LeoD, on 25 August 2019 - 07:33 AM, said:
I have found two differing voxels in my own collection which appear to be newer. (And I think I'm in the same time zone as NightFright.)
Borion, could you please check which are the right ones?
voxels_diff.zip
0920_chain - some people liked chain with green lichens (4429_fence_nightfright.kvx), but others wanted it out and have more metallic surface (4429_fence_leod.kvx).
I'm not sure which one is more faithful. You choose it, I don't want to cause another chain reaction (ba-da-pssss!)
4429_fence - they differ only in pivot/offset settings. One is 4429_fence, other one is (in fact) 0962_fence. Both use exactly same looking sprite file, but one has its offset in center and the other one has offset on the edge.
Fox, on 24 August 2019 - 01:51 AM, said:
The ending of the fourth episode in the PSX version shows the Sentry Drone model. One difference is that it does not have that button-thing that looks like an eye on the other side.
Interesting, I didn't know about it. Never had occasion to play PSX version.
I looked it up on YT and shoot this frame:
By "eye" you mean thing marked on shot? I always thought it is some port for charging or refuelling (docking?).
I finally noticed on DN3D sprites, black plug on the very rear. I took it for something else.
This sentry model seem to have a lot of extra geometry in the back part not present on DN3D version. They probably removed it, because it would look like a noise on low res sprite.
I also noticed that grills on a sides are circular on PSX version (it can be seen on other frame of this movie), but they are sth simpler in DN3D version.