DEMON THRONE RELEASED. "DOWNLOAD NOW!"
#1 Posted 14 October 2020 - 08:04 PM
https://www.moddb.co...demonthrone-100
https://youtu.be/v-fLLNwX0ZQ
+ Competition +
If you win one of the following Categories we will add your avatar / face to a NPC in the next DLC for Demon throne. Just send us a pic after proving you have won. There are a total of six places to win in three different categories.
+ Categories +
(1) First player to complete the game on "its a good day to die".
(2) First two players to complete the game on "more guts more glory".
(3) First three players to complete the game on "come get some".
To prove you have won one of the Categories take a screenshot of your game stats after the end game credits have rolled and upload it to our Discord server. https://discord.gg/jNrKdk5
This post has been edited by William Gee: 14 October 2020 - 08:15 PM
#2 Posted 14 October 2020 - 10:49 PM
EDIT: The new download at MOD DB is fixed and doesn't have the crash.
Attached File(s)
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WGR2PLAYER.zip (35.74K)
Number of downloads: 373
This post has been edited by William Gee: 14 October 2020 - 11:32 PM
#4 Posted 15 October 2020 - 08:35 AM
One thing I wanted to ask though, there are these coloured thingies left by some monsters you can pick up (I haven't really figured out what they do so far), but on the shot below after the Wraith fight these two seem just out of reach. Is there anything I could do to pick them?
Another thing I noticed: the elevator that takes you to the first area with destructible rock apparently can only be lowered by standing in front of it. If I press the use key while facing it from the right side (relative to the perspective shown in the screenshot) the sound plays but it does not go down.
#5 Posted 15 October 2020 - 09:47 AM
I don't know why the elevator was acting like that.
#6 Posted 15 October 2020 - 11:18 AM
There are also very nice texture packs from the Doom community like OTEX which are free to use (author permission may be required in some cases).
The problem of course would be to convert them into the WGR2 palette (which I'm not sure if it's the same as vanilla Duke3D) but it worked nicely for the Doom/Heretic originals.
Additionally, are there any plans for high-res HUD weapons?
This post has been edited by MrFlibble: 15 October 2020 - 11:18 AM
#8 Posted 15 October 2020 - 06:17 PM
Jim, on 15 October 2020 - 02:25 PM, said:
It´s the latest https://dukeworld.du...9269-382e9fb57/
#9 Posted 15 October 2020 - 09:02 PM
Attached File(s)
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Demon Throne texture fitering.rar (2.06MB)
Number of downloads: 356
#10 Posted 15 October 2020 - 09:10 PM
#12 Posted 15 October 2020 - 09:23 PM
#13 Posted 16 October 2020 - 02:27 AM
Gambini, on 15 October 2020 - 09:23 PM, said:
Don't forget the squirrels, they look amazing
#16 Posted 16 October 2020 - 06:16 PM
Not that it matters much. The new song is fine. I think I heard it before in that Layre mod, which I've honestly always sort of considered a spiritual successor (or predecessor?) to the first WGRealms. Speaking of, I wonder where those levels are located now. And Castle Demonhorn now, for that matter. I was shocked to see Jedrik available from the start.
These questions are all mostly rhetorical, unless they actually aren't in the game anymore. Otherwise, I'm sure I'll find out before long.
Like with AA, I'll write a lengthy detailed review once I finish the content available, but that might be a lot longer than AA. This game looks to be absolutely massive, as are the levels, and it is hard. I'm playing on CGS and despite it being the normal difficulty for this game, it's so much harder than vanilla ever was at CGS, as well as most user maps I've played at that level. Not a complaint, mind, but it's going to take me a while to even finish CGS since the sheer difficulty is encouraging me to grind out those secrets or pay for it dearly. I have yet to see any of the new content past Hell Freezes Over (minus Blacksand and Nexus), and I don't intend to until I'm prepped for bear. And once I have, I do at least currently intend to set my sights upon the next two difficulty levels. So yeah, it's probably going to be a while.
That said, I will bring up issues as I find them again so don't take that as a reflection of my overall opinion. That will come in time.
So for the first batch:
1. Jumping at a water's edge eats your jump severely. It's killed me more than a few times, such as the waterfall baron secret in the EA's main hall.
2. Less a bug and more a suggestion: Is it possible to have the primary and secondary fire of the SSG swapped around? It seems kind of redundant to have the single-barrel blast be the primary when there is already the headshotter. I see value in it existing, but I think the double-barrelled blast would see far more use as the extreme damage dealer it is than the single. Most situations that the single shot can deal with can also be dealt with through the headshotter's primary or secondary.
