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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   Mark 

#1081

Now its time to watch for these to show up in a Doom or Unity mod. ;)

This post has been edited by Mark: 29 November 2020 - 09:01 AM

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User is offline   MC84 

#1082

The following are some cop car tiles done in the 3DR style;

I tried uploading the .pcx files but it wouldn't let me, hence the .zip file instead.

To create the siren I followed Allen Blum's lead from Golden Carnage and used a stretched/rotated blue keycard tile.

Attached thumbnail(s)

  • Attached Image: cop_01.jpg
  • Attached Image: cop2.jpg

Attached File(s)


12

User is offline   Dynamo128 

#1083

Mikolah, a good friend of mine, created this MIDI rendition of the Duke Nukem 3D intermission music - since pretty much all the music in the game is in midi format except for that one, I figured this may be a useful resource to have for those who either want it to be a midi so they can experiment with different soundfonts, or for those who want to build upon it to create a different version of it. All credits go to him, of course.

Attached File(s)


3

User is offline   jimbob 

#1084

Does anyone have some farm animal sprites i could use? The more realistic the better, credits will be mentioned in the readme
0

#1085

AMC TC, and WG Realms 2 (even DNF2013 mod I guess) features a bunch of farm animals for sure. You could just extract the resources by yourself if you know how do it. Some could be specially made by Sebabdukeboss20 so give credits in case.
0

User is offline   Jimmy 

  • 1776 World Wide

#1086

Redneck Rampage could be a good source as well.
0

User is offline   jimbob 

#1087

View PostJimmy, on 09 January 2021 - 06:34 PM, said:

Redneck Rampage could be a good source as well.

i prefer to not use commercial stuff for legal reasons, but if someone already made some for a mod, o'd love to use those if they give permission.

This post has been edited by jimbob: 10 January 2021 - 02:52 AM

0

User is offline   jimbob 

#1088

decided to gout with my camera, so here's a duck. :P

Attached thumbnail(s)

  • Attached Image: duckfront.png
  • Attached Image: duckfrontside.png
  • Attached Image: duckside.png
  • Attached Image: duckbackside.png
  • Attached Image: duckback.png

6

User is offline   Jimmy 

  • 1776 World Wide

#1089

No one is going to sue you for using Redneck Rampage art in a free mod.
0

User is online   Phredreeke 

#1090

RR assets are used all over the place.
0

User is offline   jimbob 

#1091

i suppose i can take a look at those then.
anyway,thanks to the magic of gimp heres a second frame for the duck so he can waddle about.

Attached thumbnail(s)

  • Attached Image: duckfront2.png
  • Attached Image: duckfrontside2.png
  • Attached Image: duckside2.png
  • Attached Image: duckbackside2.png
  • Attached Image: duckback2.png


This post has been edited by jimbob: 11 January 2021 - 07:44 AM

0

User is offline   jimbob 

#1092

here's some code to make it quack.
move DUCKSPEED 25
move DUCKFLEEING 100
move DUCKSTOPPED 0
move DUCKRUNNING 100


action DUCKWALK			0 2 5 1 24
action DUCKRUNS			0 2 5 1 8
action DUCKSTAND		0 1 5 1 4
action DUCKFLEE			0 2 5 1 10
action DUCKWANTSBREAD		0 2 5 1 6 // atack
action DUCKSHRUNK		0 1 5 1 24
action DUCKGROW			0 1 5 1 24
action DUCKFROZEN		0 1 5 1 24

useractor notenemy NEWDUCK 25 DUCKWALK DUCKSPEED randomangle geth
fall
sizeat 10 10
clipdist 32
cstat 257
ifaction DUCKWANTSBREAD
 	ifcansee move DUCKSPEED geth faceplayerslow	
	{
		ifpdistl 1024
			{
				soundonce QUACK
				action DUCKFLEEING
				move DUCKRUNNING geth randomangle
			}
	}
	ifnotmoving
		{
			action DUCKWALK
			move DUCKSPEED geth randomangle break
		}
else 
	ifcount 120
	ifrnd 64
	{
		action DUCKWALK
		move DUCKSPEED 
	}
	else ifrnd 64
	{
		action DUCKSTAND
	}
ifaction DUCKSTAND
	{
	ifcount 120 
		ifrnd 128
			{
				action DUCKWALK
				move DUCKSPEED geth
			}
		else
			ifrnd 64
			{
				action DUCKWANTSBREAD 
				move DUCKSPEED geth faceplayerslow
			}
		else
			{
				action DUCKFLEE
				move DUCKFLEEING geth fleeenemy
			}
	}
ifaction DUCKWALK
	{
		move DUCKSPEED geth 
		ifcount 120
			ifrnd 16
		{
				action DUCKSTAND
				move DUCKSTOPPED
		}
		else
		ifrnd 64
		{
			action DUCKWALK
		}
		else 
		ifcansee
			ifrnd 64
		{
			action DUCKWANTSBREAD
			move DUCKSPEED geth faceplayerslow
		}
		else
		ifnotmoving
			{
				action DUCKWALK
				move DUCKSPEED geth randomangle // break
			}
	}	
ifaction DUCKFLEE
	{
	move DUCKFLEEING DUCKFLEEING fleeenemy geth
		ifactioncount 30
			{		
				action DUCKWALK
				move DUCKSPEED geth randomangle
			} 
		ifnotmoving 
			{
				action DUCKFLEE
				move DUCKSPEED geth randomangle // break
			}
	} 

 ifaction DUCKFROZEN
  {
    fall

    ifp pfacing
      ifpdistl FROZENQUICKKICKDIST
        pstomp

    ifcount THAWTIME
    {
      action DUCKFLEE
      getlastpal
      break
    }
    else
      ifcount FROZENDRIPTIME
        ifactioncount 26
          resetactioncount

    ifhitweapon
    {
      ifwasweapon FREEZEBLAST
        break

      lotsofglass 30
      sound GLASS_BREAKING
      killit
    }
    break
  }
		
ifhitweapon 
	{
		guts JIBS6 1
		action DUCKFLEE
	}
ifdead
	{
	ifwasweapon FREEZEBLAST
      		{
        		spritepal 1
       	 		strength 0
        		action DUCKFROZEN
        		sound SOMETHINGFROZE
     	 	}
		ifwasweapon FLAMEBALL // custom flamethrower projectile.
		{
			spawn ROASTDUCK
			spawn SMALLSMOKE
			killit
		}
	else
		{
			guts JIBS6 3
			killit
		}
	}	
enda


and the code for a roasted duck you can eat, using the code from the WIKI page :P

useractor notenemy ROASTDUCK 0 ROAST
sizeat 10 10
ifrnd 8 spawn SMALLSMOKE
fall
ifcount 24
ifpdistl RETRIEVEDISTANCE
	ifp pfacing
		ifhitspace
 {
        ifphealthl 20
        {
          addphealth 10
          globalsound DUKE_GOTHEALTHATLOW
          killit
        }
        else
        {
          ifphealthl MAXPLAYERHEALTH
          {
            addphealth 10
            globalsound DUKE_GET
            killit
          }
          else
          {
            break
          }
        }
      }
enda

seems to run fine, now to program some bread :P

This post has been edited by jimbob: 11 January 2021 - 02:26 PM

3

User is offline   Mark 

#1093

action DUCKWANTSBREAD // attack :lol: :lol:
0

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