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Whats with all the hate on DN:3D Reloaded?

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#121

View PostNorvak, on 04 September 2011 - 10:27 AM, said:

Damn, he called me Duke4er!!! nooooo!!

I do understand there isn't a line beetween DNR developers and EDuke modders/developers, but even in the Duke3D comunity there're many different points of view and "sectors" you know, someone loves 8 bit classic style,others likes HRP, hates/loves Polymer, etc. So should not surprise you that will always be a kind of "us and them" bias on any project.


But that isn't good. I want peace, love and harmony. :(

You know what ... if I had the time I would love to contribute textures and or simple models (tables, etc...) for EDuke32, map for the 98 game and code for DNR while modding for DNF (the latter isn't possible, of course).

And I am the first who agrees that DN3DR shouldn't be another DNF ... I failed to play through it a second time earlier today due to heavy boredom in the second half of the game.

This post has been edited by fuegerstef: 04 September 2011 - 10:35 AM

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User is offline   Spirrwell 

  • tile 1018

#122

View Postfuegerstef, on 04 September 2011 - 10:33 AM, said:

But that isn't good. I want peace, love and harmony. :(

You know what ... if I had the time I would love to contribute textures and or simple models (tables, etc...) for EDuke32, map for the 98 game and code for DNR while modding for DNF (the latter isn't possible, of course).

And I am the first who agrees that DN3DR shouldn't be another DNF ... I failed to play through it a second time earlier today due to heavy boredom in the second half of the game.

What is this Duke 98 game you keep mentioning, I feel like somebody threw a rock on me and I've been kept in the dark. O_o
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#123

View PostSpirrwell, on 04 September 2011 - 10:40 AM, said:

What is this Duke 98 game you keep mentioning, I feel like somebody threw a rock on me and I've been kept in the dark. O_o


Wheatley (his GBX-forum nick which is named after the AI from Portal 2) started a game based on the Unreal 1* engine that means to (re)create a Duke Nukem game that is much like the DNF trailer from 98.
Unfortunately it didn't get official approval from GBX (yet)** and GBX' ChrisF (iirc) advised them to keep flying ... but fly under the radar of GBX' law department. So they moved to a private password protected forum here on Duke4.net (you can find under hosted forums).

That's it in general. I can't tell you more, because I don't have access to that forum and don't know if fans even can get access or if it is for devs only, so I didn't try yet.

*) THey switched from Quake ... hmm, where have I heard this before.
**) They are planning a presentation for GBX, AFAIK.

This post has been edited by fuegerstef: 04 September 2011 - 10:48 AM

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User is offline   ThePinkus 

#124

The 1998 game just sounds like someone went "Oh snap someone got picked up by Gearbox for wanting to remake Duke3D! I want to get picked up by them! Must start a project!"
It didn't help that they apparently had gun models and maps done within a day or two. I doubt they actually got anything done in that amount of time and they were probably lying/exaggerating, or maybe they actually did get it all done and it all just looked horrible. But I doubt that project will survive.
My 2 cents though. A 1998 DNF would be cool methinks.
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User is offline   Mad Max RW 

#125

View PostThePinkus, on 04 September 2011 - 03:28 PM, said:

The 1998 game just sounds like someone went "Oh snap someone got picked up by Gearbox for wanting to remake Duke3D! I want to get picked up by them! Must start a project!"
It didn't help that they apparently had gun models and maps done within a day or two. I doubt they actually got anything done in that amount of time and they were probably lying/exaggerating, or maybe they actually did get it all done and it all just looked horrible. But I doubt that project will survive.
My 2 cents though. A 1998 DNF would be cool methinks.


In the three months I was gone from the Gearbox forums that's exactly how much was accomplished. They finally took my advice to go silent when Gearbox rejected them.

