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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   Jimmy 

  • Let's go Brandon!

#721

Badass!
1

User is offline   Jolteon 

#722

Here are some Dark Matter projectiles for Dark Matter Cycloid. Enjoy. :blink:
Attached Image: Dark matter.png
1

User is offline   The Nate 

#723

Attempted to give Duke the knee pads from the betas, kinda failed

Attached thumbnail(s)

  • Attached Image: 24100.png

1

User is offline   Gerolf 

  • Honored Donor

#724

Although these won't be too exciting, there's never enough resources so here's some stuff I did today. I've included some ideas for their uses as well.

http://i.imgur.com/FnSqQWv.png Flippers: Gives Duke the ability to swim faster. Not as fast as how Roids makes Duke, and only effective underwater. Could be like a Berserk power-up from Doom where it lasts the whole level or it could be timed like the rest of the items.

http://i.imgur.com/kHuXaEd.png Goggles: Removes the water palette to make seeing underwater easier. Could gradually fog up and become useless as the timer lowers to 0. Only effective underwater. Using the Beta's SCUBA visor would probably work best.

http://i.imgur.com/2Hct4GL.png Oxygen Tank: While this could be used as a sprite replacement for the Scuba Gear, it could also be used for environmental levels where there are hazards where Duke would need an oxygen tank to breath.

http://i.imgur.com/gHF306s.png Palette Adjusted Boots: I didn't test this, but this should make it to where you can change the color like you can with other sprites, to make it have different effects for your mod. Some ideas are boots that let you jump high, etc.

http://i.imgur.com/NWIMopU.png Boots: This is Duke's normal boot.

This post has been edited by Tristan: 02 April 2017 - 04:35 PM

9

User is offline   Jimmy 

  • Let's go Brandon!

#725

Some tiles directly converted or recreated from Zero Hour. While the colours have been changed in some instances these are 100% palette conversions with no loss of colour information. Some of the recreated tiles have different or more detail due to higher resolution but fit the same purpose. I'll be doing more of these over time.

http://i.imgur.com/n4RDTtw.png - http://i.imgur.com/LlLy1Of.png - http://i.imgur.com/8pflynJ.png
http://i.imgur.com/Sx4Mn6o.png - http://i.imgur.com/us12BUU.png - http://i.imgur.com/vSaHCYU.png
http://i.imgur.com/pHqWMvv.png - http://i.imgur.com/Z5wLn2d.png
http://i.imgur.com/JFo6WYR.png - http://i.imgur.com/Iuiebv9.png
http://i.imgur.com/f1nfLJi.png - http://i.imgur.com/vodFcVQ.png
http://i.imgur.com/yICwsK4.png - http://i.imgur.com/Lfs4sXq.png
http://i.imgur.com/OvmUAHJ.png - http://i.imgur.com/qhpaagR.png - http://i.imgur.com/gcCC7gZ.png
http://i.imgur.com/Gl2MG6F.png

Credits for all these tiles are to Eurocom and myself.

This post has been edited by Jimmy: 03 April 2017 - 10:25 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#726

Image Limit

http://i.imgur.com/YoeYk1e.png - http://i.imgur.com/ZtNGbj1.png* - http://i.imgur.com/1xOkRa9.png*
http://i.imgur.com/cm7KXZL.png* - http://i.imgur.com/iW0QHfH.png*
http://i.imgur.com/bARe2yL.png* - http://i.imgur.com/pldly5e.png*
http://i.imgur.com/xlapW6j.png*
http://i.imgur.com/uRLm3rI.png* - http://i.imgur.com/uyyOgc9.png* - http://i.imgur.com/3gwlCM6.png*
http://i.imgur.com/oQsv85d.png* - http://i.imgur.com/YPAJGDV.png* - http://i.imgur.com/uSvpkTJ.png
http://i.imgur.com/SvAMjcc.png* - http://i.imgur.com/RhZrke6.png


Tiles with an asterisk are credited to 3D Realms, Eurocom, and myself. The rest are just to Eurocom and myself. The two sandy brown city textures also work fine with the other sandy brown city textures I posted way back in the beginning of this thread.

