Quake TC demo
#1 Posted 17 August 2011 - 04:43 AM
The demo contains two playable maps + some test maps (see user map section). You can play this in any mode you want. Polymer recommended.
It's standalone, so you don't need Duke 3D to run this.
Download: http://www.mediafire...uea925oo6hubdjf
Screenshot:
#3 Posted 17 August 2011 - 05:53 AM
#4 Posted 17 August 2011 - 06:11 AM
What I do not understand though is: why? What was your motivation behind this instead of just making maps for Quake itself?
This post has been edited by MetHy: 17 August 2011 - 06:12 AM
#5 Posted 17 August 2011 - 06:43 AM
LkMax, on 17 August 2011 - 05:53 AM, said:
nevermind... I didn't know you could swim in those... pools.
MetHy, on 17 August 2011 - 06:11 AM, said:
I was thinking the same.
#6 Posted 17 August 2011 - 06:55 AM
#7 Posted 17 August 2011 - 06:58 AM
MetHy, on 17 August 2011 - 06:11 AM, said:
What I do not understand though is: why? What was your motivation behind this instead of just making maps for Quake itself?
I dunno, seriously. I had a lot of inspiration from quake style, so I decided to make a TC. But now I'm out of inspiration, so I can see how useless my work was.
This post has been edited by zykov eddy: 17 August 2011 - 06:59 AM
#8 Posted 17 August 2011 - 07:10 AM
zykov eddy, on 17 August 2011 - 06:58 AM, said:
It isn't "useless" at all. Even if you're out of inspiration and don't want to work on it anymore, any release is better than nothing and with the chips the way they are right now, someone might come along and start mapping for it.
#9 Posted 17 August 2011 - 07:23 AM
zykov eddy, on 17 August 2011 - 06:58 AM, said:
What? Playing the heavy again. A long time ago, a guy called JS, wrote, "If that is how you like to play it ain't useless work". "Your time is not wasted if you enjoy doing it".
There are people doing Duke 3D in Cryteck. So why not Quake in EDuke32? There is now the base for it, thanks to you. You may have lost temporary interest in this project, but your work has tremendous value for those that like Quake and EDuke32. So from the top, thanks and good work!
This post has been edited by Hank: 17 August 2011 - 07:41 AM
#10 Posted 17 August 2011 - 07:28 AM
I don't mind if somebody would like to start mapping for this TC. I can provide everything for it
#11 Posted 17 August 2011 - 01:35 PM
#12 Posted 18 August 2011 - 01:56 AM
#13 Posted 18 August 2011 - 01:58 AM
But even in polymost this demo was a lot of fun!
#14 Posted 18 August 2011 - 03:33 PM
Good job, never the less.
#15 Posted 18 August 2011 - 04:28 PM
Micky C, on 18 August 2011 - 01:58 AM, said:
But even in polymost this demo was a lot of fun!
Hey I got exactly the same problem! A bug?
BTW I haven't played any Quake game yet, but what you get Eduke makes in your mods and TCs is just incredibly!!!!!
#16 Posted 18 August 2011 - 10:42 PM
Good job (again), Eddy!
#17 Posted 18 August 2011 - 11:56 PM
Norvak, on 18 August 2011 - 04:28 PM, said:
Weird. Maybe that's because I forgot to put some EDuke 32 files inside?
#18 Posted 19 August 2011 - 03:05 PM
#19 Posted 21 August 2011 - 09:51 PM
This post has been edited by Spirrwell: 21 August 2011 - 09:52 PM
#20 Posted 22 August 2011 - 01:31 PM
EDIT 2 : I used the old stadium Eduke32 and now Eddy's mod works with polymer.
I was able to play the demo and I must say you've got real talent! I love it
This post has been edited by DavoX: 22 August 2011 - 01:36 PM
#21 Posted 22 August 2011 - 02:09 PM
DavoX, on 22 August 2011 - 01:31 PM, said:
Hopefully Eddy reads this posts and perhaps continues ?!?!?!!!
@ Eddy, I wish I had your talents!
This post has been edited by Hank: 22 August 2011 - 02:49 PM
#22 Posted 22 August 2011 - 04:15 PM
#23 Posted 22 August 2011 - 04:53 PM
Spirrwell, on 21 August 2011 - 09:51 PM, said:
WTF? I got rated down for saying the things that would need to be done for the person that would pick it up? I was just fucking saying all the stuff needed to be done, I'm not saying I'm not satisfied with what is there, fuck you the person that did that.
#24 Posted 22 August 2011 - 05:10 PM
#25 Posted 22 August 2011 - 06:09 PM
So, yes, fuck me... you whiny bitch.
#26 Posted 22 August 2011 - 06:39 PM
TX, on 22 August 2011 - 06:09 PM, said:
So, yes, fuck me... you whiny bitch.
lol. Who knows, maybe I would, maybe I wouldn't but if I did, you would go to jail . Also, for the record I'm into women, not other males. Anyway, I wasn't complaining. I was simply showing that a lot needs to be done. There's people that may not be all that familiar with Quake, but I am. I notice all the differences. Later on in my post I do talk about stability, collision, and different stuff needed to be done for the build engine to come as close as it can get to being a Quake engine without rewriting the whole thing. Like I said in my insanely long list, TROR could be a great starting point into trying make it more 3D, because the Quake engine truly is 3D, and Build was made as a 3D representation using 2D sprites. That's about the biggest thing that needs to be done in order for other stuff to be taken down. If nothing else, that has to be one of the first things done.
I'll say it again, for what is there it is great, and it's getting a bit too close to not be finished or "point of no return", I'm sure someone may pick it up, hell I might even give a try at it, I never thought of making a QuakeTC, I thought of making a Duke3D mod for Quake once. I should try it, I don't want to be stuck in 2D programming for the rest of my life x_x
#27 Posted 22 August 2011 - 06:47 PM
#28 Posted 22 August 2011 - 06:59 PM
I like castles. I like 'spooky'. It is now in Duke 3D, thanks to zykov eddy with all those ported actors, weapons and tiles.
This post has been edited by Hank: 23 August 2011 - 08:37 AM
#29 Posted 22 August 2011 - 07:58 PM
DeeperThought, on 22 August 2011 - 06:47 PM, said:
I thank you, but with all do respect, I'm the one who poured fuel and lit the fire. I'm willing to own up to that, and for that I apologize to both you and TX, but in my world, when a question presents itself when something doesn't make sense, it demands an answer.
#30 Posted 23 August 2011 - 01:34 AM
Plagman, on 22 August 2011 - 04:15 PM, said:
I only replaced some pictures in the main setup & replaced the icon. Everybody can use different EDuke 32 revision without fear
Thanks Spirrwell and others for your posts!