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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1159

Posted Image Posted Image
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User is offline   Jolteon 

#1160

My bad. I thought that it was the title screen. I wonder why it was glitched like that. Also I like that pig movie poster though :mellow: . (Despite never playing this version, I remember seeing the pig picture somewhere before though.)
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1161

It's clearly the PSX title screen. However that's weird, since in the PSX version the TV is playing the same movie as the theater.

The Magnum P.I.G. poster is a scan from the strategy guide.

This post has been edited by Fox: 15 November 2016 - 07:03 PM

1

User is offline   Jimmy 

  • Let's go Brandon!

#1162

Remade the Triumph of the Duke poster in a 3DR style (in the Duke3D palette) for fun. Will do the Deconstructing Piggy one once someone rips it.

Posted Image
4

User is offline   jet_nick 

#1163

View PostDarkus, on 15 November 2016 - 06:37 AM, said:

Going back to the Japanese censored PSX version:

The new movie:
Posted Image

Replacement screens. I though it was an emulation bug on the left one, but it's probably a glitch. Note that you can't broke them.
Posted Image

Much censoring. Very Edited. Also the 'exotica' poster the replaces the 'hot hot hot' one.
Posted Image

Of course, some of Duke's quotes have been rerecorded badly edited:

- Those aliens are gonna pay for shooting down my ride

- So many aliens, so few butts

- Your face, your face, whats the difference?

- It's time to beat butts and chew bubblegum...


I'll try to rip the tiles, there's probably more censored stuff.



there is a possibility to extract these New Arts?
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User is offline   Darkus 

#1164

View Postjet_nick, on 16 November 2016 - 04:03 AM, said:

there is a possibility to extract these New Arts?

Already done.

Not really censoring but a regional difference, if you can spot it:

Posted Image

Answer:
Spoiler

4

User is offline   Daedolon 

  • Ancient Blood God

#1165

Here's everything extracted from the Duke Nukem Mobile game. I didn't realize it'd be this easy when I wanted to take a look at it.

Art included as .PCX with a few .TGA tiles. All audio .WAV except for the music as .XM.

Would be fun to reverse engineer the level file format, too (.xff). I'd love to see a re-creation in EDuke32.



Some examples of files included:
Posted Image

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Attached File(s)



This post has been edited by Daedolon: 16 November 2016 - 04:51 AM

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User is offline   Player Lin 

#1166

View PostDarkus, on 16 November 2016 - 04:28 AM, said:

Not really censoring but a regional difference, if you can spot it:

*Image of DNTM-J statistics screen*

Answer:
Spoiler




You know, all Japanese/Asia-region PSX games(most likely even all of PlayStation series are the same) used O as confirmed, and X as cancel, because their(symbols) directly means for them("O" means right. yes, "X" means wrong, no), so I don't think it's something very big deal. :mellow:

This post has been edited by Player Lin: 16 November 2016 - 05:15 AM

1

User is offline   The Kins 

#1167

View PostPlayer Lin, on 16 November 2016 - 05:12 AM, said:

You know, all Japanese/Asia-region PSX games(most likely even all of PlayStation series are the same) used O as confirmed, and X as cancel, because their(symbols) directly means for them("O" means right. yes, "X" means wrong, no), so I don't think it's something very big deal. :mellow:
Yeah, a circle is the Japanese equivalent of a tick.

Posted Image

I believe this is handled at the OS level in the PS3 and 4, but feel free to correct me on that.
2

User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#1168

View PostNancsi, on 12 November 2016 - 03:57 PM, said:

What are these japanese people smoking? They ban half naked girls from their games, but shooting mosters' heads are OK? Seriously japs, get some sense.

Isn't it funny and ironic how absolutely the same shit happens to US right now? To the point that no sex allowed in almost every game (especially Japanese game) but violence is absolutely fine. "Seriously mericunts, get some sense!"

