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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   Forge 

  • Speaker of the Outhouse

#1069

View PostSanek, on 19 May 2016 - 04:22 PM, said:

Yea. Seems like only yesterday I take shit at Commander via DNR forums, which is only a memory right now. I don't know why, but somehow time starts to go faster as you get older.

Time goes "faster" because you are experiencing less and less "new" things. You get that - "if I've walked through one forest, I've walked through them all", phenomenon

This post has been edited by Forge: 19 May 2016 - 04:25 PM

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User is offline   Robman 

  • Asswhipe [sic]

#1070

View PostMrFlibble, on 09 May 2016 - 04:42 AM, said:

I'm sorry if this has been asked before, but does anyone know why self-running demos were removed from Shadow Warrior v1.2? Is custom demo recording even possible in the retail version?

You can run demos, I can't remember how to record them.
You can place demo cameras in the maps.

This post has been edited by Robman: 19 May 2016 - 08:31 PM

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User is offline   Robman 

  • Asswhipe [sic]

#1071

View PostForge, on 19 May 2016 - 04:25 PM, said:

Time goes "faster" because you are experiencing less and less "new" things. You get that - "if I've walked through one forest, I've walked through them all", phenomenon

Maybe it's linked to metabolic rate - it slows as you age, it was a thought I had while reading your post, I searched "metabolism linked to time experience" and this is what it gave me : http://www.scientifi...w-motion-world/

This post has been edited by Robman: 20 May 2016 - 06:39 PM

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User is offline   Mblackwell 

  • Evil Overlord

#1072

View PostForge, on 19 May 2016 - 04:25 PM, said:

Time goes "faster" because you are experiencing less and less "new" things. You get that - "if I've walked through one forest, I've walked through them all", phenomenon



I guess people tend to experience things in proportion... on kind of a logarithmic scale of sorts.

Like, if you're four something happening two years ago was half your life. However if you're 30 and something happened two years ago it was only about 6%. And so on.
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#1073

This could be the start of an interesting scientific study about the feeling of fluctuating time speed as a source of boredom or other mood anomalies ^_-
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User is offline   neznam 

#1074

View PostMrFlibble, on 13 March 2014 - 04:41 AM, said:

As a matter of fact, there are similar screenshot packs for Blood:

blud0696.zip
blud0796.zip
blud0896.zip
blud0996.zip
blud1096.zip
blud1196.zip
blud951115.zip

The Blood folder at 3D Action Gamers' Archive also contains a couple of videos too.


The links are dead, and the screenshots from the other forum linked in the quote below also seem to be gone. Could you please reupload them if you still have them? Thanks.

View PostMrFlibble, on 23 November 2012 - 05:51 AM, said:

BTW, here's a post in another forum with a selection of pre-release screenshots from Shadow Warrior, Duke Nukem 3D and Blood from the Terminal Velocity CD.

RTCM also hosts collections of pre-release shots fr om Build engine games, some of which were found within official preview packs and others on CD releases of games by 3DR. However, magazines still use a number of shots that had not been officially released through other media, and only a few of those seem to have found their way into public, like the shot discussed here, which I think isn't part of any official preview release (download or CD/other physical medium).


This post has been edited by neznam: 19 May 2016 - 10:41 PM

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User is offline   Robman 

  • Asswhipe [sic]

#1075

View Postthedrawliner, on 19 May 2016 - 10:26 PM, said:

This could be the start of an interesting scientific study about the feeling of fluctuating time speed as a source of boredom or other mood anomalies ^_-


I've experienced "bullet time" in fights and car/motocross accidents. It's pretty fascinating.

This post has been edited by Robman: 20 May 2016 - 06:41 PM

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User is offline   MrFlibble 

#1076

View Postneznam, on 19 May 2016 - 10:40 PM, said:

The links are dead, and the screenshots from the other forum linked in the quote below also seem to be gone. Could you please reupload them if you still have them? Thanks.

I thought that I had re-uploaded the shots a while ago, but it seems that I only did that for Shadow Warrior. Attaching them now.

BTW, the original links are not dead, it's just that the Wayback Machine blocks access to these files because of robots.txt. Sometimes the WM allows to get through the robots.txt, maybe due to some error in their databases. I have been able to access the 3d Action Gamers' Archive twice that way.

As for the shots in the other forums, I'm afraid I don't have those shots. The stuff posted at Abandonia was probably identical to what we already know and is available at R.T.C.M. and/or from the official previews.

