The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#602 Posted 01 August 2013 - 06:43 AM
#603 Posted 01 August 2013 - 07:10 AM
brain.exe has stopped responding and needs to close.
This post has been edited by Ms. Radar: 01 August 2013 - 07:11 AM
#604 Posted 01 August 2013 - 07:11 AM
#605 Posted 01 August 2013 - 07:37 AM
So, how was the sound acquired by 3DR? Did it originate from this film and then was digitized and put on a sound compilation that 3DR happened to pickup? Was the sound always part of a sound compilation that the makers of that movie used as well?
#606 Posted 01 August 2013 - 07:44 AM
Dark Forces has a scream if you fall that I have heard in loads of films and TV shows.
Thus I believe that it was probably common practise to purchase a sound effects library on disc or tape and use that.
#607 Posted 01 August 2013 - 12:10 PM
You'd be surprised how a lot of sound effects are made. (Another interesting video.)
This post has been edited by Jimmy: 01 August 2013 - 12:19 PM
#608 Posted 01 August 2013 - 12:26 PM
Jimmy, on 01 August 2013 - 12:10 PM, said:
You'd be surprised how a lot of sound effects are made. (Another interesting video.)
4 minutes in.
Yeah. Sound effects people have a special kind of genius/insanity.
#609 Posted 07 August 2013 - 07:31 PM
Description:
Quote
http://web.archive.o...ukem3d/fallout/
Also, check out how the entrance to the bathroom in Red Light District is bricked out by a wall.
This post has been edited by Grounder: 07 August 2013 - 07:34 PM
#612 Posted 08 August 2013 - 06:24 AM
Ms. Radar, on 01 August 2013 - 07:10 AM, said:
Train?!
#613 Posted 08 August 2013 - 11:00 AM
Kathy, on 08 August 2013 - 06:24 AM, said:
I'll admit, Kathy. The conversations I've been having online lately have been a little flamier than merited. Now you're just asking for it. The video was the first thing I saw the morning I posted that, so I saw a train instead of a semi. I had seen the mistake quite a few times but didn't think anyone cared anymore. So sue me.
This post has been edited by Ms. Radar: 08 August 2013 - 11:01 AM
#614 Posted 08 August 2013 - 12:58 PM
You got it.
This post has been edited by Fox: 08 August 2013 - 01:02 PM
#615 Posted 08 August 2013 - 03:08 PM
Ms. Radar, on 08 August 2013 - 11:00 AM, said:
It is written: When thou nitpick-eth others, others shall nitpick-eth thee.
This post has been edited by Mark.: 08 August 2013 - 03:08 PM
#616 Posted 09 August 2013 - 08:42 AM
#617 Posted 09 August 2013 - 08:48 AM
#619 Posted 09 August 2013 - 02:08 PM
Hendricks266, on 09 August 2013 - 08:48 AM, said:
This is an old shot from the old mod that I was working for!!
#621 Posted 14 August 2013 - 05:04 AM
Moose Man, on 13 August 2013 - 09:33 PM, said:
I didn't doubt the authenticity of the uploads per se, rather that the guy actually uploaded something that wasn't already known (the file hosting server he uses doesn't work with my browser so I can't check the files, and the screen shots he provided are way off). Unless the Wolfenstein 3-D alpha that user posted has unmodified files with original date stamps (because the widely know alpha has modified files thanks to some wiseguy), there's nothing new about it.
Just in case, here's a list of all known pre-release leaks of Apogee titles (the page itself is down though, and the archived copy doesn't have the files):
http://vo-noobs.com/apogee/
#622 Posted 14 August 2013 - 12:20 PM
This post has been edited by MYHOUSE.MAP: 14 August 2013 - 12:20 PM
#623 Posted 15 August 2013 - 12:05 PM
I just want to point out that at the left of this picture you can see part of the fire station (or whatever it is) from 0.99, which somehow is rotated at 90ยบ from what we see in this video.
