NightFright, on 02 September 2020 - 09:57 AM, said:
Main thing is users won't have to mess around with defs. Things should be as easy as possible and ideally always work out-of-the-box.
You see as a user I would also like that. However something I learned in the Skyrim modding community as both a user and a mod author is that if the user will have to learn at the very least the basics about how the game works to be able to optimally play a modded game. Granted not to the level of a mod author but enough that they can resolve conflicts on their own.
The biggest wall that I have experienced coming from that community to this one is the availability of information. Compared to other communites out there there is no one guide that orients a end user to playing a modded Duke 3d game. And the eduke32 wiki doesn't count. That thing is imo more mod author oriented both in language and writing. I'm talking a forum post that is direct and simple like:
1.-do this
2.-simple why
3.-how
4.-common conflicts/misconceptions
5.-link to a forum thread/eduke32 wiki page with more info
A guide that a end user can refer to from start (e.g. installing eduke 32, what is a grp, tweaking config, etc) to whatever end the author decides ( e.g. what is a def, using defs, what is CON, etc) and come out with a basic understanding at the end.
Here are two examples from the Skyrim (and really the same basic principles tendo to work in all bethesda game in generals) community.
A beginner's guide that tries to do what I explained above and a users guide that gives
a more flavored installation based on the author's preferences.