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Duke Nukem: War of Attrition  "Discussion thread for DT's War of Attrition mod"

#121

No matter what I bind altfire/reload to, it won't work. I got the charge upgrade on the laser pistol and can't use it with the altfire not working, am I missing something?
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User is offline   supergoofy 

#122

Yep, my posts. Read my previous comments, there is fix there. (Post #108)

This post has been edited by supergoofy: 16 April 2010 - 01:00 AM

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#123

Bug report : there's something in the map "The Slums of LA" that Eduke doesn't like at all, causing a crash.

Log follow (I already sent a copy to TerminX)

EDuke32 2.0.0devel 20100311
OS: Windows XP (5.1.2600) Service Pack 2
OpenGL Information:
 Version:  1.3.4581 WinXP Release
 Vendor:   ATI Technologies Inc.
 Renderer: RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2

86700: 11203 getactor  253 13 499
86704: 11204 getactor  253 19 476
86708: 11205 ifvarn  499 -1 179756164
86712: 11205 ifvarl  476 0 179756164
86716: 31337 {  231 476 2 -1914109414 476
86722: 11208 ifvarn  476 0 179756160
86726: 31337 { 
86727: 11210 getactor  253 0 507
86731: 11211 getactor  253 1 508
86735: 11212 getactor  253 2 509
86739: 11213 getceilzofslope current actor: 3217 (6179)
g_errorLineNum: -467312, g_tw: 538
An error has occurred in the EDuke32 virtual machine.


This post has been edited by Headless_Horseman: 17 April 2010 - 12:32 PM

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User is online   Trooper Dan 

  • Duke Plus Developer

#124

Quote

An error has occurred in the EDuke32 virtual machine.


Those happen rarely and are hard to reproduce. I'll bet if you played the level again it wouldn't happen. If you CAN find a situation where it happens consistently, the best thing would be to provide a saved game file from right before it happens.

I'm going to release version 1.01 later today.
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#125

Haven't got round to playing much more yet, but anyway, suppose I'll give my feedback up to now;

Can I just say awesome? Haven't run into any real problems, it also makes you want to keep playing and adds new appeal to the game. The only real issues I have had probably aren't even from Attrition, but in Raw Meat and Hotel Hell the blue key was not anywhere in the level. but I had been playing for hours and this is likely a bug in EDuke32 or my computer, as I don't think you did anything to the keycards.

Leveling things up works fine, the effects are cool and seem to work - but like I said, the biggest thing is that it adds that new appeal and makes you want to keep playing, I found myself sat there on Stadium thinking "I've been playing for hours, I want to go to sleep... right after I level that chaingun up some more, I wanna know what it will do." also I think there is good re-play value, because I probably won't max it all out by the time I'm done, so I will probably keep playing again and again at least until I get everything to the top level.
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#126

An option to disable the auto save would be nice, and a means to access the individual episodes of the old levels.

This post has been edited by SolidSnake2017: 16 April 2010 - 09:55 PM

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User is online   Trooper Dan 

  • Duke Plus Developer

#127

View PostHigh Treason, on Apr 16 2010, 10:38 AM, said:

Can I just say awesome?


Certainly! :o Check out version 1.01, which I have just uploaded to Mod DB.

@SolidSnake: Making autosave optional is a good idea, but it's too late for me to put it in this update. I have, however, split the original levels into two episodes, so that goes halfway towards your second request, at least.

Quote

1.01 4-17-10
• Changed 'RELOAD&ALTFIRE' to 'ALTFIRE' which should fix a keybinding problem for some users.
• Split the original levels into 2 episodes, because there were just too many levels in one episode. This allowed me to add back a few levels that had been cut out.
• reduced damage from evil Dukes by 25%
• prevented big bosses from having the flag that makes them retreat (no walking backwards)
• added enforcer variant which fires devastator
• improved autosave
• various tweaks to difficulty progression
• reduced upgraded shrinker blast radius by about 20%
• First aid kits and health packs can now be partially picked up (remaining amount in smaller leftover kit/pack). This means you no longer have to worry about “wasting” health.
• Karate kicks do increased damage with every level up


I also added some stuff to the documentation, including a game tips section.