This post has been edited by Jimmy: 03 April 2017 - 10:29 PM

15

User is offline   Gambini 

#727

Great work. Specially those building variations.
0

User is offline   DotK3D 

#728

Hello,
When I was digging in old usb key, I have found 2 files I had made for duke a long time ago, the size is bigger than the originals tiles because I wanted to replace them with more 'high resolution' ones without using def files. The gun looks like a bit cell shading style but the chaingun is more in duke spirit I believe. If someone want them.
http://i.imgur.com/cpDmFeT.png
Bye,
DotK3D

This post has been edited by DotK3D: 29 April 2017 - 06:43 AM

9

User is offline   Jolteon 

#729

Have a yellowed eye Battlelord with a elemental cannon.

Attached Image: Kaniks the Battlelord.png
3

User is offline   Minigunner 

#730

Dumb hypothetical situation here: Let's say you confront a DNF battlelord and blast him straight in the jewels with a shrink ray, but he's still too big to stomp on. Well, you're gonna have to kill him the boring way. On the bright side, when you do kill him, you'll get a neat prize:

http://www.mediafire.com/file/37ycageebsnbjmw/blgun_p.png
http://www.mediafire.com/file/9p9bbxd2uuowq4q/battlelordgun.gif
His gun.

So yeah, this is yet another render of something from DNF to at least give it some reasonable use.
With that, Here are the sprites. Included are GIMP XCF files containing truecolor frames, as well as truecolor w/ alpha, in case you wanna do something like, say, put it in Doom or frankensprite with it.

Credits go to 3DRealms and Gearbox, as well as TerminX/Hendricks266 for making it possible for a particular beta asset to be used (the hand from the pre-fire raise frame of the flamethrower is used for the mortar-fire frames).

This post has been edited by Minigunner: 15 May 2017 - 05:05 PM

15

User is offline   Jolteon 

#731

View PostMinigunner, on 15 May 2017 - 04:58 PM, said:

Dumb hypothetical situation here: Let's say you confront a DNF battlelord and blast him straight in the jewels with a shrink ray, but he's still too big to stomp on. Well, you're gonna have to kill him the boring way. On the bright side, when you do kill him, you'll get a neat prize:

http://www.mediafire.com/file/37ycageebsnbjmw/blgun_p.png
http://www.mediafire.com/file/9p9bbxd2uuowq4q/battlelordgun.gif
His gun.



It's time to let the Battlelords have a taste of their own medicine!

Seriously, that weapon looks really cool. :( I do also like the idea of getting it from a Battlelord, which sounds like a nice reward to me.
2

#732

View PostJolteon, on 01 May 2017 - 07:49 AM, said:

Have a yellowed eye Battlelord with a elemental cannon.

Attachment Kaniks the Battlelord.png


The very last sprite (seen from above as in TabMap) looks like it still has his regular minigun O_o
0

#733

This gun is awesome!

Duke Plus has a Battlelord Cannon already, but that's a 3D model.

I've always felt there aren't many modded 2D assets for Duke compared to Doom for example. This is probably because the HRP has been one of the cores of the Duke community for a while, whereas the Doom community is very fragmented and HRPs never caught on there. So new guns, etc. in EDuke32 are mostly made in 3D.
3

User is offline   Mark 

#734

Are you kidding? I find it to be the opposite. For example, just take a look at the last 5 pages of this thread. All sprite weapon mods. I'm sure you will find waaaayyy more sprite modding than models scattered around threads.
2

User is offline   Tea Monster 

  • Polymancer

#735

Yeah, Mark is right. Sprite rips/bashes are all over the shop. 3D models are pretty rare.
2

User is offline   MusicallyInspired 

  • The Sarien Encounter

#736

Yeah, can't agree there. Definitely tons of 2D stuff in this thread. It's just not packaged with any mods, which Doom is inundated with it seems. I don't even know what model weapons you're talking about outside of the HRP and DukePlus I guess...

This post has been edited by MusicallyInspired: 17 May 2017 - 02:16 PM

1

User is offline   neznam 

#737

A while ago, someone posted a decent magazine scan showing a shotgun which doesn't appear in the final Duke 3d. I thought it'd be interesting to crop it out and maybe add some firing frames.
http://i67.tinypic.com/2w1wbcp.png
Credits:
3d Realms
Tristan (for most of the pickup sprite)
The original image for reference:
http://i63.tinypic.com/i57koy.png

This post has been edited by neznam: 18 May 2017 - 09:22 PM

3

#738

View PostMark., on 16 May 2017 - 03:48 AM, said:

Are you kidding? I find it to be the opposite. For example, just take a look at the last 5 pages of this thread. All sprite weapon mods. I'm sure you will find waaaayyy more sprite modding than models scattered around threads.


