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Duke 3D Voxel Pack
#1952 Posted 24 November 2020 - 02:56 AM
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Voxels for the Voxel God!
#1953 Posted 25 November 2020 - 01:02 AM
#1955 Posted 25 November 2020 - 02:23 AM
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
#1957 Posted 25 November 2020 - 05:30 AM
#1958 Posted 25 November 2020 - 06:00 AM
NightFright, on 25 November 2020 - 02:29 AM, said:
???
SonicB00M, on 25 November 2020 - 05:30 AM, said:
Yes thats exactly what happened.
This post has been edited by Borion: 25 November 2020 - 06:10 AM
#1959 Posted 25 November 2020 - 06:43 AM
It won't let me upload a gif of it tho
Attached File(s)
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Duketable.zip (15.53K)
Number of downloads: 196
This post has been edited by pavigna: 25 November 2020 - 06:43 AM
#1960 Posted 25 November 2020 - 06:48 AM
This post has been edited by NightFright: 25 November 2020 - 06:52 AM
#1961 Posted 25 November 2020 - 07:17 AM
How can i fix that? do i have to code a palette for it or something?
Also the KVX is inside of the Duketable.zip, if you wanna see it and try to help me fix this.
Attached File(s)
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Duketable.zip (20.39K)
Number of downloads: 196
#1962 Posted 25 November 2020 - 07:21 AM
pavigna, on 25 November 2020 - 07:17 AM, said:
How can i fix that? do i have to code a palette for it or something?
Also the KVX is inside of the Duketable.zip, if you wanna see it and try to help me fix this.
Hey Pavigna! I will send You PM about that, just give me an hour.
Cheers
#1963 Posted 25 November 2020 - 07:37 AM
#1964 Posted 25 November 2020 - 07:39 AM
NightFright, on 25 November 2020 - 07:37 AM, said:
oh yeah sorry, the tilenum is 4387, the round table thing, it's from the Birth
This post has been edited by pavigna: 25 November 2020 - 07:39 AM
#1965 Posted 25 November 2020 - 08:46 AM
1) You shouldn't post pull requests for stuff on Github without posting previews of your work in this thread before. We need to do some QA to make sure nobody is trying to sneak crap into the pack, as it was recently attempted with tile 557 which we actually already had and didn't need since it was an existing voxel rotated by 180 degrees. Which is BS since well, voxels are 3D and you don't need a separate voxel for the rear side of the same tile.
2) This brings me to the other point: NEVER rip someone else's work and try to claim it to be yours! This is indecent and unfair since it hurts the original artist. If we catch anybody doing this again from now on, we will erase any existing content of that person from the pack and will never accept any further contributions of the same individual ever again. Whomever it concerns, you have been warned.
Therefore, we will no longer let anything pass to Github before it has been posted and discussed here in the forums. If anyone is making a pull request without a corresponding post here, it's either going to be discarded or at least delayed until a forum post has been made.
This post has been edited by NightFright: 25 November 2020 - 08:53 AM
#1966 Posted 25 November 2020 - 09:14 AM
#1967 Posted 25 November 2020 - 09:34 AM
#1968 Posted 25 November 2020 - 09:40 AM
NightFright, on 25 November 2020 - 09:34 AM, said:
thing is, i was linking imgur and had that error, i don't know why
says i am not allowed to use that image extension on this board
This post has been edited by pavigna: 25 November 2020 - 09:41 AM
#1969 Posted 25 November 2020 - 09:45 AM
#1970 Posted 25 November 2020 - 10:10 AM
Inside the .zip you can find a screenshot of it in-game, and the .kvx file.
Attached File(s)
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Duketable.zip (320.25K)
Number of downloads: 199
#1971 Posted 25 November 2020 - 10:22 PM
#1972 Posted 25 November 2020 - 11:50 PM
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With all due respect but that's a bit hypocrisy. Why? When I made the pull request, I wrote the 2nd comment about suggesting the 2nd solution which would be using 556 instead and create maphacks. I did write it's up to you.
