 DavoX, on 04 June 2013 - 07:00 AM, said:
DavoX, on 04 June 2013 - 07:00 AM, said:

i like this idea. more convenient than what i do. put the sprites in a child sector, copy the sector, then rotate the sector tiny increments until the desired angel is reached.
 DavoX, on 04 June 2013 - 07:00 AM, said:
DavoX, on 04 June 2013 - 07:00 AM, said:

 
						
                                                PSX Sound Pack 1.0 [VOC].......................................................Error: file "highres/sprites/firstperson/2532_cliphand.png" does not exist
This post has been edited by Fox: 09 June 2013 - 12:45 AM

This post has been edited by DavoX: 10 June 2013 - 05:27 PM
 DavoX, on 10 June 2013 - 05:18 PM, said:
DavoX, on 10 June 2013 - 05:18 PM, said:

This post has been edited by Mark.: 10 June 2013 - 07:32 PM
This post has been edited by Fox: 15 June 2013 - 02:28 AM
 DavoX, on 10 June 2013 - 05:18 PM, said:
DavoX, on 10 June 2013 - 05:18 PM, said:
 
						
                                                 Fox, on 14 June 2013 - 10:40 PM, said:
Fox, on 14 June 2013 - 10:40 PM, said:
This post has been edited by Fox: 15 June 2013 - 10:38 AM
This post has been edited by Fox: 22 June 2013 - 11:52 PM
This post has been edited by StrikerMan780: 08 July 2013 - 05:37 PM
This post has been edited by Fox: 08 July 2013 - 10:01 PM
 TerminX, on 09 July 2013 - 09:48 AM, said:
TerminX, on 09 July 2013 - 09:48 AM, said:
 TerminX, on 09 July 2013 - 09:48 AM, said:
TerminX, on 09 July 2013 - 09:48 AM, said:
This post has been edited by Fox: 09 July 2013 - 12:30 PM
 Fox, on 08 July 2013 - 10:00 PM, said:
Fox, on 08 July 2013 - 10:00 PM, said:
Quote
function tossweapon(pli)  -- pli: player index
    local ps = player[pli]
    local cw = ps.weapon[ps.curr_weapon].workslike
    if (not (cw >= 0 and cw < MAX_WEAPONS)) then
        return
    end
    if (krandand(1) ~= 0) then  -- check the lowest bit of a pseudo-random number from krand()
        spawn(C.WeaponPickupSprites[cw], ps.i)  -- access array on the C side
    elseif (cw==RPG_WEAPON or cw==HANDBOMB_WEAPON) then
        spawn(EXPLOSION2, ps.i)
    end
end
Quote
 .
.
						
                                                This post has been edited by Fox: 14 July 2013 - 10:31 AM
 fgsfds, on 02 June 2013 - 10:33 AM, said:
fgsfds, on 02 June 2013 - 10:33 AM, said:
 LeoD, on 04 June 2013 - 08:00 AM, said:
LeoD, on 04 June 2013 - 08:00 AM, said:
actor MIKE
  ifp pfacing
    ifpdistl 1280
      ifhitspace
        mikesnd
enda
state troop_body_jibs
  ifrnd 64
    guts HEADJIB1 1
  ifrnd 64
    guts LEGJIB1 2
  ifrnd 64
    guts ARMJIB1 1
  ifrnd 48
    spawn BLOODPOOL
ends