My post was actually quite shitty, because after posting the message I went back a few pages, saw some kickass sprites and gave rep points to the posts, but then I had already posted it and felt like I shouldn't edit it.

But yeah, I ate my words. :(
0

User is offline   Mark 

#739

I heard that words taste best with red wine.

This post has been edited by Mark.: 19 May 2017 - 07:13 AM

0

User is offline   Tea Monster 

  • Polymancer

#740

If people are interested, I'll post some of the Blender source files for my HRP models. It will be a while as I'm in the middle of finishing off the last critter for the HH mod.
4

User is offline   Mark 

#741

Good idea. We don't want them lost to time like previous HRP models before md3 conversion.
0

User is offline   Tea Monster 

  • Polymancer

#742

Here is a little guy I was working on a while back when I was hoping we'd get a Quake II style multiplayer with the capability to have different player models.

He's not quite done, but he has all his textures in place. He's rigged, but he doesn't have any animations.

All textures are packed in the blend file.
http://i153.photobucket.com/albums/s204/tea_monster/Dukestuff/PatNukemweb.jpg

Attached File(s)


7

User is offline   Jolteon 

#743

His face is so creepy looking.
0

User is offline   Tea Monster 

  • Polymancer

#744

Here is the Queen model. It's the latest one I have. I can't remember if any further changes were made from this one to the one that's in the HRP.

Model is rigged and animated.

The original skin by Jan is included. It was remade by someone else later on.

Model by me and skin by Jan Petruzela.
http://i153.photobucket.com/albums/s204/tea_monster/Dukestuff/queen.jpg
http://i153.photobucket.com/albums/s204/tea_monster/Dukestuff/Queen_teamonster2.jpg

Attached File(s)


10

User is offline   Minigunner 

#745

View Postneznam, on 18 May 2017 - 02:01 PM, said:

A while ago, someone posted a decent magazine scan showing a shotgun which doesn't appear in the final Duke 3d. I thought it'd be interesting to crop it out and maybe add some firing frames.


I'd recommend first cropping the images as much as you can to the game screen, then resizing the shot to 320x200. Then, do some brightness levels adjustment to account for it being a magazine scan.

This post has been edited by Minigunner: 19 May 2017 - 06:39 PM

0

#746

View PostTea Monster, on 19 May 2017 - 04:35 PM, said:

Here is the Queen model. It's the latest one I have. I can't remember if any further changes were made from this one to the one that's in the HRP.

Model is rigged and animated.

The original skin by Jan is included. It was remade by someone else later on.

Model by me and skin by Jan Petruzela.
http://i153.photobucket.com/albums/s204/tea_monster/Dukestuff/queen.jpg
http://i153.photobucket.com/albums/s204/tea_monster/Dukestuff/Queen_teamonster2.jpg


This model looks quite resemblant to the current HRP's, I'm not categorical but I don't remember there being any new model of that boss unlike Overlord and Emperor ...
0

User is offline   Tea Monster 

  • Polymancer

#747

It may not be exactly the same version, but it's the latest one I have. I don't have time to go through and compare them to see the changes. If it isn't the exact one, then consider it that I've released a beta!!! :) :( :(
3

User is offline   Jaap 

#748

Index finger button push sprite for Duke.
http://i.imgur.com/ehIwpqo.png

Attached File  index finger.bmp (13.99K)
Number of downloads: 42

Attached File(s)


11

User is offline   Striker 

  • Auramancer

#749

Requesting a Duke-handed (or at the very least, arm braces removed from Lo Wang's hands) Shadow Warrior Railgun, in the Duke Palette (all frames). This is for the StrikerDM project, for Instagib.

This post has been edited by Striker: 28 May 2017 - 04:40 AM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#750

View PostJaap, on 25 May 2017 - 11:52 AM, said:

Index finger button push sprite for Duke.
http://i.imgur.com/ehIwpqo.png

Attachment index finger.bmp

Also works for strippers.
5

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