[Edit] It turns out that the Wayback Machine has preserved the shot found by Mikko Pekkola:
http://web.archive.o...format/5462.gif

Attached File(s)



This post has been edited by MrFlibble: 21 May 2016 - 03:13 AM

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User is offline   Daedolon 

  • Ancient Blood God

#1077

If the videos are titled 1 through 4, I have them here.
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User is online   NNC 

#1078

Nuclear Winter maps were made by Joe Wilcox (I thought all of them, but it seems the boss level was made by someone else). His weird mapping style can be seen in DukeZone2 too, and in some standalone levels like Monkey Shines.
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User is offline   Daedolon 

  • Ancient Blood God

#1079

View PostMrFlibble, on 21 May 2016 - 03:01 AM, said:

[Edit] It turns out that the Wayback Machine has preserved the shot found by Mikko Pekkola:
http://web.archive.o...format/5462.gif


What's going on in here? The fire is drawn over the UI (the gun).
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User is offline   Lunick 

#1080

View PostNancsi, on 21 May 2016 - 03:34 AM, said:

Nuclear Winter maps were made by Joe Wilcox (I thought all of them, but it seems the boss level was made by someone else). His weird mapping style can be seen in DukeZone2 too, and in some standalone levels like Monkey Shines.

You think so? Daedolon has a separate list but this is my list of the credits for the Duke 3D Addons http://pastebin.com/TvtZyurB
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User is online   NNC 

#1081

Btw. is Chuck Jones somehow related to the cartoonist, who created many Looney Tunes and Tom and Jerry episodes?
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User is online   NNC 

#1082

View PostLunick, on 21 May 2016 - 03:39 AM, said:

You think so? Daedolon has a separate list but this is my list of the credits for the Duke 3D Addons http://pastebin.com/TvtZyurB


This was the reason I posted the captain obvious... just forgot the thread had one last page.

You should add his name to the map credits... it had been ages since I played Duke Nuclear Winter, and I don't remember all the credits though.

This post has been edited by Nancsi: 21 May 2016 - 04:13 AM

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User is offline   Lunick 

#1083

Not that I want to contest you but he's not listed as one of the level designers in the credits like the other three are unless Project Leader also means map design too?
Posted Image
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#1084

View PostNancsi, on 21 May 2016 - 04:08 AM, said:

Btw. is Chuck Jones somehow related to the cartoonist, who created many Looney Tunes and Tom and Jerry episodes?


No, not him.
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User is offline   Forge 

  • Speaker of the Outhouse

#1085

View PostNancsi, on 21 May 2016 - 03:34 AM, said:

Nuclear Winter maps were made by Joe Wilcox (I thought all of them, but it seems the boss level was made by someone else).

View PostNancsi, on 21 May 2016 - 04:11 AM, said:

You should add his name to the map credits

You have something substantial to base this declaration off of besides what you "thought"?
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User is offline   TerminX 

  • el fundador

  #1086

View PostRobman, on 20 May 2016 - 06:40 PM, said:

I've experienced "bullet time" in fights and car/motocross accidents. It's pretty fascinating.

That happened to me a couple of months ago. Was picking some stuff up from the local convenience store and heard tires screeching, looked up and things definitely felt like they were happening in slow motion when I saw a truck spinning 360s while careening down the street in nearly a straight line... those stupid kids are lucky nobody died when the impact finally happened. I feel like it has something to do with whether or not what you're visually perceiving matches your subconscious expectation of what those perceptions should be.
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#1087

I don't have a link on hand at the moment, but there was an article explaining the phenomenon. It has something to do with a large boost of adrenaline, and much more information flowing into your brain than usual
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User is offline   Kyanos 

#1088

Similar story, I tipped a forklift, as it was happening time slowed, then split, the truck killed me... and it didn't... I picked didn't. End of story.
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User is online   NNC 

#1089

View PostForge, on 21 May 2016 - 12:44 PM, said:

You have something substantial to base this declaration off of besides what you "thought"?


I'm not sure about this anymore. Maybe the credited authors' other maps should be examined and we might get the real answer.
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User is offline   Forge 

  • Speaker of the Outhouse

#1090

View PostNancsi, on 22 May 2016 - 11:42 AM, said:

I'm not sure about this anymore. Maybe the credited authors' other maps should be examined and we might get the real answer.

