILES.art) and excluded anything that I didn't think would fit in with Duke 3D very well. I've included TILES23.art (numbered after Alien World Order's last art count, TILES22.art) and included all the art in the TILES file separately. Let me know if there is anything wrong with the included art files or if I have missed something. I just wanted to collect everything since a lot of the stuff in the thread has already gone missing due to uploading to shoddy file hosts.

Attached File(s)

  • Attached File  tiles.zip (1.5MB)
    Number of downloads: 671

2

User is offline   Jimmy 

  • Let's go Brandon!

#663

I approve, but it's hardly complete.
0

User is offline   Kyanos 

#664

I've always thought a basic community texture pack would be a great idea. IMO if it's something we (Duke4 members) were going to do, we should start a thread for it and put out at least 3-4 .ART files worth of content.
1

User is offline   Jimmy 

  • Let's go Brandon!

#665

If other people are interested I'd be for heading that up. We can even include basic useractors and stuff too.

This post has been edited by Jimmy Gnosis: 14 October 2016 - 04:40 PM

1

User is offline   HMNuke93 

#666

Slightly edited & polished Incinerator:

Posted Image
13

User is offline   Mark 

#667

I'm assuming this new texture pack would be for vanilla duke ( low res, software, no polymer mode ) ? That seems to be the majority of mappers. But it should be specified ahead of time. Or take a poll and go with the majority mode.

IIRC, Zykov Eddy was working on a pack for us already.

This post has been edited by Mark.: 19 October 2016 - 10:03 AM

0

User is offline   Warhawk 

#668

I made 2 frames for Snake Head.

Posted Image

Damn you Gearbox. I really, REALLY want those Snake Head sprites.
5

User is offline   Jolteon 

#669

View PostWarhawk, on 19 October 2016 - 12:49 PM, said:

I made 2 frames for Snake Head.

Posted Image

Damn you Gearbox. I really, REALLY want those Snake Head sprites.


Me too, I wanted those snake head sprites too.
1

User is offline   HMNuke93 

#670

A release of all the beta art assets would be a nice gesture from Gearbox.
4

User is offline   zykov eddy 

#671

View PostMark., on 19 October 2016 - 10:02 AM, said:

I'm assuming this new texture pack would be for vanilla duke ( low res, software, no polymer mode ) ? That seems to be the majority of mappers. But it should be specified ahead of time. Or take a poll and go with the majority mode.

IIRC, Zykov Eddy was working on a pack for us already.


It was Frog, I think.
0

User is offline   jet_nick 

#672

View PostShadow Jolteon, on 19 October 2016 - 02:20 PM, said:

Me too, I wanted those snake head sprites too.



View PostHMNuke93, on 19 October 2016 - 02:35 PM, said:

A release of all the beta art assets would be a nice gesture from Gearbox.




We CAN make a request Collective to Randy by the Community, to release some of the beta and alpha Materials.
to celebrate the twentieth release and discover the 'evolution that has had in the course of development.
1

User is offline   HMNuke93 

#673

A desert eagle for you guys.

Posted Image

This post has been edited by HMNuke93: 04 November 2016 - 02:35 PM

15

User is offline   xenoxols 

#674

That deagle looks great... except the slide and hammer don't work. Seriously if you fix that it would be my favorite pistol sprite.
1

User is offline   HMNuke93 

#675

View Postxenoxols, on 30 October 2016 - 12:32 PM, said:

That deagle looks great... except the slide and hammer don't work. Seriously if you fix that it would be my favorite pistol sprite.


I probably will make a sliding animation but why the hammer don't work? i admit i've never seen a Desert Eagle firing for real so i don't know.

Edit: Watched a video on YouTube. Gonna fix the hammer too.

This post has been edited by HMNuke93: 30 October 2016 - 12:52 PM

0

#676

View PostHMNuke93, on 30 October 2016 - 12:42 PM, said:

I probably will make a sliding animation but why the hammer don't work? i admit i've never seen a Desert Eagle firing for real so i don't know.

Edit: Watched a video on YouTube. Gonna fix the hammer too.


