supergoofy, on Apr 24 2010, 01:14 AM, said:
I don't know if power regeneration for the laser pistol, or akimbo for the lazer pistol would be something good.
I'll consider power regen for the laser, but if I added it, it would be a laser specific upgrade, not an overall weapon mastery upgrade.
I think akimbo would be really weird with that weapon, especially when alt-firing. And again, that would be specific to that weapon.
supergoofy, on Apr 24 2010, 01:14 AM, said:
The ability to carry two different weapons at once (e.g shotgun with laser pistol), like in SMWGuns mod for GZDoom. The problem here will be that you need an art designer and maybe it is to complex to code.
I don't know how it works in that mod, but such a feature would entail a huge change to the game, with lots of new code and probably lots of fun bugs to be sorted out before it was done. I'm not even sure how the interface would work -- how does the player tell the game which two weapons he wants to hold? There's a lot of nastiness that would have to be dealt with to make it work. To start with, whatever it may show on the screen, as far as the internals of the game are concerned, the player only has one weapon at a time (unless I scrap all reliance on the hardcoded weapon system and start over from scratch). That means for every weapon that can be combined with a given weapon, it has to have some different code to simulate the effects of the additional weapon. This is made much harder by all the different things the weapons can do already; they each have seven different upgrades with various effects. And there are 12 weapons in the mod. Given the complexity that already exists, it would probably be at least an order of magnitude higher difficulty to add that feature to Attrition than it was to add it to SMWGuns.
In other words no.
supergoofy, on Apr 24 2010, 01:14 AM, said:
Health regeneration? Maybe it is useless. With the last change you made, all health kits are used efficiently and none is lost.
Also I don't like regeneration because it rewards the player for standing around and doing nothing. I wouldn't be opposed to damage reduction (natural armor?) though. I also thought about giving the player immunity to self-damage. But these are pretty boring ideas.
supergoofy, on Apr 24 2010, 01:14 AM, said:
A bonus ability to save slime babes and get weapons, ammo or other stuff and upgrades, would be a good idea.
This may sound strange coming from someone who has added a great deal of unrealistic stuff to his mods, but I have always resisted the idea of saving slime babes, because I feel that it's silly and would undermine the seriousness of the game (such as it is). It's not for nothing that they groan "kill me". I have always assumed that they were hosting baby aliens, and that the ability to remove said aliens without killing the babes was beyond the ability of modern medicine. I actually made baby newbeasts burst out of the slimed babes in DNWMD; something I might add to Attrition. Saving them is just not dark enough for Duke 3D in my opinion. I am more inclined to give points for
killing them, on the grounds that it prevents more aliens from spawning.
EDIT: I do appreciate your suggestions, and obviously I don't have a lot of good ideas myself or I wouldn't have asked for help. The multi-weapon feature would be quite cool, but it's just too hard to do.