I can see that - If a consistent style can determined . You can see the similarities between some of the maps in the addon - a few have "rough" edges and borders with the same general layout and shape in design. Others are more flat and boxy with some heavy sprite work for architecture.
There just aren't that many maps in the addon, and it already has three mappers credited. With only one or two water-marked it won't be easy to figure out who did what. Ideally getting in contact with one these people would be the best.

This post has been edited by Forge: 22 May 2016 - 12:05 PM

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User is offline   Sanek 

#1091

Does anybody think that Mike Caraballo would like the big ding caballo ballo?
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User is offline   MetHy 

#1092

Random question, I don't know where to post this. This forum needs a Mapster32 thread.

I've had a look at the wiki but with no success. In Mapster32, being able to select sector with rAlt is cool and everything but, is there a way to manually select sectors just by pointing at them? Something like hold key # + m1 ?

If there isn't, feel free to take this as a feature request.

Most of the times when I want to select a sector with rAlt other sectors I don't want get in the way so it renders the feature useless.
Sometimes, moving the map around in F3 view mode helps, but sometimes not, and that's still just a trick.

Being able to select sector(s) just by pointing at them would be wonderful. Even more so if you could select as many sectors as you want that way.

This post has been edited by MetHy: 27 May 2016 - 07:55 AM

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#1093

View PostMrFlibble, on 09 May 2016 - 04:42 AM, said:

I'm sorry if this has been asked before, but does anyone know why self-running demos were removed from Shadow Warrior v1.2? Is custom demo recording even possible in the retail version?

I've always wondered this too, but it could be there was a bug and they just ran out of time to fix it.
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User is offline   Kyanos 

#1094

View PostMetHy, on 27 May 2016 - 07:54 AM, said:

Random question, I don't know where to post this. This forum needs a Mapster32 thread.

I've had a look at the wiki but with no success. In Mapster32, being able to select sector with rAlt is cool and everything but, is there a way to manually select sectors just by pointing at them? Something like hold key # + m1 ?

If there isn't, feel free to take this as a feature request.

Most of the times when I want to select a sector with rAlt other sectors I don't want get in the way so it renders the feature useless.
Sometimes, moving the map around in F3 view mode helps, but sometimes not, and that's still just a trick.

Being able to select sector(s) just by pointing at them would be wonderful. Even more so if you could select as many sectors as you want that way.

I think you want ctrl+alt
' or ; can add or subtract sectors from what is selected already
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User is offline   MetHy 

#1095

View PostDrek, on 27 May 2016 - 06:43 PM, said:

I think you want ctrl+alt
' or ; can add or subtract sectors from what is selected already


Nice, thanks!

Still would be nice if you could select sectors just by pointing at them, that would help a lot with SoS situations. Though I guess you can make do with the feature that greys out areas that aren't on the same level, and this.
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User is offline   Kyanos 

#1096

 MetHy, on 27 May 2016 - 11:35 PM, said:

Nice, thanks!

Still would be nice if you could select sectors just by pointing at them, that would help a lot with SoS situations. Though I guess you can make do with the feature that greys out areas that aren't on the same level, and this.

You're welcome. I got to be good at it while working TROR, I hold ' and CTRL then tap ALT when the pointer is in a sector I want. F3 will put mapster into a side view mode that might make selecting overlapping secotrs easier.
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User is offline   neznam 

#1097

 gerolf, on 23 March 2016 - 09:54 PM, said:

Dr. Dobbs is real, but I'm sure that magazine or pamphlet is long out of print.
http://www.drdobbs.com/

EDIT: I've contacted the former owner of the site, I'll update if I find out anything. I asked if there was a chance of a photoscan, or any info at all about that magazine.


If it helps any, the name of the issue is "Dr. Dobb's Sourcebook of Games Programming (May/June 1995)", at least according to this letter by Q Studios to Dr. Dobb's Journal (http://collaboration...9510q/9510q.htm).

This post has been edited by neznam: 28 May 2016 - 08:48 AM

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User is offline   MrFlibble 

#1098

View PostMrFlibble, on 09 May 2016 - 04:42 AM, said:

I'm sorry if this has been asked before, but does anyone know why self-running demos were removed from Shadow Warrior v1.2? Is custom demo recording even possible in the retail version?

It turns out that the demos are not disabled, it's just that v1.2 does not include any pre-recorded ones. The official Shadow Warrior walkthrough page includes downloads of demos for every level. I just checked, they work fine with the shareware version.
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