If I may I will add that the grip looks a bit too small IMO but I suppose it's a way to make it fit the original hand sprite >_>
0

User is offline   HMNuke93 

#677

View PostTheDragonLiner, on 30 October 2016 - 01:15 PM, said:

If I may I will add that the grip looks a bit too small IMO but I suppose it's a way to make it fit the original hand sprite >_>


Exactly. It's Duke3D sized ;)
0

User is offline   LkMax 

#678

View PostHMNuke93, on 30 October 2016 - 08:33 AM, said:

A desert eagle for you guys.

The only major problem is it looks too big on the last two frames, but otherwise it's a great sprite.
A different, minor problem, is the top part should slide to eject the bullet when firing.
0

User is online   Lunick 

#679

View PostWarhawk, on 19 October 2016 - 12:49 PM, said:

I made 2 frames for Snake Head.

Posted Image

Damn you Gearbox. I really, REALLY want those Snake Head sprites.

The rotation frame seems to fit right in

6

User is offline   Jimmy 

  • Let's go Brandon!

#680

HMN, could you post your Desert Eagle frames without hands?
0

User is offline   HMNuke93 

#681

View PostJimmy Gnosis, on 03 November 2016 - 06:41 PM, said:

HMN, could you post your Desert Eagle frames without hands?


Yes, i will post them tonight with the sliding frames.

EDIT: Uploaded, check the original post ;)

This post has been edited by HMNuke93: 04 November 2016 - 02:36 PM

3

User is offline   Warhawk 

#682

View PostHMNuke93, on 30 October 2016 - 08:33 AM, said:

A desert eagle for you guys.


Very, very nice!

All we need is it's own weapon and ammo pickup sprites then were all set!

Great job!

I am still working this. Slowly.

EDIT: DONE! May add flying and crouch frames.

Posted Image

This post has been edited by Warhawk: 07 November 2016 - 10:22 AM

7

#683

This was an attempt to recreate the Duke 2 gun in a mod project several years ago.
Attached Image: dukegun.png
Attached Image: gun1.png
8

User is offline   Warhawk 

#684

When you palette swap the scorpion tank, the pig cop skin color will also change.

So I made this edit as well as a blue variant.

Posted Image

Here's the zip:

Attached File(s)


6

User is offline   Warhawk 

#685

Here's my next project.

Posted Image

Hopefully this will be an easy one.
6

User is offline   Jimmy 

  • Let's go Brandon!

#686

Tried to make a better Incinerator than Nerve Software. Based off of Cage's beta plasma rifle. Used Ben Bradley's idea from his God of War mod to use the Caribbean Shotgun's tank as a flamethrower tank. (Did my own version of that though.) Used Ben Bradley's ammo pickup, and cleaned it up a bit. The gun and it's pickup was mostly composed of 3DR materials to keep it feeling close to the game as possible. Here are all my working materials in case someone thinks they could do something better.

Posted Image
11

User is offline   Jblade 

#687

that looks really damn good, nice work!

I have another minor request, does anybody have the old weapons.con by Matt Saettler?
0

User is offline   Jimmy 

  • Let's go Brandon!

#688

Thanks dude. Wouldn't weapons.con be included somewhere in one of the old versions of EDuke?

This post has been edited by Jimmy Gnosis: 16 November 2016 - 12:01 AM

0

User is offline   Jblade 

#689

Yeah, hopefully I can find a copy somewhere. Only reason I need it over hendrick's version is his is pretty standalone and very different to how I could (I don't doubt it's the better way of doing things of course, but Matt's stuff is more similar to my own code so using that is preferable)

Also worth asking (and I'm reposting from my NS topic) does anybody have Duke Zero hour's quotes without the echo? He sounds nearly identical to his voice in Duke3D so I can definitely use the lines from that, but if anybody has cleaner samples than this random YT video that would be sweet. Actually any stuff from the console games would be golden.
0

User is offline   Darkus 

#690

Ripped the censored tiles from the PSX version. Tile numbers is approximative, since some maps have been edited. Also include animation frames for screen tiles.

Posted Image

Download:
Attached File  PSX_censored_tiles.zip (60.68K)
Number of downloads: 452
13

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