The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#571 Posted 01 July 2013 - 01:22 PM
In the PSX version it is set during dusk instead. I guess it makes sense since it looks sort of daytime in the levels (perhaps it could be used for the HRP too). Additionally the buildings match the real life ones.
Edit:
I realized that in v1.0 and v0.99 the paralaxed sky has a 5th tile, which solves the mistery of the building I posted before.
I moved that tile down (I didn't made that up, if you look at the tile you will know), and it filled the space beetween the City National Plaza twin towers. While it is missing the top, the bottom matches the real life buildings.
The tile that used to be there I moved to the left of the Hollywood sign, and it seems it is where it was intended to be. The reason I was confused was because they reused the building in the bottom for both tiles.
This is how I believe it was meant to be.
This post has been edited by Fox: 02 July 2013 - 09:23 AM
#573 Posted 06 July 2013 - 01:10 PM
Darkus, on 18 June 2013 - 01:22 PM, said:
Well... I tried recreating that shotgun pickup, but failed.. I hope somebody else can do it!
EDIT, here's a shitty way of doing it:
EDIT AGAIN, here is my final attempt, and I think this is the best one (practice makes almost perfect)
Version one
Version two
Also, a friend of mine pointed out that this beta shotgun you all saw in that one screenshot.. It looks very much like the shotgun in Alien Trilogy (PSX)..
This post has been edited by Moose Man: 06 July 2013 - 06:23 PM
#574 Posted 06 July 2013 - 10:43 PM
There's some partial rotoscoping with a few of the sprites, and i'm pretty sure it's the same person as the cheerleader, the red microbikini dancer, calendar girl, the Exotica dancer (with pixeled new head), the blinking eye, etc.
This post has been edited by leilei: 06 July 2013 - 10:46 PM
#575 Posted 06 July 2013 - 10:59 PM
#576 Posted 06 July 2013 - 11:43 PM
I also think the Duke Nukem was not at first a model, but in fact a GI Joe or something. Just look at the Lame Duke skin, looks like a toy, and the sun glasses looked like they were put on using MS Paint.
This post has been edited by Moose Man: 06 July 2013 - 11:45 PM
#577 Posted 07 July 2013 - 08:51 AM
Lameduke however, has a few models that are extremely Poser 4-esque. Mspaint didn't exist then either.
This post has been edited by leilei: 07 July 2013 - 08:54 AM
#578 Posted 07 July 2013 - 03:47 PM
#579 Posted 08 July 2013 - 12:55 PM
Anyways, I think I've noticed something.
In a lot of old screenshots with that early pig cop with the baton, you can see him appear to be flying in the air and an explosion around him. I think the reason the enemies fly forward from rockets has something to do with this. Maybe they had planned for just the pig cop to do this (when pigs fly!), but forgot to edit the code?
This post has been edited by Moose Man: 08 July 2013 - 01:00 PM
#580 Posted 08 July 2013 - 01:08 PM
leilei, on 07 July 2013 - 08:51 AM, said:
Mspaints first release was in 1985 with windows 1.0.... so yes it did exist.
This post has been edited by ReaperMan: 08 July 2013 - 01:09 PM
#581 Posted 08 July 2013 - 03:12 PM
This post has been edited by leilei: 08 July 2013 - 03:22 PM
#584 Posted 08 July 2013 - 07:31 PM
#585 Posted 08 July 2013 - 08:02 PM
This post has been edited by Fox: 08 July 2013 - 08:03 PM
#586 Posted 10 July 2013 - 03:46 AM
leilei, on 07 July 2013 - 08:51 AM, said:
Lameduke however, has a few models that are extremely Poser 4-esque. Mspaint didn't exist then either.
Joe Siegler mentioned that the two strippers were the same girl - meaning they were not 3D models or hand-drawn.
#587 Posted 13 July 2013 - 01:38 PM
This post has been edited by Fox: 13 July 2013 - 05:06 PM
#588 Posted 15 July 2013 - 06:37 PM
This post has been edited by Mark.: 15 July 2013 - 06:39 PM
#589 Posted 15 July 2013 - 08:00 PM
#590 Posted 29 July 2013 - 07:49 PM
Concept art for Duke Nukem 64 weapons:
This post has been edited by Fox: 29 July 2013 - 08:01 PM
#591 Posted 29 July 2013 - 08:30 PM
#592 Posted 29 July 2013 - 09:00 PM
The pistol is not far from the actual gun (it also mention the dum-dum bullets), but the only thing left from the rest is the missile ammo.
#594 Posted 29 July 2013 - 09:12 PM
Jimmy, on 29 July 2013 - 09:08 PM, said:
"Y'know i'm a not a very good shot but "The Samaritan" here has really big bullets." - Hellboy.
That's pretty much all that comes to mind, and even that isn't quite the right size!
That's really cool to see Fox, thank you for sharing. Never thought anything like that was released for the N64 version. I love this thread.
#595 Posted 30 July 2013 - 02:20 AM
#596 Posted 30 July 2013 - 06:02 AM
#597 Posted 30 July 2013 - 10:03 AM
Not really surprising for a 1990's video game though!
#599 Posted 30 July 2013 - 11:35 AM
Either way, the gun that ended up in the game is pretty obviously meant to be a Colt 1911, which is .45 ACP.
#600 Posted 01 August 2013 - 06:09 AM
I found my VHS. Volume is a little low, if that really is a problem I can go back and press normalize.
About 14-15 seconds in.