Now for Duke 3D in the Quake engine!
Quake TC demo
#31 Posted 23 August 2011 - 02:12 AM
#32 Posted 23 August 2011 - 02:15 AM
#33 Posted 23 August 2011 - 11:17 PM
zykov eddy, on 23 August 2011 - 02:15 AM, said:
That is one of the weirdest mods I have played
EDIT: I decided to make a video aha http://youtu.be/PRoSkvbfeQg
This post has been edited by Lunick: 24 August 2011 - 12:32 AM
#34 Posted 24 August 2011 - 03:26 AM
#35 Posted 24 August 2011 - 06:53 AM
zykov eddy, on 23 August 2011 - 01:34 AM, said:
I only replaced some pictures in the main setup & replaced the icon. Everybody can use different EDuke 32 revision without fear
But people are having problems enabling Polymer with your specific version, and AFAIK there was never a bug like that in real EDuke32 builds; please post the full code so that this can be tracked down.
#36 Posted 25 August 2011 - 12:56 AM
I'm afraid I don't have a sourse code. I used ResHacker to replace the pictures. (I hope I got your message right)
#37 Posted 25 August 2011 - 08:01 AM
Oh, OK. I don't understand why people are having a specific bug with this build then; do you remember off which EDuke32 build you based it off?
#38 Posted 25 August 2011 - 08:28 AM
You can look it up in the console. It says: R1850.
According to this information, I think I used this version. The size are the same.
According to this information, I think I used this version. The size are the same.
This post has been edited by zykov eddy: 25 August 2011 - 08:29 AM
#39 Posted 25 August 2011 - 09:44 AM
It's quite possible to distribute a revision that was never used and has bugs which no players ever encountered. Notice that there were three more revisions released the same day as r1850.
What I do these days when releasing something, is get the very latest revision and then check it for bugs. If I find something, I report it and wait for it to clear up (if feasible), then go with the most recent bug free revision.
What I do these days when releasing something, is get the very latest revision and then check it for bugs. If I find something, I report it and wait for it to clear up (if feasible), then go with the most recent bug free revision.
#40 Posted 25 August 2011 - 01:42 PM
Just played this. Pretty interesting. The best part was noticing all the little things where the mod didn't behave exactly like Quake.