Anyway, I don't think the problem was Japan in case of TM censorship, not even Sony perhaps wanted to censor it (you could easily find lewd games in Japan for many platforms at those times, not just PSone), it's actually surprising that they left violence in, for example, that blood on walls mechanic especially was really great and not many games have it even to this day.

TM was an exception because it was and still is exactly opposite, sexual stuff is more acceptable than violence in video games to this day. The best example is MK series. Have you played Mega Drive version, you probably know about secret cheat code to enable blood and Japanese version had no such code.
0

User is offline   Jimmy 

  • Let's go Brandon!

#1169

I think it might have been an attempt to market the game to younger players. It appears to me that traditional Japanese culture is very modest, not so much in a Christian way but a "there's a time and place" kind of way, but it doesn't really care about violence. Thats just my analysis though.
3

User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#1170

Yeah, I had exactly the same impression. But still, it was quite surprising. Good thing they didn't remove violence, everything about Duke was great.
0

User is offline   MrFlibble 

#1171

I've read there were two Windows desktop themes shipped with the original Atomic Edition, what wallpapers are included with them? Are they available anywhere online?

Also, were ever there any official Duke3D desktop themes downloadable online?

This post has been edited by MrFlibble: 08 December 2016 - 01:45 AM

0

User is offline   Jmoc 

#1172

 MrFlibble, on 08 December 2016 - 01:45 AM, said:

I've read there were two Windows desktop themes shipped with the original Atomic Edition, what wallpapers are included with them? Are they available anywhere online?

Also, were ever there any official Duke3D desktop themes downloadable online?


Yes there were some wallpapers, along with the gore screensaver and random extra stuff I don't recall. Sadly I lost the disk!
0

User is offline   Darkus 

#1173

I'm lucky that I still own the cd...

Posted Image

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Also included some icons (some are original game tile that have been edited), and there's also some Duke quotes which apparently have been made specifically for the themes.

Everything is in an auto-extractible winzip archive, but when I click it, I get the following message:
Posted Image

I don't know if I should upload them, I let the experts decide...

This post has been edited by Darkus: 09 December 2016 - 12:28 PM

8

User is offline   pacman 

#1174

im trying to run the 1 level demo from the computergamingworld magazine in dosbox but doesn't work, it crashes... any idea?

https://archive.org/...extra142may1996

i got it from there
0

User is offline   MrFlibble 

#1175

View Postpacman, on 15 January 2017 - 04:16 PM, said:

im trying to run the 1 level demo from the computergamingworld magazine in dosbox but doesn't work, it crashes... any idea?

https://archive.org/...extra142may1996

i got it from there

It should work fine in DOSBox (assuming you're using that), being based on the shareware v1.1 code.
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User is offline   pacman 

#1176

View PostMrFlibble, on 16 January 2017 - 10:44 AM, said:

It should work fine in DOSBox (assuming you're using that), being based on the shareware v1.1 code.



It doesn't for me. The shareware works, 0.99 also works, this one crashes badly, dosbox collapses :lol:
0

#1177

I think this iso is corrupted, after extracting the duke3d folder, a lot of files are 0 bytes long:

Posted Image
0

User is offline   MrFlibble 

#1178

Well then, get it from this CD instead (the file is called dukecgw.zip).
1

User is offline   pacman 

#1179

View PostMrFlibble, on 18 January 2017 - 10:07 AM, said:

Well then, get it from this CD instead (the file is called dukecgw.zip).

Thanks. I didnt notice anything different, other than the atomic health makes a normal pickup sound, the email from the 3d realms guy in small fonts in the bath is not there, I think there is less duke talk lines, there are no pickup messages, and the mouse aiming is inverted...

I tried the 0.99 beta and it was a mess. There is no mouse aiming and i cant change weapons.
0

User is offline   MrFlibble 

#1180

View Postpacman, on 18 January 2017 - 04:13 PM, said:

I think there is less duke talk lines, there are no pickup messages, and the mouse aiming is inverted...

