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Duke 3D Voxel Pack

User is offline   OpenMaw 

  • Judge Mental

#1891

I mean, good for you.

Avast and Malwarebytes have kept my shit safe for as long as I can remember and I have had literally ZERO issue with Chrome, regardless of what people want to say about it.
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User is online   NightFright 

  • The Truth is in here

#1892

Could we please return to the actual topic of this thread? Thanks.

This post has been edited by NightFright: 14 November 2020 - 08:19 AM

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User is online   Jimmy 

  • 1776 World Wide

#1893

Honestly there's nothing wrong with Microsoft's antivirus as long as you're not running a root/admin account all the time.
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User is offline   Striker 

  • Auramancer

#1894

View PostOpenMaw, on 14 November 2020 - 07:08 AM, said:

I mean, good for you.

Avast and Malwarebytes have kept my shit safe for as long as I can remember and I have had literally ZERO issue with Chrome, regardless of what people want to say about it.

Malwarebytes is no problem. I've used it for years. Chrome, on the other hand has become a bloated memory whore that's steadily losing compatibility from my experiences from it.

Anyway, on the subject of the Voxel pack: While the rotate def token is garbage, would one that specifies speed and perhaps rotation vector be more fitting?
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User is online   Dzierzan 

#1895

Here's a shitty voxel you all wanted to see:

https://cdn.discordapp.com/attachments/311884728317771777/779477869344063488/poo.gif
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#1896

Hah. That's the most detailed voxel you've made for this game :P
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User is online   NightFright 

  • The Truth is in here

#1897

I was already wondering when that one would finally surface.
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User is offline   jkas789 

#1898

Soooo... then in the near future I can expect to see voxel poop while playing Dookie Nukem 3D?

Cool.
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User is offline   Mark 

#1899

Hey, it has a few pieces of corn in it. That's real detail. :lol:
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User is offline   Aleks 

#1900

View PostDzierzan, on 20 November 2020 - 02:51 PM, said:

Here's a shitty voxel you all wanted to see:


Reputation given
https://forums.duke4.net/public/style_images/cgs/add.png brownfarted

Did you guys stage it or what? :D
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User is online   Dzierzan 

#1901

lil' dookie:

https://imgur.com/7uM1tzw.gif

Attached File(s)


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User is online   Jimmy 

  • 1776 World Wide

#1902

Bro
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User is online   Dzierzan 

#1903

View PostJimmy, on 21 November 2020 - 07:55 AM, said:

Bro


What? You've got Duke Nukem Forever flashbacks or something? But you're right, there's not enough shit!
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User is offline   jkas789 

#1904

I swear Dzierzan, even when you are shitposting you put too much effort into it. :lol:

Dookie Nukem 3D will be 10 times better with your voxels. I hope.
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User is online   NightFright 

  • The Truth is in here

#1905

Without any doubt we are witnessing the most significant additions to the voxel pack we have ever seen until now. Never before has shit looked so... voxelized.
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User is offline   Striker 

  • Auramancer

#1906


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User is offline   Borion 

#1907

View PostNightFright, on 21 November 2020 - 10:33 AM, said:

Without any doubt we are witnessing the most significant additions to the voxel pack we have ever seen until now. Never before has shit looked so... voxelized.

The missing brown puzzle is finally found, the path to voxel harmony is now clear and open.

Still needs some touch-ups, but almost done. Sorry for shitty preview:
https://media.giphy.com/media/ZDits01EbxI0bs7Jak/giphy.gif
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User is online   NightFright 

  • The Truth is in here

#1908

Tiles 544 (connection) and 2200 (poo) added on Github.

This post has been edited by NightFright: 22 November 2020 - 08:39 AM

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User is offline   mxrtxn 

#1909

View PostBorion, on 22 November 2020 - 07:17 AM, said:

The missing brown puzzle is finally found, the path to voxel harmony is now clear and open.

Still needs some touch-ups, but almost done. Sorry for shitty preview:
https://media.giphy.com/media/ZDits01EbxI0bs7Jak/giphy.gif


Dear mother of god this looks so beautiful!
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User is offline   Borion 

#1910

All models are done, KVF files not yet ready. Gif compression crushed light animation on this preview, so lighting on jar looks static. In fact there is lighting, on sides too and it animates just like frontal reflections. It will be visible in game.
https://media.giphy.com/media/BrX5QZw1Z4ALuKiNci/giphy.gif
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User is online   Dzierzan 

#1911

Well done sir!
1

User is online   NightFright 

  • The Truth is in here

#1912

That voxel fire looks quite convincing. Must have been hard to pull that off. Chapeau!
1

User is offline   Borion 

#1913

View PostNightFright, on 22 November 2020 - 11:09 AM, said:

That voxel fire looks quite convincing. Must have been hard to pull that off. Chapeau!

Thanks! Fire was indeed PITA, reflections on sides even bigger. There are four frames, each one has seven parts: jars bottom, "container" part, top, fire bottom inner circle, four flame parts. Of those only bottom is static. There was like 16-18 different 4 frame animations to in-paint and reproject on each part in different view. I always liked that sprite and i wanted voxel models to look just like what I imagine when I play old DN3D levels :)

This post has been edited by Borion: Yesterday, 10:25 AM

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User is offline   jkas789 

#1914

Truly and amazing work Borion, congrats!
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User is online   Dzierzan 

#1915

I am kinda suprised the rat hasn't been done before, it was like 5-10 mins of work.

https://cdn.discordapp.com/attachments/311884728317771777/780582176781107211/rat.gif

https://cdn.discordapp.com/attachments/311884728317771777/780579735146070016/rat.gif
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User is offline   jkas789 

#1916

View PostDzierzan, on 23 November 2020 - 03:57 PM, said:

I am kinda suprised the rat hasn't been done before, it was like 5-10 mins of work.



I mean cool. But why? Rats are the worst. Blood teached me that.
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User is online   NightFright 

  • The Truth is in here

#1917

Fire vase and rat added on Github.
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