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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   NNC 

#49

View PostFox, on Mar 27 2010, 03:16 PM, said:

Well, yeah, Sewer use 4th skill enemies (which does not exist in version 1.3)


Another thing I noticed that both maps use only 4 types of monsters (well, Sweeney has 2 commanders at the end). Possibly at this stage when the maps were abandoned, other enemies haven't created yet. Octabrains are really overused in Sweeney, while Pigs were overused in the upper part of Sewer. I always thought it would be great if LL make an updated version about the maps, I will contact him in the near future about it, maybe he can find some time to it. <_<
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User is offline   Hendricks266 

  • Weaponized Autism

  #50

Some other notable unused... things are the Scorpion Tank, impaled babe, lava bubble, and space suit. James did some research on v1.0 a few years back over on AMC and the spacesuit actually worked. I wish we could get our hands on a registered version of v0.99 or v1.0, but none exist.

In v0.99, I was actually able to trigger the registered weapons after entering DNSTUFF. Before the released full versions, there was going to be a flamethrower and/or laser. The freezer was not conceived yet. The laser/flamethrower, although lacking art in the beta, made a lot of SHOTSPARK1 effects appear everywhere.

This post has been edited by Hendricks266: 27 March 2010 - 11:47 AM

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User is offline   Marcos 

#51

View PostHendricks266, on Mar 27 2010, 11:40 AM, said:

Some other notable unused... things are the Scorpion Tank, impaled babe, lava bubble, and space suit. James did some research on v1.0 a few years back over on AMC and the spacesuit actually worked. I wish we could get our hands on a registered version of v0.99 or v1.0, but none exist.

In v0.99, I was actually able to trigger the registered weapons after entering DNSTUFF. Before the released full versions, there was going to be a flamethrower and/or laser. The freezer was not conceived yet. The laser/flamethrower, although lacking art in the beta, made a lot of SHOTSPARK1 effects appear everywhere.


The flamethrower makes 6 SHOTSPARK1 effects appear!! In my mod I use the growspark projectile to be the flamethrower one ( THROWFLAME )!!
When the throwflame hits the enemy, it creates a very interest effect, it appears another sprite behing the monster with pal 4, trasparent and changing it size!! I've been trying to make this effect in the MOD but it's very difficult!!
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#52

All this talk of the flamethrower and space-suit is making me remember that Duke was supposed to have a Laser Chainsaw in his arsenal. Unfortunately I can't remember where I read this.

There were several HUD designs used over time
Posted ImagePosted Image
a different diving suit
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a screenshot with the space suit exists, but the art seen was not present in v0.99, yet this build seems to be older, which could mean they were already removing it at that point.
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E1L1 has a different carpet
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The shrinker works here, but did not work for me in v0.99
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If the freezer wasn't concieved yet, when is this build from? And what's that at the bottom left, an old army style flashlight (Anglehead)?
Posted ImagePosted ImagePosted Image
The above right-most image is taken from lameduke's L6.MAP when run in EDuke32. Sham they didn't have that babe in the LameDuke version <_<

This post has been edited by High Treason: 27 March 2010 - 05:49 PM

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User is offline   Hendricks266 

  • Weaponized Autism

  #53

The freezer art was originally used for the flamethrower.

The spacesuit art was probably not in v0.99 or v1.0 for the same reason art of weapons, enemies, etc. not in episode 1 are not in the shareware art.

Could that shrunken LameDuke enemy be in the E1L4 room with the wall shrinker?

This post has been edited by Hendricks266: 27 March 2010 - 02:33 PM

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User is offline   ReaperMan 

#54

View PostHigh Treason, on Mar 27 2010, 05:49 PM, said:

Posted Image


Does that freezer look a bit less gritty then the normal version to anyone else or is that just me?
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#55

I think it probably looks closer to the original model, seeing as the game's entire palette was changed at some point. I have added a comparison image using the freezethrower from 1.3-1.5, using the 1.3 palette and art.

Whilst messing with this I found that Coke uses the tile that Access Cards do in released builds.

This post has been edited by High Treason: 27 March 2010 - 05:51 PM

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User is offline   Rellik 

#56

That babe looks a lot like the babe on the poster used in the jail cell in Death Row.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#57

Was this supposed to be the flamethrower projectile?

Posted Image



Freezer sprite was designed for the "laser chainsaw"

Posted Image
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#58

I don't know about that being the flamethrower projectile... I doubt it is, but who knows? That chainsaw would have been awesome, but I guess I can see why they didn't use it.
Anyway, couple things I forgot to add;
O4.MAP in lameduke has 2 areas that are not normally accessible, there isn't much there, but if multiplayer was possible, the other palyers would start in the last area (the one with stacked sprite floors).
Posted ImagePosted Image
I've never managed to access this in-game until now, it's L9.MAP, turns out that it is in map format four, as is M8.MAP, possibly making them the oldest maps in existence - M8.MAP bares striking resemblance to the final level of Episode 2 in the final builds, but I didn't include a pic as it seems to work in lameduke. L9 looks a lot like Ken Silverman's old test level, you know, that hole you couldn't jump out of? It is probably built on top of it.
Posted Image

LameDuke also appears to support the sector copy and paste that Shadow Warrior used, as well as multi-story elevators (Press A or Z at the same time as use to select direction) and other weird SE tricks that I haven't played with yet.
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User is offline   Roma Loom 

  • Loomsday Device

#59

I drooled upon them freezer/laser chainsaw sketches •_•
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User is offline   Hendricks266 

  • Weaponized Autism

  #60

Legend of the Seven Paladins also used version 4.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#61

Does anyone have the shareware version of Duke Nukem 3D, specifically version 1.0 or similar (you know, the buggy version that lets you do bicycle kicks)? If so, can you upload it or provide a link as to where it may be found? I think I used to have it but I no longer do.
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#62

I thought that was possible in v1.3d?
Ah well, here is what I am allowed to upload; here is 1.0 ftp://treason.dyndns...duke/3dduke.zip
Version 1.1 ftp://treason.dyndns...ke/3dduke11.zip
Version 1.3 is availabe just about anywhere. 3D Realms site for example.
I guess these are valid in this thread, as they are relevant to the knowlege here.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#63

Check those FTP links... they're either down or they're taking too long to respond without timing out.
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#64

That's not good... I've noticed that my server keeps disconnecting from the internet. I put it on megaupload: http://www.megaupload.com/?d=193LVN3T
Both versions are in that .rar file.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#65

Thanks for uploading it.