This post has been edited by Mad Max RW: 04 September 2011 - 04:17 PM

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User is offline   Spirrwell 

  • tile 1018

#126

View PostThePinkus, on 04 September 2011 - 03:28 PM, said:

The 1998 game just sounds like someone went "Oh snap someone got picked up by Gearbox for wanting to remake Duke3D! I want to get picked up by them! Must start a project!"
It didn't help that they apparently had gun models and maps done within a day or two. I doubt they actually got anything done in that amount of time and they were probably lying/exaggerating, or maybe they actually did get it all done and it all just looked horrible. But I doubt that project will survive.
My 2 cents though. A 1998 DNF would be cool methinks.

Well assuming that the person knows what they're doing, it'd be very easy. Since they're working with older tech, they don't need to make it super spectacular. At least the models, I don't know how complicated it is to make a map with the Unreal 1 tech, so I can't say, or Quake II engine, I don't know, I didn't really follow the Duke Nukem 1998 thread, but I saw enough to get the general understanding.
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#127

As I said before I would love the 98 game to succeed and should get community support to help it become good.

What I had done, if I were them is to talk to EPIC (before talking to GBX) game if the Unreal Engine Runtime could have been used for that. For those that don't know: The Unreal Engine Runtime is based on Unreal Engine 2.5 and is the plain engine that can be used for creating standalone programs. The original license forbid to make free, public games with the Runtime ... but that was years before the UDK came out where it is fine to produce free games with much more modern tech. So I assume they would just allow it now.

Where I see the difficulties for the project (besides the legal stuff) are things that cannot be easily produced if certain quality standards should be met ... which mainly are the voice talents for a Duke game.

I haven't seen anything new since the game went to the protected fourm. But on the GBX forum thread I saw that some graphical assets were below standard. But currently I will be quite until something more recent comes out. Then I won't refrain from giving constructive criticism to help the game improve.
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User is offline   Tetsuo 

#128

Question: couldn't they also use the UDK but restrict themselves to a certain feature-set? Or perhaps they feel like the temptation to use features beyond the scope of the project would be too great? :(
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User is offline   ---- 

#129

Yes, they could. Anybody can.

They could even publish it on iOS then. Hmmm, wait ... DN3DR can do that too. :(

In some departments they would save a bit work (mainly some coding) but had to do more work in other departments. Textures are more complex in UDK from the beginning.
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User is offline   Tea Monster 

  • Polymancer

#130

What the hell are they doing using Unreal tech 1? Do they know that using the original Quake would let them use Lord Havoc's engine which is pretty indistinguishable from Doom 3? What the hell brought that on? Unreal tech 3 is free to use and has node-based shaders and all sorts of good stuff. I took a quick look through that thread and Wheatly says at one point "Look at you fresch, you went from nobody to somebody all because you did something that no one would ever dare to do." ignoring that several people, a lot more talented than he is have tried it and got shut down, and he is given a gold-card by Gearbox to his stuff. Just what the heck is going on here?
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User is offline   ---- 

#131

View PostTea Monster, on 05 September 2011 - 11:48 AM, said:

What the hell are they doing using Unreal tech 1? Do they know that using the original Quake would let them use Lord Havoc's engine which is pretty indistinguishable from Doom 3? What the hell brought that on? Unreal tech 3 is free to use and has node-based shaders and all sorts of good stuff.


I think it is used to get the original look and feel from 1998 ... although I personally would have liked if it didn't turn from a standalone game (open source Quake Engine) into a mod for Unreal (and by that using the only major Unreal Engine Version that has no free, standalone version)


But remember, each game has more people behind it ... there may be totally talented people in their department for the 98 game now, as it is for DNR.

