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Duke 3D Voxel Pack

User is offline   Marya 

#1681

View PostBorion, on 28 January 2020 - 10:11 AM, said:

Slimer egg is also finished.
All of these look good, but i must add for the egg "Damn, your ugly." The egg looks even more disgusting now, good job guys!


Looking at the shrinker vs expander picture on the old sprites for some reason you can see that the 'trigger handle' is smaller on the Shrinker than the expander which would be why the expander sits higher ,though why it looks like that is kinda odd considering they're suppose to be the same gun.

This post has been edited by Marya: 03 July 2020 - 04:39 AM

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User is offline   Jimmy 

  • Let's go Brandon!

#1682

No it's not. The sprite is just clipping through the floor.
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User is offline   Striker 

  • Auramancer

#1683

Since I'm using the majority of the voxel pack for StrikerDM, and built it with it in mind, I'd like to also use the pickups, but am holding off until I can get voxels of the new weapons/ammo for consistency's sake. If anyone's willing to take a crack at it, here's the sprites.

Posted Image
Posted Image
Posted ImagePosted ImagePosted Image
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Link to a zip with all the sprites
http://shadowmaveric.../SDMSprites.zip

This post has been edited by Striker: 06 July 2020 - 05:27 PM

1

User is offline   spacekebab 

#1684

View PostStriker, on 06 July 2020 - 02:23 PM, said:

Since I'm using the majority of the voxel pack for StrikerDM, and built it with it in mind, I'd like to also use the pickups, but am holding off until I can get voxels of the new weapons/ammo for consistency's sake. If anyone's willing to take a crack at it, here's the sprites.

Posted Image
Posted Image
Posted ImagePosted ImagePosted Image
Posted Image
Posted ImagePosted ImagePosted Image
Posted Image

Link to a zip with all the sprites
http://shadowmaveric.../SDMSprites.zip



This is just a palette swap of the existing freezer amo voxel. Don't know if it works, but here it is

Posted Image
http://bearflag.tech/dn3d/flamer.zip

This post has been edited by spacekebab: 06 July 2020 - 09:58 PM

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User is offline   Striker 

  • Auramancer

#1685

Thanks for the offer, but I'm looking for a voxel that's accurate to the source, not a pal swap. The freezer ammo voxel could still be used as a base to work from, but there's structural differences, especially the top.

This post has been edited by Striker: 07 July 2020 - 01:26 PM

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User is offline   NightFright 

  • The Truth is in here

#1686

Since we are currently in a break regarding new voxels, I have decided to release a new pre-release for the voxel pack. "Git" it here.
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User is offline   Striker 

  • Auramancer

#1687

Turns out the Turret doesn't pivot in the right spot (it's mount point), so you end up with this when it rotates:

Posted Image

edit: Here's the fix http://shadowmaveric...t_pivot_fix.zip

This post has been edited by Striker: 17 July 2020 - 06:32 PM

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User is offline   NightFright 

  • The Truth is in here

#1688

Gun turret fix now on Github.
3

User is offline   Chapy 

#1689

I love the voxels, they look great and really add to the experience. I'm running into some sideways voxels, I'm not sure if that's a common thing, but is there a way I can make a quick fix for this kind of stuff?
EDIT: I'm using the latest BuildGDX

Attached thumbnail(s)

  • Attached Image: Base Profile Screenshot 2020.07.23 - 14.22.25.39.png
  • Attached Image: Base Profile Screenshot 2020.07.23 - 14.22.44.45.png


This post has been edited by Chapy: 23 July 2020 - 12:28 PM

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User is offline   NightFright 

  • The Truth is in here

#1690

Looks like maphacks were not applied there. I wonder if it's only like that in DukeGDX or also in EDuke32. If so, something went wrong with maphacks or voxel orientation.
0

User is online   Phredreeke 

#1691

BuildGDX doesn't have maphacks support yet
0

User is offline   Striker 

  • Auramancer

#1692

Tile 1026 (HORSEONSIDE) is missing a voxel when tile 904 (WOODENHORSE) has one. This makes it go from a voxel to a sprite when knocked over by a shrink ray or similar projectiles.
0

User is offline   NightFright 

  • The Truth is in here

#1693

Is that something that would require a new voxel or would it be enough to map an existing voxel to the missing tile definition?
0

User is offline   LeoD 

  • Duke4.net topic/3513

#1694

View PostNightFright, on 30 July 2020 - 06:38 AM, said:

Is that something that would require a new voxel or would it be enough to map an existing voxel to the missing tile definition?
Needs new voxel, because 'on side' is more like 135Ā° instead of 90Ā°.
Attached Image: 1026_horseonside-90.jpg Attached Image: tile1028.png
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User is offline   mxrtxn 

#1695

View PostLeoD, on 30 July 2020 - 09:24 AM, said:

Needs new voxel, because 'on side' is more like 135Ā° instead of 90Ā°.
Attachment 1026_horseonside-90.jpg Attachment tile1028.png


Do you happen to have the original voxel?, I could make a quick one but I need the voxels dimensions first.

