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Quake TC demo

User is offline   Martin 

#31

Now for Duke 3D in the Quake engine!
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User is online   zykov eddy 

#32

View PostMartin, on 23 August 2011 - 02:12 AM, said:

Now for Duke 3D in the Quake engine!


Done already :)
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User is offline   Lunick 

#33

View Postzykov eddy, on 23 August 2011 - 02:15 AM, said:



That is one of the weirdest mods I have played ;)

EDIT: I decided to make a video aha http://youtu.be/PRoSkvbfeQg

This post has been edited by Lunick: 24 August 2011 - 12:32 AM

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User is online   zykov eddy 

#34

View PostLunick, on 23 August 2011 - 11:17 PM, said:


EDIT: I decided to make a video aha http://youtu.be/PRoSkvbfeQg


Note: you can actually hit stripper in this mod :)
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User is offline   Plagman 

  • Former VP of Media Operations

#35

View Postzykov eddy, on 23 August 2011 - 01:34 AM, said:

I only replaced some pictures in the main setup & replaced the icon. Everybody can use different EDuke 32 revision without fear


But people are having problems enabling Polymer with your specific version, and AFAIK there was never a bug like that in real EDuke32 builds; please post the full code so that this can be tracked down.
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User is online   zykov eddy 

#36

I'm afraid I don't have a sourse code. I used ResHacker to replace the pictures. (I hope I got your message right)
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User is offline   Plagman 

  • Former VP of Media Operations

#37

Oh, OK. I don't understand why people are having a specific bug with this build then; do you remember off which EDuke32 build you based it off?
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User is online   zykov eddy 

#38

You can look it up in the console. It says: R1850.

According to this information, I think I used this version. The size are the same.

This post has been edited by zykov eddy: 25 August 2011 - 08:29 AM

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User is offline   Danukem 

  • Duke Plus Developer

#39

It's quite possible to distribute a revision that was never used and has bugs which no players ever encountered. Notice that there were three more revisions released the same day as r1850.

What I do these days when releasing something, is get the very latest revision and then check it for bugs. If I find something, I report it and wait for it to clear up (if feasible), then go with the most recent bug free revision.
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User is offline   Mikko 

  • Honored Donor

#40

Just played this. Pretty interesting. The best part was noticing all the little things where the mod didn't behave exactly like Quake.
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