This post has been edited by fuegerstef: 05 September 2011 - 12:30 PM

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User is offline   Ronin 

#132

The more Duke the better, it could easily end up being better than DNF and Im almost certain DN3D: Reloaded will be.
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User is offline   Tea Monster 

  • Polymancer

#133

That is completely insane! Who has a copy of Unreal 1 lying around? I was actually given a copy of it by someone at sometime, but I never installed it and God only knows what happened to it since then. Just where in hell do you get a copy of Unreal 1 from anyway? So they deliberately choose an ancient engine that people are going to have to comb around garage sales to be able to play, they bypass loads of better, free engines that have well-documented asset creation pipelines. So I'm going to have to find a copy of this thing, download and install 600 Mb of garbage from the original game, then download and install a mod for said game? What complete and utter tard decided this was a good idea?! And it's implied that Gbx want to talk to these people about a license??????!!!!!!

Has DanM got a call from Gearbox? He has issued a complete and working game that actually plays like Duke. Has he got a call from Gearbox? THIS is why people are angry. I've got to modify my point 4 a bit here after hearing this.

View PostTea Monster, on 01 September 2011 - 02:51 AM, said:

4. 3DR religiously shut down any attempt to make Duke Nukem on a more modern engine. So, after years of dumping on the community for trying to make a better looking Duke, they start giving out gold-card licences to a bunch of guys that nobody has ever heard of before, and one team in particular who seem to have no f*cking clue what they are doing. In the process, the one guy who has actually completed a next-gen Duke project is completely left out in the cold. So, a few people are getting beyond annoyed and starting to get really pissed off.

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User is offline   Danukem 

  • Duke Plus Developer

#134

View PostTea Monster, on 05 September 2011 - 01:52 PM, said:

Has DanM got a call from Gearbox? He has issued a complete and working game that actually plays like Duke.


DNE is a very fine set of levels for EDuke32, using the DukePlus mod. It's great, maybe the most impressive thing released for EDuke32, but, come on, a "complete and working game"?
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#135

@Tea Monster:

Hmm, from the last two pages and some private messaging I sense that you are one of the last angry ones here. :(

But what can one do ... the license changed hands and you cannot blame one team trying to make a Duke game... anybody else could have tried again after GBX got hold of the license.

And as far as I am concerned: The more Duke the better.


BTW, is there a link to the game you mentioned ... you said it plays like Duke ... it so I assume it exists but doesn't have Duke in it due to licensing issues? I would love to play it.

EDIT: Ninja'd by mod. Thought you were talking about a standalone game outside of EDuke32. I know that one.

This post has been edited by fuegerstef: 05 September 2011 - 02:09 PM

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User is offline   Mad Max RW 

#136

View PostTea Monster, on 05 September 2011 - 01:52 PM, said:

Just where in hell do you get a copy of Unreal 1 from anyway?


http://store.steampo....com/app/13250/
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User is offline   ReaperMan 

#137

View Postfuegerstef, on 05 September 2011 - 02:02 PM, said:

Hmm, from the last two pages and some private messaging I sense that you are one of the last angry ones here. :(


No, he's not, but arguing with you is pointless because you say "you haven't played the game yet", "Blame Gearbox they are blocking our media" or "Reloaded is NOT a remake".
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User is offline   ---- 

#138

View PostReaperMan, on 05 September 2011 - 03:19 PM, said:

No, he's not, but arguing with you is pointless because you say "you haven't played the game yet", "Blame Gearbox they are blocking our media" or "Reloaded is NOT a remake".


I am not argueing. Why should I be argueing with a few griefers? Besides, I didn't say "the last", I said "one of the last", I didn't foget about the others.

If people wanna waste their energy with that instead of doing something productive ... so be it.

This post has been edited by fuegerstef: 05 September 2011 - 03:44 PM

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User is offline   Tetsuo 

#139

Just a quick note here to say that even though I've expressed doubts, and participated in this thread, etc. doesn't mean I'm a griefer or angry. :(
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User is offline   ReaperMan 

#140

View Postfuegerstef, on 05 September 2011 - 03:38 PM, said:

If people wanna waste their energy with that instead of doing something productive ... so be it.


