 Jamesfff, on 10 October 2020 - 03:46 PM, said:
Jamesfff, on 10 October 2020 - 03:46 PM, said:
it also says to check the Enable "autoload" folder option and turn off Polymer option, because it does not support voxels.
 Jamesfff, on 10 October 2020 - 03:46 PM, said:
Jamesfff, on 10 October 2020 - 03:46 PM, said:
This post has been edited by NightFright: 10 October 2020 - 11:28 PM
Quote

This post has been edited by jkas789: 10 October 2020 - 11:30 PM
Quote

 
						
                                                



 jkas789, on 11 October 2020 - 02:47 AM, said:
jkas789, on 11 October 2020 - 02:47 AM, said:
 jkas789, on 11 October 2020 - 02:47 AM, said:
jkas789, on 11 October 2020 - 02:47 AM, said:



This post has been edited by The Battlelord: 11 October 2020 - 11:52 AM
 Micky C, on 10 October 2020 - 10:44 PM, said:
Micky C, on 10 October 2020 - 10:44 PM, said:
This post has been edited by Jimmy: 11 October 2020 - 02:16 PM
 The Battlelord, on 11 October 2020 - 11:34 AM, said:
The Battlelord, on 11 October 2020 - 11:34 AM, said:
Quote
 NightFright, on 09 October 2020 - 11:11 PM, said:
NightFright, on 09 October 2020 - 11:11 PM, said:
 NightFright, on 10 October 2020 - 12:56 AM, said:
NightFright, on 10 October 2020 - 12:56 AM, said:
 jkas789, on 10 October 2020 - 04:57 PM, said:
jkas789, on 10 October 2020 - 04:57 PM, said:
This post has been edited by ReaperMan: 11 October 2020 - 03:37 PM
 NightFright, on 10 October 2020 - 10:51 PM, said:
NightFright, on 10 October 2020 - 10:51 PM, said:
This post has been edited by Striker: 14 October 2020 - 07:34 PM
// Freezer ammo animation
action FREEZEAMMO_FRAMES 0 3 1 1 1
actor FREEZEAMMO 0 FREEZEAMMO_FRAMES
   fall
   ifmove RESPAWN_ACTOR_FLAG
      state respawnit
   else
      ifp pshrunk nullop
   else
      ifp palive
         ifcount 6
            ifpdistl RETRIEVEDISTANCE
               ifcanseetarget
               {
                  addammo FREEZE_WEAPON FREEZEAMMOAMOUNT
        	  quote 66
        	  ifspawnedby FREEZEAMMO
         	     state getcode
                  else
                     state quikget
               }
enda// HoloDuke animation
action HOLODUKE_FRAMES1 0 4 1 1 8
actor HOLODUKE 0 HOLODUKE_FRAMES1
   fall
   ifmove RESPAWN_ACTOR_FLAG
      state respawnit
   else
      ifp pshrunk nullop
   else
      ifp palive
         ifcount 6
            ifpdistl RETRIEVEDISTANCE
               ifpinventory GET_HOLODUKE HOLODUKE_AMOUNT
                  ifcanseetarget
                  {
                     addinventory GET_HOLODUKE HOLODUKE_AMOUNT
                     quote 51
                     ifspawnedby HOLODUKE
                        state getcode
                     else
                        state quikget
                  }
endaaction FREEZEAMMO_FRAMES 0 3 1 1 6.
This post has been edited by NightFright: 15 October 2020 - 12:14 AM
This post has been edited by Dzierzan: 14 October 2020 - 11:30 PM
sprite 331 angoff -256
This post has been edited by NightFright: 14 October 2020 - 11:59 PM
This post has been edited by Jimmy: 15 October 2020 - 01:26 AM
This post has been edited by NightFright: 15 October 2020 - 01:34 AM