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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is online   Lunick 

#601

Wow...
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User is offline   Tea Monster 

  • Polymancer

#602

Isn't that the sfx for'Spot' from the original Munsters TV show?
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User is offline   Radar 

  • King of SOVL

#603

So the battlelord roar is actually the sound of a train falling off a cliff?

brain.exe has stopped responding and needs to close.

This post has been edited by Ms. Radar: 01 August 2013 - 07:11 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#604

No stranger than the Godzilla roar being recorded from a cello.
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User is offline   Radar 

  • King of SOVL

#605

If you look closely, it seems that the roaring sounds starts when the semi hits the car, then stops once the car is off the road. More specifically, the battlelord roar may be the sound of a 70s sports car sliding off a road in slow motion.

So, how was the sound acquired by 3DR? Did it originate from this film and then was digitized and put on a sound compilation that 3DR happened to pickup? Was the sound always part of a sound compilation that the makers of that movie used as well?
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#606

I have heard it in other films. It us usually used when metal is mangled for some reason, but with all that metal on the BLORD maybe his vocal cords are also steel?

Dark Forces has a scream if you fall that I have heard in loads of films and TV shows.

Thus I believe that it was probably common practise to purchase a sound effects library on disc or tape and use that.
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User is offline   Jimmy 

  • Let's go Brandon!

#607

Yeah, it's just a sound from a sound effects library.

You'd be surprised how a lot of sound effects are made. (Another interesting video.)

This post has been edited by Jimmy: 01 August 2013 - 12:19 PM

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User is offline   OpenMaw 

  • Judge Mental

#608

 Jimmy, on 01 August 2013 - 12:10 PM, said:

Yeah, it's just a sound from a sound effects library.

You'd be surprised how a lot of sound effects are made. (Another interesting video.)


4 minutes in.


Yeah. Sound effects people have a special kind of genius/insanity. Posted Image
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User is offline   Shaq Fu 

#609

I thought I'd share this video I left on my alt for awhile now:


Description:

Quote

A very strange video from Sega's website in 1997. Notice how enemies are dying as if they were frozen and how many shots it takes to kill an enemy?

http://web.archive.o...ukem3d/fallout/

Also, check out how the entrance to the bathroom in Red Light District is bricked out by a wall.


This post has been edited by Grounder: 07 August 2013 - 07:34 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#610

That's awesome. What's with that freezing fatality?
1

User is online   Lunick 

#611

What a pretty weird video!
1

User is offline   Kathy 

#612

 Ms. Radar, on 01 August 2013 - 07:10 AM, said:

So the battlelord roar is actually the sound of a train falling off a cliff?

Train?!
1

User is offline   Radar 

  • King of SOVL

#613

 Kathy, on 08 August 2013 - 06:24 AM, said:

Train?!


I'll admit, Kathy. The conversations I've been having online lately have been a little flamier than merited. Now you're just asking for it. The video was the first thing I saw the morning I posted that, so I saw a train instead of a semi. I had seen the mistake quite a few times but didn't think anyone cared anymore. So sue me.

This post has been edited by Ms. Radar: 08 August 2013 - 11:01 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#614

WHAT KIND OF FUCKING RETARD WOULD CONFUSE A TRUCK WITH A TRAIN?

You got it.

This post has been edited by Fox: 08 August 2013 - 01:02 PM

3

User is offline   Mark 

#615

 Ms. Radar, on 08 August 2013 - 11:00 AM, said:

I'll admit, Kathy. The conversations I've been having online lately have been a little flamier than merited. Now you're just asking for it. The video was the first thing I saw the morning I posted that, so I saw a train instead of a semi. I had seen the mistake quite a few times but didn't think anyone cared anymore. So sue me.

It is written: When thou nitpick-eth others, others shall nitpick-eth thee. :P

This post has been edited by Mark.: 08 August 2013 - 03:08 PM

1

User is offline   MrFlibble 

#616

Not sure if this is the right place to post, but I've just noticed a post in the BetaArchive forum from a guy who claims to have some kind of a Duke3D beta version (the same person also offers a beta of Wolfenstein 3-D). I haven't checked those yet but I have obvious doubts about the authenticity of these findings.
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User is offline   Hendricks266 

  • Weaponized Autism

  #617

The link he gives is just a pack of LameDuke and the v0.99 beta. The screenshots are fake as hell, especially given the string in the title bar of the EDuke32 window:

Posted Image
2

User is offline   Jimmy 

  • Let's go Brandon!

#618

Another dead giveaway as to it being bullshit is the Freezer.
2

User is offline   Marcos 

#619

View PostHendricks266, on 09 August 2013 - 08:48 AM, said:

The link he gives is just a pack of LameDuke and the v0.99 beta. The screenshots are fake as hell, especially given the string in the title bar of the EDuke32 window:

Posted Image


This is an old shot from the old mod that I was working for!!
1

User is online   DNSkill 

  • Honored Donor

#620

The Wolf beta is real,
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User is offline   MrFlibble 

#621

View PostMoose Man, on 13 August 2013 - 09:33 PM, said:

The Wolf beta is real,

I didn't doubt the authenticity of the uploads per se, rather that the guy actually uploaded something that wasn't already known (the file hosting server he uses doesn't work with my browser so I can't check the files, and the screen shots he provided are way off). Unless the Wolfenstein 3-D alpha that user posted has unmodified files with original date stamps (because the widely know alpha has modified files thanks to some wiseguy), there's nothing new about it.