There you go acting all high and might again. You are defending your game yet, you seem to think its useless to argue with us, so wouldn't you be wasting your time as-well?
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#141

View PostReaperMan, on 05 September 2011 - 05:10 PM, said:

There you go acting all high and might again. You are defending your game yet, you seem to think its useless to argue with us, so wouldn't you be wasting your time as-well?


Just tell me what to do.

You grief and hate ... what can I do except for letting you do so? I argued and talked a lot with the many people here ... and it was a very nice and productive discussion for all sides. Because I never said that discussing (!!!) is a waste of time.
Then you come here, tell ME one cannot argue with me and tell me I am not willing to argue with you or that it is useless. Which is wrong because I did discuss with a lot here in a nice manner from all sides. :(
When people are disagreeing with me or I with them it is totally fine. This isn't "high and might", this is a normal reaction.

This post has been edited by fuegerstef: 05 September 2011 - 11:26 PM

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User is offline   Tea Monster 

  • Polymancer

#142

Grief and hate, no.

Exasperation (and not at you), yes.
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User is offline   ---- 

#143

View PostTea Monster, on 06 September 2011 - 04:32 AM, said:

Grief and hate, no.

Exasperation (and not at you), yes.


And that is understandable if you referring to the fact that a team appeared "from out of nowhere" and gets a license what others had tried. And to straighten other misunderstandings I had tried to explain what is meant with the grittyness and all the other topics we had before.

My point is, that neither Fresch nor anybody else on the team did it to annoy anybody. Although it might appear frustrating to others. As it is frustrating to me that the 98 game won't be standalone but a mod for Unreal 1. But I see no use to rage at them or so but instead to suggest better solutions to them and back that up with facts and/or advantages of my opinion.

In the end everyone on the Reloaded team is a Duke Nukem fan. And nobody is a Duke Nukem fan because of DNF, but because of DN3D. :(

This post has been edited by fuegerstef: 06 September 2011 - 06:09 AM

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User is offline   Mad Max RW 

#144

View Postfuegerstef, on 06 September 2011 - 06:08 AM, said:

And nobody is a Duke Nukem fan because of DNF...


You can only find those types on the Gearbox forums.
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User is offline   ReaperMan 

#145

View PostMad Max RW, on 06 September 2011 - 07:25 AM, said:

You can only find those types on the Gearbox forums.


Yeah all 3 of them. :(
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User is offline   Mad Max RW 

#146

View PostReaperMan, on 06 September 2011 - 08:15 AM, said:

Yeah all 3 of them. :(


That many?!
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User is offline   ---- 

#147

View PostMad Max RW, on 06 September 2011 - 08:26 AM, said:

That many?!


Multiple accounts, probably.
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User is offline   ---- 

#148

Yes, I did a double post on purpose (sorry mods, I think you know why I wanted this thread as being marked for having a new post ... who knows how long we can use the new skin).

And this post is just to link to the Reloaded forums:

No, not to advertise...

Don't look for certain news threads or so ... there aren't any ... and the foreground of the forum skin is WIP ... so is the b a c k g r o u n d.

But as long as the "forum skin" is WIP you can decide for yourself if you like it or not and comment on it.


http://www.dukenukem...forum/index.php

EDIT:
Yes, I know, this is a "sneaky" post ... but, what can we do?

This post has been edited by fuegerstef: 06 September 2011 - 05:22 PM

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User is offline   Mad Max RW 

#149

So basically this is what you want us to see:

Posted Image
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User is offline   Hank 

#150

View Postfuegerstef, on 06 September 2011 - 05:01 PM, said:

But as long as the "forum skin" is WIP you can decide for yourself if you like it or not and comment on it.
EDIT:
Yes, I know, this is a "sneaky" post ... but, what can we do?

I can't log in, the email won't return my pass code.
But the forum looks good.

If you want to be un-sneaky make your own topic. It's called guts, balls of steel, brave etc. I thought you guys are into Duke Posted Image
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