This post has been edited by DeeperThought: 16 April 2010 - 11:06 PM

0

User is offline   Lunick 

  • Snazzy Ex Tazzy

#128

Ohh, im downloading now
0

User is offline   supergoofy 

#129

It's no ready yet. ModDB.com hasn't acknowledge it yet.

DT why not 'RELOAD&ALTFIRE' to 'RELOAD_ALTFIRE' ? After all, it is both reload and altfire key.

Well, it is impossible to satisfy every user/gamer. :(

p.s.: I'm still trying to figure how fraps works. I want to create small avi. It seems that I'll have to compress/encode fraps' avi with divx (or the open source xvid). :o


[edit]
I forgot to say: I'm in love with the nukes. :o :P I hope that you didn't reduce their power. A nuke is a nuke :D :D :(

[edit2]
ModDB.com still is not updated. How much time does it take for them to update the Attrition's page and download links?

This post has been edited by supergoofy: 17 April 2010 - 06:53 AM

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User is online   Trooper Dan 

  • Duke Plus Developer

#130

View Postsupergoofy, on Apr 17 2010, 01:55 AM, said:

ModDB.com still is not updated. How much time does it take for them to update the Attrition's page and download links?


The file for version 1.01 is not yet "authorized", but you can still download it anyway. I checked.
0

User is offline   supergoofy 

#131

here what I see:

[edit]
Image removed as it is not needed anymore (as you understood what I wanted to show you).

Waiting for the file to be authorized by ModDB.com.

This post has been edited by supergoofy: 17 April 2010 - 09:56 AM

0

User is online   Trooper Dan 

  • Duke Plus Developer

#132

Oh, sorry, my bad :o

I didn't notice the line at the end of what shows up on my screen: "Normal members will not be able to view this page."

Let's give it a little more time, and if it's still not available I'll upload it somewhere else.
0

User is offline   DuduKrazy 

#133

i can't see the latest version, too. only v1.0.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#134

I'll try get it authorized if it's still not up soon. :o
0

User is online   Trooper Dan 

  • Duke Plus Developer

#135

View PostThe Commander, on Apr 17 2010, 11:52 AM, said:

I'll try get it authorized if it's still not up soon. :o


It has only been uploaded for just over 12 hours, and most authorizations take a lot longer than that. It's fine, I don't really mind if it takes a few more days. Please don't start bothering an admin about it.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#136

He no longer works for moddb.com as such and only has the power to authorize downloads and a few other things. Not anything big like news articles sadly, it's no trouble for him, plus I only ask it if they take 2+ days to show up like it was for DanM's mod.

View PostThe Commander, on Apr 18 2010, 06:52 AM, said:

I'll try get it authorized if it's still not up soon. :o

So I was meaning like in a day or two. Not several hours. heh
I should have worded it better.

This post has been edited by The Commander: 17 April 2010 - 11:50 AM

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User is offline   supergoofy 

#137

Well, I got it. I fished the download link. I will not say the way. :o

proof sent...

I'm not publishing any links of course. I don't want The Commander and DeeperThought kill me.

This post has been edited by supergoofy: 17 April 2010 - 12:06 PM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#138

View Postsupergoofy, on Apr 18 2010, 07:50 AM, said:

Well, I got it. I fished the download link. I will not say the way.

Bah... I got a PM with the link as soon as I worked out how he got the link.

View Postsupergoofy, on Apr 18 2010, 07:50 AM, said:

I'm not publishing any links of course. I don't want The Commander and DeeperThought kill me.

Still, I think there is no harm in putting the link as all moddb.com is delaying people from playing the new version. So...

http://www.moddb.com...ads/start/22932 - Download away...

This post has been edited by The Commander: 17 April 2010 - 12:11 PM

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User is offline   supergoofy 

#139

You are the admin there, so you can do as you wish :o That's why I p.m. you and DT.