Here's a link to that pull request:
https://github.com/N...xelpack/pull/16
It's all right, no bad feelings, just giving my 2 cents.
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Borion just taught me that when I make voxels, I should avoid side shadows. Since then, I updated most of my Dark Forces voxels and the newest voxels for Powerslave have this issue gone. It does look better for sure.
This post has been edited by Dzierzan: 25 November 2020 - 11:53 PM
#1973 Posted 26 November 2020 - 12:13 AM
NightFright, on 25 November 2020 - 10:22 PM, said:
Probably is that, it's not a really tall voxel because it functions as a table, but yeah i'll upload a better picture.
#1974 Posted 26 November 2020 - 12:40 AM
#1975 Posted 26 November 2020 - 12:43 AM
The difference compared to the sprite is not very dramatic, but I guess it's the nature of that particular sprite. It's a flat table and there's only so much you can make of it. I guess there is little to say against adding this to the repo, I doubt it can be done any better. Therefore, it's added on Github.
Regarding my previous post:
I didn't see Dzierzan's comment about #557, so there was also a mistake made on my side. If I had read it, I would have directly opted for just enhancing the def file instead of adding an edited version of Borion's existing #556 voxel which just had the direction changed by 180 degrees. Nevertheless, it doesn't hurt to have a little reminder about how to handle the work of others. I don't think we will really ever have a situation like this again, also since in this case it was rather a misunderstanding in more than one way. The proper procedure should always be to present your stuff to the public first before it's going into the Github repo, though.
This post has been edited by NightFright: 26 November 2020 - 12:56 AM
#1976 Posted 26 November 2020 - 12:52 AM
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I am doing that all at the same time because I am confident in my stuff ^^.
This post has been edited by Dzierzan: 26 November 2020 - 12:54 AM
#1977 Posted 26 November 2020 - 01:06 AM
NightFright, on 26 November 2020 - 12:43 AM, said:
Does the def option of rotating an existing voxel (without adding maphacks for each occurrence) currently exist though?
This post has been edited by Phredreeke: 26 November 2020 - 01:06 AM
#1978 Posted 26 November 2020 - 01:36 AM
BTW the Dukeburger table voxel doesn't work in E4L1. At first I thought it was because the sprites were blocked for model replacement via maphacks, but after commenting the responsible lines out, the voxel still wouldn't show ingame.
This post has been edited by NightFright: 26 November 2020 - 01:51 AM
#1979 Posted 26 November 2020 - 02:17 AM
NightFright, on 26 November 2020 - 01:36 AM, said:
BTW the Dukeburger table voxel doesn't work in E4L1. At first I thought it was because the sprites were blocked for model replacement via maphacks, but after commenting the responsible lines out, the voxel still wouldn't show ingame.
Oh yeah right, uhh, the tables in e4l1 are floor aligned, that's why the voxel doesn't show. i made it into a voxel because if you check the original code it has issues with clipping, having items fall right trough. so making it a voxel allowed me to put another sprite, now floor aligned, inside of the voxel to correct the weird collisions. so it's more of a practical voxel rather than a graphical/maphack one. i had to code a few new things in burger behaviour before i figured out this idea. So yeah it will never display, it's more for user-made maps. still no clue why the original sprite has wrong collisions with items. EVERYTHING that has gravity falls trough.
#1980 Posted 26 November 2020 - 03:54 AM
Jimmy, on 26 November 2020 - 12:40 AM, said:
It is indeed, i agree.
I could be wrong, maybe it depends from the size/form of some voxels, but to me looks like the ones (countless lol) that Borion did are made in a smoother way, the shape, especially on the borders, are more rounded, or at least looks like this to me (no offense intended guys).
Once again, i may be wrong and it depends by form/size of some voxels.
The main thing i'm trying to say is that if there are some nice "techniques/ tips and tricks" to make the voxels look even better, it would be nice to share them (via PM if you prefer), just a suggestion since i like all the great stuff you guys are doing.
This post has been edited by The Battlelord: 26 November 2020 - 03:56 AM