Damn, this is going to bring back some memories.
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User is offline   Hendricks266 

  • Weaponized Autism

  #66

Check out the v0.99 beta while you're at it.
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User is offline   Forge 

  • Speaker of the Outhouse

#67

They're all on one page:

RTCM Shareware

There's a few screen shots and a slide show for the beta versions on the page too.
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User is offline   Jinroh 

#68

View PostForge, on Apr 1 2010, 11:32 AM, said:

They're all on one page:

RTCM Shareware

There's a few screen shots and a slide show for the beta versions on the page too.


Thanks for the heads up Forge. ^^ Wow, health in the 1000s in some of those screens. O_O

This post has been edited by Jinroh: 31 March 2010 - 10:11 PM

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#69

Have fun with that beta, you can mess things up pretty good in it, especially if used with the art and maps from v1.3 - I played through the first episode a while ago, as well as figured out the cheats (on YouTube). Using cheats and running out of ammo lets you use the guns from the "registered" version.
Well, whilst this thread is still active;
Some of the unused pre-rendered models from LameDuke, these would have been awesome.
Posted ImagePosted Image
Tile 719 is named "SHIELDICON" in the .CON, you can pick it up but it does nothing (no code beyond pick it up and add it to inventory). However, this may be why there is a 2nd version of Duke that is half red colored, there are also (not pictured) sprites of Duke aiming up.
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A rather boring level, seemingly for Multiplayer, War2.map, and the cool water effect of War1.map
Posted ImagePosted ImagePosted Image
Rubbish bat (as in, they just don't fit) that works, the water water is an effect rather than a texture, the bubble in the Inventory screen is the "shieldicon" which does nothing, Duke cracking his knuckles constantly because I held "C" down, also pictured is the HUD and visible score. Oh, and health that is nearly in the thousands <_< again, damn you 3D Realms and your cheating ways.
Posted Image

This post has been edited by High Treason: 31 March 2010 - 11:56 PM

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User is offline   CruX 

#70

View PostHigh Treason, on Apr 1 2010, 12:49 AM, said:

Some of the unused pre-rendered models from LameDuke, these would have been awesome.
Posted ImagePosted Image


...Is he dying, or break dancing in that second one?
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User is offline   Jinroh 

#71

View PostEmericaSkater, on Apr 1 2010, 03:58 PM, said:

...Is he dying, or break dancing in that second one?


I thought that was a babe doing Yoga. <_< "Downward Dog." Nice screens HT. ^^ That's very interesting info, always wondered what exactly is that reflective part of LameDuke suppose to be? Like Toxic Waste, or like Green Mini-Golf Water, or something else. Maybe they just threw it in there for the hell of it, but it just doesn't look like it fits very well.

The first animated one Duke is running like Frankenstein's Monster. >_> Wow.

This post has been edited by Jinroh: 01 April 2010 - 12:06 AM

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User is offline   CruX 

#72

View PostJinroh, on Apr 1 2010, 01:04 AM, said:

I thought that was a babe doing Yoga. <_< "Downward Dog."


http://facefall.ytmnd.com/ Reminds me of that ytmnd.
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User is offline   OpenMaw 

  • Judge Mental

#73

The thing with LameDuke that is always fun to admire is the process of development. The game came a long way in those final months from LameDuke to release.

Always thought it was awesome how they were photosourcing a lot of the textures for the game.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#74

V1.0 apparently doesn't have the bicycle kick trick, since Duke mighty-boots with his right foot. Also, Atomic Health is renamed "Healing". Going to try V1.1 in a second.

Edit: Actually, neither does V1.3D. Weird!
I guess I'll have to go out and purchase (if that's even possible) non-Atomic Duke.

This post has been edited by The Mighty Bison: 04 April 2010 - 10:44 AM

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User is offline   OpenMaw 

  • Judge Mental

#75

View PostThe Mighty Bison, on Apr 4 2010, 11:23 AM, said:

V1.0 apparently doesn't have the bicycle kick trick, since Duke mighty-boots with his right foot. Also, Atomic Health is renamed "Healing". Going to try V1.1 in a second.

Edit: Actually, neither does V1.3D. Weird!
I guess I'll have to go out and purchase (if that's even possible) non-Atomic Duke.


As far as I know 1.3D does do the bicycle kick. Are you running it with EDUKE?
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#76

No, DOSBox. I may try EDuke32 next.
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User is offline   Hendricks266 

  • Weaponized Autism

  #77

There's absolutely no way the kick glitch will work with EDuke32. As a source port, the game runs off of v1.5 even in v1.3D compatibility mode, so that bug is fixed and gone.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#78

Wait, no, disregard my previous statement. I installed the wrong version. About to try 1.3D for real now.

Edit: Heheh, it works. I love it. I wish they never got rid of the glitch. DeeperThought should totally make it a feature in DukePlus. :P

This post has been edited by The Mighty Bison: 04 April 2010 - 07:11 PM

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