I tried the 0.99 beta and it was a mess. There is no mouse aiming and i cant change weapons.

The one-level demo should have the same number of one-liners as v1.1 shareware. Version 1.3D added some new lines, but I can't tell exactly which ones ATM.

The option to invert mouse Y axis isn't present in any of the shareware versions of Duke3D. You can trick the game into doing it by setting Y axis sensitivity to -1 in the v1.3D setup programme, but not in v1.1. Version 1.0 (and anything below, including the leaked beta) doesn't have any mouse aiming at all, and no crosshair too.

On a side note, there is strong evidence that mouse aiming was first introduced based on player feedback from v1.0, as many apparently requested to have mouse controls in Duke like in The Terminator: Future Shock (I have posted some details on this subject here).

Another option to get the inverted mouse Y axis it to use the DOSBox SVN Daum version which allows to invert it from the emulator side.

I don't remember any problems with changing weapons in the beta. Then again, I played it quite a while ago.
0

#1181

Not a miscellaneous fact about Duke 3D itself but rather its legacy: The moving subway trains in Rabid Transit were the inspiration for the drivable rail carts in the original Half-Life. Source:

Quote

[Choryoth] I'm gonna ramble on about the Trains for a sec. (it's what i'm working on now, so i'm pretty excited about it)
...
[Choryoth] The idea came about when I thought back to the subway level in Duke Nukem..
[Choryoth] Nigel, auto: i'll get to that in a sec.
[Choryoth] So anyway, the Duke subway was one of my favorite levels.
[Choryoth] But dangit, I wanted to DRIVE the train!

"Choryoth" is John Guthrie, a level designer who still works at Valve today.
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User is offline   dnskill 

  • Honored Donor

#1182

I know this thread has been mainly for DN3D, but I was playing through Time to Kill today, and on the level Miner 69er, there's an annoying platforming section, where if you fail, you fall into the water, and there's an area you swim to where there's a ladder for you to climb and you're able to keep trying to get across. I noticed this under the rock...
Spoiler
WB? Anyone got a clue what this means? I was thinking maybe "Welcome Back" as in they knew 9/10 people would fail at this platforming section.

Seeing this makes me wonder what all is hiding in these console games we don't get to dig deep into like we can with DN3D...
3

User is offline   Lunick 

#1183

The game wasn't published by Warner Brothers and there's no one in the credits with those letters as their initials. It's very odd.
1

#1184

Two thoughts;

1. The texture was meant to be removed or updated. I am thinking of textures such as those with "DELETE ME!" or similar comments shown in the Shadow Warrior Beta. I guess it is entirely possible you're seeing "me!" in reverse and split in two across the different polygons. Any way to pull the texture out of the game? Should be possible to tear it out of RAM in an emulator if nothing else, shouldn't it?

2. The texture isn't supposed to be used that way and denotes some effect in the level. Perhaps something relating to the water used this texture in their editor and it was accidentally pasted to the rock? Perhaps "Water Boundary" or some such. I am thinking of textures like "Mirror" and "No Draw" in Shadow Warrior or "Decoy*" and "Spawn" in Blood.

* I seem to think I posted some of the developer's notes about what Decoy was meant to do at some stage which also highlighted how Blood was influenced by Dark Forces. I did not quote it properly though so I can dig out the DOC again if anyone wants me to?
1

User is offline   The Nate 

#1185

For whatever reason, Eidos decided to use beta images for the box for the Kixx retail version of Duke3D.

Attached thumbnail(s)

  • Attached Image: s-l1600.jpg

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User is offline   Perro Seco 

#1186

Spoiler

There are some rocks near the astronaut in the center of the image that appear in Lunar Apocalypse.
9

User is offline   Darkus 

#1187

More about faces of death...

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User is offline   Mark 

#1188

Its a modern day miracle. Now someone can finally replace those old blocky tiles in the HRP. Are there more where those came from?

This post has been edited by Mark.: 25 April 2017 - 12:06 PM

0

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