#18 Posted 16 October 2020 - 10:36 PM
#19 Posted 16 October 2020 - 10:39 PM
William Gee, on 16 October 2020 - 09:09 PM, said:
Oh, I see what you did there.
#20 Posted 17 October 2020 - 06:47 AM
Just leave a message about something: If you decide running WGR:DT's EDuke32.exe then you should run it after that, try to run the "START DEMONTHRONE.BAT" will make all your savegames become invalid(Different versions), same thing happens if run the bat and play the game then decide to run EDuke32.EXE.
I guess for some reasons the engine thinks the savegames with "different running methods" are not compatible each other anymore.
This post has been edited by Player Lin: 17 October 2020 - 06:48 AM
#21 Posted 17 October 2020 - 07:33 AM
#22 Posted 17 October 2020 - 11:04 AM
Doom64hunter, on 17 October 2020 - 07:33 AM, said:
It shall be done. Hoping to have a patch later today with that and various other fixes.
#23 Posted 17 October 2020 - 03:27 PM
https://www.moddb.co...lms-2/downloads
Quote
-Death Knight boss spawn positioning bug fixed, will spawn in center of vortex (should prevent possible softlock)
-Auto gold pickup in arena
-Arena has "monster finder" sprite which will move stray monsters back to center of arena after enough time with no player contact. Prevents possible softlocks if monsters go out of bounds
-"Purifyer" incorrect name fixed to "BFG 6666" (leftover from Hectic Realms)
-removed parameters from the .bat which would cause saved game incompatibility depending on whether you started game with .bat or .exe
-added cachesize command to wgr.def to prevent some players from getting "cache locked up" crash
-Luglord fixes: music will only change on boss version of him, and it will go back to normal when he dies. Boss version has more health and his phases cannot be cheesed now (he is invincible while recovering)
#24 Posted 18 October 2020 - 03:02 PM
So with a few exceptions, it looks like the weapon roster (as of episode 1 anyway) mostly has their original Siege Breaker sprites. Which, again, is hardly a problem but it does make me wonder: where do the original sprites come from? Were they also custom-made? Or were they borrowed from other games and if so, which ones? I've not actually been able to tell whether they came from elsewhere or were custom made (or both), which I suppose is credit to them fitting in well together.
It's a question that's been on my mind since 1.2 because I'm usually pretty good at pinpointing sources of in-game graphics and I just got nothing for these.
#25 Posted 18 October 2020 - 03:43 PM
Ninety-Six, on 18 October 2020 - 03:02 PM, said:
Cage made most of the Duke weapon sprites.
The double-barreled shotgun and the minigun were made by Cage for a different project before Siegebreaker.
sebabdukeboss20 made the new dual pistols, the therminator, the new eyeball, and the new Duke kick sprites
All other Duke weapons were made by Cage for WGR2.
Cage also made Jedrik's bow (or at least the current version of it).
I think Cage made Jedrik's shield (or at least the current version of it)
sebabdukeboss20 made Jedrik's cannon, his kick sprites and some new fist sprites
The other Jedrik weapon sprites were all ripped from Hexen/Heretic
#26 Posted 18 October 2020 - 03:53 PM
And yeah I figured the Therminator, pistols, and kick were sebab; they had his unmistakable art style.
Haven't played Jedrik too much to see his new sprites but I did at least recognize the Heretic/Hexen parts.
Thanks for answering.
#27 Posted 18 October 2020 - 11:24 PM
Danukem, on 18 October 2020 - 03:43 PM, said:
The double-barreled shotgun and the minigun were made by Cage for a different project before Siegebreaker.
sebabdukeboss20 made the new dual pistols, the therminator, the new eyeball, and the new Duke kick sprites
All other Duke weapons were made by Cage for WGR2.
Cage also made Jedrik's bow (or at least the current version of it).
I think Cage made Jedrik's shield (or at least the current version of it)
sebabdukeboss20 made Jedrik's cannon, his kick sprites and some new fist sprites
The other Jedrik weapon sprites were all ripped from Hexen/Heretic
I am 99% sure the Corruptor Blade was originally made by Eriance/Amuscaria for Demon Eclipse. The other melee weapon sprites are rips from Hexen/Heretic.
#29 Posted 19 October 2020 - 01:56 AM
It’s all I’ll have for several months and I can hardly wait to play it!
This post has been edited by Micky C: 19 October 2020 - 01:58 AM
#30 Posted 19 October 2020 - 05:36 AM
There's literally no way out short of noclipping.
Also the victory music cuts out at the beginning of the stats screen after Evil Awakens for some reason.