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Duke 3D Voxel Pack

User is offline   Marya 

#1681

View PostBorion, on 28 January 2020 - 10:11 AM, said:

Slimer egg is also finished.
All of these look good, but i must add for the egg "Damn, your ugly." The egg looks even more disgusting now, good job guys!


Looking at the shrinker vs expander picture on the old sprites for some reason you can see that the 'trigger handle' is smaller on the Shrinker than the expander which would be why the expander sits higher ,though why it looks like that is kinda odd considering they're suppose to be the same gun.

This post has been edited by Marya: 03 July 2020 - 04:39 AM

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User is offline   /Defiatron\ 

  • Homoerectus

#1682

No it's not. The sprite is just clipping through the floor.
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User is offline   Striker 

  • Auramancer

#1683

Since I'm using the majority of the voxel pack for StrikerDM, and built it with it in mind, I'd like to also use the pickups, but am holding off until I can get voxels of the new weapons/ammo for consistency's sake. If anyone's willing to take a crack at it, here's the sprites.

https://i.imgur.com/RRqAV5e.png
https://i.imgur.com/QN5cdLz.png
https://i.imgur.com/TmffpIG.pnghttps://i.imgur.com/90oTC0q.pnghttps://i.imgur.com/Rob9w63.png
https://i.imgur.com/CS6IW2b.png
https://i.imgur.com/I1Z54OZ.pnghttps://i.imgur.com/YWodxen.pnghttps://i.imgur.com/sMsJzT3.png
https://i.imgur.com/iphqmdz.png

Link to a zip with all the sprites
http://shadowmaveric.../SDMSprites.zip

This post has been edited by Striker: 06 July 2020 - 05:27 PM

1

User is offline   spacekebab 

#1684

View PostStriker, on 06 July 2020 - 02:23 PM, said:

Since I'm using the majority of the voxel pack for StrikerDM, and built it with it in mind, I'd like to also use the pickups, but am holding off until I can get voxels of the new weapons/ammo for consistency's sake. If anyone's willing to take a crack at it, here's the sprites.

https://i.imgur.com/RRqAV5e.png
https://i.imgur.com/QN5cdLz.png
https://i.imgur.com/TmffpIG.pnghttps://i.imgur.com/90oTC0q.pnghttps://i.imgur.com/Rob9w63.png
https://i.imgur.com/CS6IW2b.png
https://i.imgur.com/I1Z54OZ.pnghttps://i.imgur.com/YWodxen.pnghttps://i.imgur.com/sMsJzT3.png
https://i.imgur.com/iphqmdz.png

Link to a zip with all the sprites
http://shadowmaveric.../SDMSprites.zip



This is just a palette swap of the existing freezer amo voxel. Don't know if it works, but here it is

https://i.imgur.com/d74JflZ.png
http://bearflag.tech/dn3d/flamer.zip

This post has been edited by spacekebab: 06 July 2020 - 09:58 PM

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User is offline   Striker 

  • Auramancer

#1685

Thanks for the offer, but I'm looking for a voxel that's accurate to the source, not a pal swap. The freezer ammo voxel could still be used as a base to work from, but there's structural differences, especially the top.

This post has been edited by Striker: 07 July 2020 - 01:26 PM

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User is online   NightFright 

  • The Truth is in here

#1686

Since we are currently in a break regarding new voxels, I have decided to release a new pre-release for the voxel pack. "Git" it here.
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User is offline   Striker 

  • Auramancer

#1687

Turns out the Turret doesn't pivot in the right spot (it's mount point), so you end up with this when it rotates:

http://shadowmavericks.com/files/ShareX/2020-07-17_22-11-24.gif

edit: Here's the fix http://shadowmaveric...t_pivot_fix.zip

This post has been edited by Striker: 17 July 2020 - 06:32 PM

5

User is online   NightFright 

  • The Truth is in here

#1688

Gun turret fix now on Github.
3

User is offline   Chapy 

#1689

I love the voxels, they look great and really add to the experience. I'm running into some sideways voxels, I'm not sure if that's a common thing, but is there a way I can make a quick fix for this kind of stuff?
EDIT: I'm using the latest BuildGDX

Attached thumbnail(s)

  • Attached Image: Base Profile Screenshot 2020.07.23 - 14.22.44.45.png
  • Attached Image: Base Profile Screenshot 2020.07.23 - 14.22.25.39.png


This post has been edited by Chapy: 23 July 2020 - 12:28 PM

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User is online   NightFright 

  • The Truth is in here

#1690

Looks like maphacks were not applied there. I wonder if it's only like that in DukeGDX or also in EDuke32. If so, something went wrong with maphacks or voxel orientation.
0

User is online   Phredreeke 

#1691

BuildGDX doesn't have maphacks support yet
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User is offline   Striker 

  • Auramancer

#1692

Tile 1026 (HORSEONSIDE) is missing a voxel when tile 904 (WOODENHORSE) has one. This makes it go from a voxel to a sprite when knocked over by a shrink ray or similar projectiles.
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User is online   NightFright 

  • The Truth is in here

#1693

Is that something that would require a new voxel or would it be enough to map an existing voxel to the missing tile definition?
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User is offline   LeoD 

  • Topic #3513

#1694

View PostNightFright, on 30 July 2020 - 06:38 AM, said:

Is that something that would require a new voxel or would it be enough to map an existing voxel to the missing tile definition?
Needs new voxel, because 'on side' is more like 135 instead of 90.
Attached Image: 1026_horseonside-90.jpg Attached Image: tile1028.png
0

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