Shadow Reborn, on 09 September 2016 - 02:54 PM, said:
2) Using a Keycard when you have the Invulnerability Shield power-up active makes the shield visual effect briefly disappear while the card is being used to unlock the door.
Trooper Dan, on 09 September 2016 - 06:50 PM, said:
2) Doesn't sound like a bug
It is a purely visual glitch. Can be ignored of course.
Trooper Dan, on 09 September 2016 - 06:50 PM, said:
3) Sounds like a bug, but you won't like my solution. I'm going to remove the episode -- I should have done this a long time ago. I really like the maps, but it's not right to have it included like it's part of Attrition. I will, however, add a larger selection of single level user maps to the random episode.
I see. Well maybe it's for the best. However, the episode has some really nice levels. Some levels could be included in Random Missions as you said.
Trooper Dan, on 09 September 2016 - 11:09 PM, said:
I am also going to slow down the enemy difficulty progression. The problem isn't so much difficulty, it's that the progression of enemy types feels rushed.
It is definitely a good idea. Even before reaching 1.000.000 score I had to face against golden Super Mechs, Super Protector Drones with a shitload of health and against Mega Blaster Enforcers with a buttload of health that could burst me down in 1-2 seconds. Still, nothing I couldn't handle.
I would like the monsters to progress slightly slower though. The beginning was pretty tough even in "Damn I'm Good".
I am waiting for the new version, Dan.