And as I said my mirror:

http://www.mediafire...php?c0w2mhhyqir

This post has been edited by supergoofy: 17 April 2010 - 12:12 PM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#140

View Postsupergoofy, on Apr 18 2010, 08:11 AM, said:

You are the admin there, so you can do as you wish :P That's why I p.m. you and DT.

No I am not. :o :o
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#141

I stumble in the previous mentioned Eduke bug again, this time in map "West Wuz Won". This is time is more consistent and I cannot finish the map even if I try a different save slot (on "The Slum of LA" I did it and everything went fine).
I have to mention that I never experienced this kind of bug with the Betas, so perhaps something in the updated code is causing it.
The log is similar to the one I provided last time :

86700: 11203 getactor  253 13 499
86704: 11204 getactor  253 19 476
86708: 11205 ifvarn  499 -1 179756644
86712: 11205 ifvarl  476 0 179756644
86716: 31337 {  231 476 2 -1914108934 476
86722: 11208 ifvarn  476 0 179756640
86726: 31337 { 
86727: 11210 getactor  253 0 507
86731: 11211 getactor  253 1 508
86735: 11212 getactor  253 2 509
86739: 11213 getceilzofslope current actor: 2544 (6179)
g_errorLineNum: -467312, g_tw: 1018
An error has occurred in the EDuke32 virtual machine.


This post has been edited by Headless_Horseman: 17 April 2010 - 12:21 PM

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User is online   Trooper Dan 

  • Duke Plus Developer

#142

If it's happening so often that you can't finish the map, you should post a copy of the saved game and maybe the virtual machine error can be reproduced on other computers (TX's in particular :o ). Unfortunately, the log information isn't as useful as it may appear.
0

#143

Hope this helps. :o

Attached File(s)

  • Attached File  egam1.zip (1.01MB)
    Number of downloads: 266

0

User is online   Trooper Dan 

  • Duke Plus Developer

#144

View PostHeadless_Horseman, on Apr 17 2010, 01:37 PM, said:

Hope this helps. :o


Thanks, that will probably be helpful. It looks like the cannonball projectile fired by the commander is causing the crash (the log you posted suggested that, but trying the saved game confirms it). I don't think it matters for this particular crash, but it does not appear that the saved game was started using the latest code. Was it a game you started before supergoofy posted his mirror today?

EDIT: I started a new game with my current code, gave the commanders the cannonball weapon, loaded up the same map and let them shoot for a while. No crash. So, either you were very unlucky to have stumbled on a rare combination of circumstances in which the crash occurs (and it does occur often in that saved game), or my latest code tweaks somehow avoid the crash.

This post has been edited by DeeperThought: 17 April 2010 - 01:04 PM

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#145

I'm dowloading v1.1, I'll let you know if the crash happens again.
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User is offline   supergoofy 

#146

Just a bump: ATTRITION's Mod DB page is updated now with Attrition 1.01 :o

This post has been edited by supergoofy: 18 April 2010 - 03:58 AM

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#147

Hum,i've get the Battlelord Chaingun,it's normal?...
0

User is offline   supergoofy 

#148

of course it is. that's when fun explodes :o

[edit]

I made a post for Attrition in zdoom.org forums:
http://forum.zdoom.o...hp?f=12&t=25661

This post has been edited by supergoofy: 19 April 2010 - 05:02 AM

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User is offline   VinsaneOne 

#149

I have no bugs to report so far, and I'll dl the latest version for the new improvements but hate losing my stats! BTW, I never played mirrored maps before and damn, it's like all the original maps are new! They seem so different even though i've played them over 100 times. Having a blast at it. And about the auto save, I have manually saved in empty slots to avoid overwiting. Autosave is good, but one should be able to set the slot and name of the saved game.
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User is online   Trooper Dan 

  • Duke Plus Developer

#150

I thinking about getting rid of the autosave feature for the next release. Can anyone think of a good reason to keep it? If you forget to save, the worst thing that could happen is you would have to do the level over, since the player's stats are stored each time a level is completed.
0

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