#624 Posted 15 August 2013 - 01:19 PM
That model looks really f'cked up... Taken from Computer Gaming World, issue 138 (January 1996), part of three-page ad
#625 Posted 15 August 2013 - 01:27 PM
Crypt, that's just the early Pig Cop model from like '95. You see it in a few other screenshots, like this one.
#626 Posted 15 August 2013 - 01:45 PM
Also I was wondering if some beta assets are lying in that Legend of 7 Paladins grp file. Anyone poked in here?
#627 Posted 15 August 2013 - 01:56 PM
Last time I looked in Lot7P it appeared to all be original content made for Lot7P.
#628 Posted 15 August 2013 - 02:06 PM
Most of Episode 2's levels were last edited on November 10th, which is close to two months before the prototype was compiled. The only exceptions to this are E2L8, which was last edited on June 2nd, and E2L6 and E2L7, which were edited on January 1st, 1995.
Based on this, my view is that the developers had or were in the process of abandoning the concepts seen in Episodes 2 and 3 (such as the aliens having an underwater base) in favor of Duke3D's style, which is represented in LD's E1. Episode 2's city levels feel a lot more primitive and lighter than the E1L6, which is a lot closer to the style used in the final game's city levels. E2's textures are brighter and seem to be taken from photos (barring some exceptions, like the gas station sign and the nuclear reactor doors), while E1L6's textures look hand drawn and are darker than E2's. E2 also has more primitive level design compared to E1. There are some things like cameras and subways, but they aren't used nearly as often as in E1. E2 also has extra level details, such as run-down apartment buildings and garages you can enter, that don't appear in E1 or the final game. My guess is that E2 was the developers experimenting with more-open city levels with details like apartments you can enter, but canning it in favor of making city levels more focused around one or two specific areas.
E3 also feels like it came from a different point in development that was being abandoned when the prototype was complied. It also uses the brighter texture style seen in E2 and has level design that's more primitive than LD's E1 or the final game. With a handful of exceptions, the levels are static and lack the features that make DN3D's levels what they are. Some of the levels feel like barebones concepts than full-fledged levels, like E1 and parts of E2 do.
The “last modified “ dates for E2 and E3, along with the different style in them, suggest to me that they were made in an earlier stage of development, possibly when the devs were first starting to seriously work with Build and see what they could do with it. My belief is that Lameduke consists of two different stages of development mashed into one prototype. The first one, which is represented by E1 and E4, is a rough version of what would become Duke 3D and what the developers were working on when the prototype was compiled. E2 and E3 are from an earlier experimental stage, where they wanted city levels with some optional areas the player could access for the hell of it and make the aliens have an underwater base. However, they didn’t have a full grasp on what they could do with Build when those episodes were made, so the levels are more primitive than what's seen in E1, E4 and the final game. Based on all of the “gritty” graffiti and shit on some of the city textures, they wanted to make the game like the final one from the start, but E2 and E3 were earlier takes on the concept. E1 is when they finally got a grasp on what they wanted.
Think about it; every pre-release DN3D screenshot has a style similar to the final game, not LD's E2 and E3. No pre-release material shows the underwater base seen in E3. All of the city levels seen in preview shots show tall, DN3D and LD E1L6-style buildings, not the small buildings you see in most of LD's E2. Heck, skyboxs similar to the ones seen in LD's E1 and E4 appear in quite a few screenshots, but neither fixed nor broken version of LD's E2 and E3 skybox appears in screenshots. If we didn't have LD, there would be no evidence of the underwater areas existing. That tells me that the idea was long abandoned before they started releasing screenshots.
I don't have any design docs or anything that prove that E2 and E3 are from an earlier stage of development, but looking at the “last modified” dates for them and how they look compared to the final game, I think it's clear that E2 and E3 were abandoned or were in the process of being abandonded by the time the prototype was compiled.
This post has been edited by MYHOUSE.MAP: 15 August 2013 - 05:05 PM