Just in case, here's a list of all known pre-release leaks of Apogee titles (the page itself is down though, and the archived copy doesn't have the files):
http://vo-noobs.com/apogee/
1

#622

Just a quick note about BetaArchive: The place's game section is pretty much run by teenage kids trying to look cool by posting BAETAS, irregardless of if the content is actually real or not or has been posted a million times or not. You should take a majority of information on that site with a huge grain of salt. The only really trustworthy topic on there anymore are the Unreal 1 prototype topic.

This post has been edited by MYHOUSE.MAP: 14 August 2013 - 12:20 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#623

Posted Image

I just want to point out that at the left of this picture you can see part of the fire station (or whatever it is) from 0.99, which somehow is rotated at 90ยบ from what we see in this video.

Posted Image
3

#624

Not sure if this scan is any use for you guys, but I think the pigcop shot on the top is unique?

Posted Image

That model looks really f'cked up... Taken from Computer Gaming World, issue 138 (January 1996), part of three-page ad
2

User is offline   Jimmy 

  • Let's go Brandon!

#625

Fox, that area is just a parking garage.

Crypt, that's just the early Pig Cop model from like '95. You see it in a few other screenshots, like this one.
Posted Image
2

#626

Yeah, I know that. It just looks horrible in this shot. What is this pigcop even supposed to do in this pose?

Also I was wondering if some beta assets are lying in that Legend of 7 Paladins grp file. Anyone poked in here?
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User is offline   Jimmy 

  • Let's go Brandon!

#627

It just looks like he's jumping out of the way of the explosion. Like many other dropped features, they probably couldn't get it to work out.

Last time I looked in Lot7P it appeared to all be original content made for Lot7P.
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#628

Looking through Lameduke's files, I suspect that Episodes 2 and 3 were already abandoned or were being abandoned when the prototype was produced. Most of Episode 3's levels were last altered in the middle of November, while the prototype was compiled on either December 30th, 1994 or January 3rd, 1995 (the date that appears when you boot it up). The “newest” of the E3 maps is E2L2, which was last edited on December 6th.

Most of Episode 2's levels were last edited on November 10th, which is close to two months before the prototype was compiled. The only exceptions to this are E2L8, which was last edited on June 2nd, and E2L6 and E2L7, which were edited on January 1st, 1995.

Based on this, my view is that the developers had or were in the process of abandoning the concepts seen in Episodes 2 and 3 (such as the aliens having an underwater base) in favor of Duke3D's style, which is represented in LD's E1. Episode 2's city levels feel a lot more primitive and lighter than the E1L6, which is a lot closer to the style used in the final game's city levels. E2's textures are brighter and seem to be taken from photos (barring some exceptions, like the gas station sign and the nuclear reactor doors), while E1L6's textures look hand drawn and are darker than E2's. E2 also has more primitive level design compared to E1. There are some things like cameras and subways, but they aren't used nearly as often as in E1. E2 also has extra level details, such as run-down apartment buildings and garages you can enter, that don't appear in E1 or the final game. My guess is that E2 was the developers experimenting with more-open city levels with details like apartments you can enter, but canning it in favor of making city levels more focused around one or two specific areas.

E3 also feels like it came from a different point in development that was being abandoned when the prototype was complied. It also uses the brighter texture style seen in E2 and has level design that's more primitive than LD's E1 or the final game. With a handful of exceptions, the levels are static and lack the features that make DN3D's levels what they are. Some of the levels feel like barebones concepts than full-fledged levels, like E1 and parts of E2 do.

The “last modified “ dates for E2 and E3, along with the different style in them, suggest to me that they were made in an earlier stage of development, possibly when the devs were first starting to seriously work with Build and see what they could do with it. My belief is that Lameduke consists of two different stages of development mashed into one prototype. The first one, which is represented by E1 and E4, is a rough version of what would become Duke 3D and what the developers were working on when the prototype was compiled. E2 and E3 are from an earlier experimental stage, where they wanted city levels with some optional areas the player could access for the hell of it and make the aliens have an underwater base. However, they didn’t have a full grasp on what they could do with Build when those episodes were made, so the levels are more primitive than what's seen in E1, E4 and the final game. Based on all of the “gritty” graffiti and shit on some of the city textures, they wanted to make the game like the final one from the start, but E2 and E3 were earlier takes on the concept. E1 is when they finally got a grasp on what they wanted.

Think about it; every pre-release DN3D screenshot has a style similar to the final game, not LD's E2 and E3. No pre-release material shows the underwater base seen in E3. All of the city levels seen in preview shots show tall, DN3D and LD E1L6-style buildings, not the small buildings you see in most of LD's E2. Heck, skyboxs similar to the ones seen in LD's E1 and E4 appear in quite a few screenshots, but neither fixed nor broken version of LD's E2 and E3 skybox appears in screenshots. If we didn't have LD, there would be no evidence of the underwater areas existing. That tells me that the idea was long abandoned before they started releasing screenshots.

I don't have any design docs or anything that prove that E2 and E3 are from an earlier stage of development, but looking at the “last modified” dates for them and how they look compared to the final game, I think it's clear that E2 and E3 were abandoned or were in the process of being abandonded by the time the prototype was compiled.

This post has been edited by MYHOUSE.MAP: 15 August 2013 - 05:05 PM

7

#629

Another ad from CGW:

Posted Image
12

User is offline   DavoX 

  • Honored Donor

#630

Back when game arts were cool.
1

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