I just take the liberty to post something that was mentioned in the chat during the livestream (if this is too much info, Fred, just notify me):
As the first release will be multiplayer only we put a little more focus on it. You will get dedicated servers and local action with bots of adjustable skill, so that you can play with yourself.
There also will be 2 gametypes not mentioned before: Greed and Teamgreed. Both gametypes have proven to be fun in UT2004 and UT3 (and other games) and fit Duke Nukem perfectly (in our opinion).
For those that don't know these gametypes:
Greed:
It is played on Dukematch maps. Each player starts with a dollar bill in his pocket. If a player is killed he loses that dollar which then can be picked up by any other player. You can carry as many dollars as you want. But if you get killed while carrying a lot of dollars you lose everything (It'll look a bit like the letters falling down when shooting the bags in "Going Postal" in Duke Nukem 3D).
You simply score by delivering the money to a stripper that dances somewhere in the map, showing the beloved "shake it baby"-animation when you bring the money.
To make it a bit more intersting and encourage people to collect dollars you will score more than you deliver (1 dollar = 1 point, 2 dollars = 3 points, 3 dollars = 5 points, etc...)
But don't be too greedy ... if you get shot while carrying too much money you lose it all and give others the chance to collect the dollars..
The stripper will change location just like the "hills" in DNF's King of the Hill gametype.
Teamgreed:
It is basically the same as the FFA Greed but is played on CTB maps. THere are two strippers. One in each base. You have to deliver the money to the stripper in the opponent's base to score for your team.
Then there will be another gametype which is unique and hasn'T been done in another game yet ... but we don't want to reveal that by now ... this time because we don't want to ruin every suprise.