Thanks
0

User is offline   jkas789 

#1696

View PostChapy, on 23 July 2020 - 12:27 PM, said:

I love the voxels, they look great and really add to the experience. I'm running into some sideways voxels, I'm not sure if that's a common thing, but is there a way I can make a quick fix for this kind of stuff?
EDIT: I'm using the latest BuildGDX


I like how the Doomguy looks. It seems as if he was grasping for the minigun before his death.
0

User is offline   Striker 

  • Auramancer

#1697

View Postmxrtxn, on 27 August 2020 - 06:05 PM, said:

Do you happen to have the original voxel?, I could make a quick one but I need the voxels dimensions first.

Thanks

It's in the pack.
0

User is offline   mxrtxn 

#1698

View PostStriker, on 27 August 2020 - 09:54 PM, said:

It's in the pack.



Thanks Striker.

BTW I am working on your shotgun sprite:

Posted Image

Is it ok how it is? or should be double-barreled?


Opinions and feeback welcome :)

BTW, I deleted my old discord account, gonna create another one soon. I will send you more stuff there ;)

This post has been edited by mxrtxn: 28 August 2020 - 07:06 PM

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User is offline   mxrtxn 

#1699

View PostLeoD, on 30 July 2020 - 09:24 AM, said:

Needs new voxel, because 'on side' is more like 135° instead of 90°.
Attachment 1026_horseonside-90.jpg Attachment tile1028.png



I did a quicky one, based in the tile you showed in the post and the dimensions of the other voxel:

Posted Image

Feel free to retouch it or add it as it is.

DOWNLOAD (is in VOX format btw):


http://www.mediafire...ixyllw.vox/file

This post has been edited by mxrtxn: 28 August 2020 - 08:32 PM

3

User is offline   Striker 

  • Auramancer

#1700

View Postmxrtxn, on 28 August 2020 - 07:06 PM, said:

Thanks Striker.

BTW I am working on your shotgun sprite:

Posted Image

Is it ok how it is? or should be double-barreled?


Opinions and feeback welcome :)

BTW, I deleted my old discord account, gonna create another one soon. I will send you more stuff there ;)

Double-barreled.
0

User is offline   mxrtxn 

#1701

Guys forgive my ignorance but I am trying to install the voxel in BuildGDX to see the voxels,

According to the README file it says that I should put the pack in the "autoload" directory.. where the heck is that?


UPDATE: PROBLEM SOLVED:

FOR THOSE WITH THE SAME PROBLEM:
Just unpack in the "gameroot" folder of your duke games (megaton, worldtour) inside the steam folder!


Any help more than welcome.

P.S. BTW is there any particular important sprite of duke that still doesnt have its voxel?


This post has been edited by mxrtxn: 29 August 2020 - 08:17 AM

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User is offline   mxrtxn 

#1702

Dear friends

I used GRPViewer to extract the sprites of Duke´s addons, however they were extracted like this

Posted Image

Do you happen to know if any uploader or someone of this community has the sprites (with the right colors) of Duke Caribbean, Nuclear Winter and so on?

This post has been edited by mxrtxn: 29 August 2020 - 08:28 AM

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User is online   Phredreeke 

#1703

Looks like you extracted them with the SW palette. Anyway, I'm attaching an archive with the tiles from the Vaca's art files.

I don't know if any are actually used, but transparency share the same color (but has different indices) as fullbright pink so keep that in mind.

Attached File(s)


2

User is offline   Jimmy 

  • Let's go Brandon!

#1704

It looks like it's using the wrong palette.dat. Perhaps Shadow Warrior's.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1705

Attachment

Attached File(s)


1

User is offline   mxrtxn 

#1706

WOW Very fast!

Phredreeke, Fox you guys rock!

Thanks a lot guys! :)
0

User is offline   mxrtxn 

#1707

View PostJimmy, on 29 August 2020 - 08:38 AM, said:

It looks like it's using the wrong palette.dat. Perhaps Shadow Warrior's.


I see... Never thought about that my bad... :)
0

User is offline   mxrtxn 

#1708

Ok guys, I will give it a go.

As I am working on the Shadow Warrior Voxel Pack too, I cannot promise extremely fast results like Borion.

I will do as much as I can with the little spare time I have

Posted Image

I saw some guys use a service called github or something (I use mediafire)... is it good enough?
7

User is offline   mxrtxn 

#1709

HereĀ“s another quick one:

Posted Image

A 2x smaller version would be awesome as an extra voxel for mods, etc,

Maybe I will do an extra voxel for Shadow Warrior using this one as model...
5

User is offline   Striker 

  • Auramancer

#1710

View Postmxrtxn, on 29 August 2020 - 08:27 AM, said:

Dear friends

I used GRPViewer to extract the sprites of Duke´s addons, however they were extracted like this

Posted Image

Do you happen to know if any uploader or someone of this community has the sprites (with the right colors) of Duke Caribbean, Nuclear Winter and so on?

Use BAFed to extract artwork, and use the correct palette.

Link: https://m210.duke4.n...rt-files-editor

This post has been edited by Striker: 29 August 2020 - 01:14 PM

4

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