Duke 3D Voxel Pack
#1351 Posted 30 November 2019 - 05:29 AM
#1352 Posted 01 December 2019 - 12:11 AM
#1353 Posted 01 December 2019 - 05:14 PM
#1354 Posted 01 December 2019 - 05:34 PM
This post has been edited by Phredreeke: 01 December 2019 - 05:50 PM
#1355 Posted 01 December 2019 - 05:47 PM
This post has been edited by Striker: 01 December 2019 - 05:47 PM
#1356 Posted 02 December 2019 - 12:08 AM
#1357 Posted 02 December 2019 - 09:53 PM
#1358 Posted 14 January 2020 - 11:40 AM
Both frames/models of geisha are 70% done.
This post has been edited by Borion: 14 January 2020 - 11:43 AM
#1359 Posted 18 January 2020 - 12:20 PM
#1360 Posted 21 January 2020 - 06:29 AM
Stripper, on 18 January 2020 - 12:20 PM, said:
#1361 Posted 28 January 2020 - 09:35 AM
Vhs camera and armchair+its destroyed state.
This post has been edited by Borion: 28 January 2020 - 09:38 AM
#1364 Posted 29 January 2020 - 07:12 AM
#1365 Posted 29 January 2020 - 10:25 AM
NightFright, on 29 January 2020 - 07:12 AM, said:
Thanks for such quick update, Nightfright!
One small thing folks, please think of geisha as 'beta version'. There are some minor improvements left, expect them to happen in next couple of days.
_Rest is finished and tested_
Expect more voxel stuff in near future
This post has been edited by Borion: 29 January 2020 - 10:27 AM
#1366 Posted 30 January 2020 - 08:34 AM
two cables (1048)
This post has been edited by Borion: 30 January 2020 - 08:51 AM
#1367 Posted 30 January 2020 - 08:42 AM
#1368 Posted 30 January 2020 - 09:03 AM
Phredreeke, on 30 January 2020 - 08:42 AM, said:
I hope so! I checked those models on couple of vanilla maps and found no issues.
Besides USA flag, but thats unposted yet...
In-game shot of camera and chair. Sorry for no crop:
This post has been edited by Borion: 30 January 2020 - 09:07 AM
#1369 Posted 30 January 2020 - 12:41 PM
#1370 Posted 31 January 2020 - 01:28 AM
Trooper Dan, on 30 January 2020 - 12:41 PM, said:
Thanks Dan, appreciated!
Next to fire extinguisher & yellow gas container ('seenine'), this is for me one of most iconic sprites in DN3D. I cant imagine DN3D without those chairs here & there.
Do you also have your favourite sprites/objects, guys?
#1371 Posted 31 January 2020 - 02:42 AM
Nice work by the way.
#1372 Posted 31 January 2020 - 07:44 AM
This post has been edited by NightFright: 31 January 2020 - 07:45 AM
#1373 Posted 01 February 2020 - 02:22 PM
NightFright, on 31 January 2020 - 07:44 AM, said:
You might want to check the MD4 of your E4L5.map file. Might not match.
This post has been edited by Striker: 01 February 2020 - 02:23 PM
#1374 Posted 01 February 2020 - 03:15 PM
Anyway, I have reminded Borion to use HRP model orientations so we don't need to start making two different sets of maphacks. Even if some md3 orientations may be incorrect.
This post has been edited by NightFright: 01 February 2020 - 03:18 PM
#1375 Posted 01 February 2020 - 03:21 PM
#1376 Posted 01 February 2020 - 03:43 PM
NightFright, on 01 February 2020 - 03:15 PM, said:
I think it would be much wiser to design the voxels in accordance with the original game as opposed to designing them around mistakes made in the HRP.
#1377 Posted 01 February 2020 - 03:55 PM
#1378 Posted 01 February 2020 - 04:11 PM
#1379 Posted 01 February 2020 - 04:16 PM
Was that line meant to be commented out? The // prevents it from being used.
(This is in the E4L5 maphacks for Atomic and WT)
This post has been edited by Striker: 01 February 2020 - 04:16 PM