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AMC TC  "Updated, new video showing off some weapons"

User is offline   Geoffrey 

#91

Cool movie! It's all a little unclear to me what you're going to do but good luck with it in any case :lol:
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User is offline   WedgeBob 

#92

View PostHeadless_Horseman, on Nov 15 2009, 02:44 PM, said:

You'll better complete it ASAP, or I'll make you a deal you cannot refuse.


Try telling that to George when it comes to DNF. :lol:
Needless to say, this may be THE TC for use with HRP/Polymer, just so long as it's updated enough to play with those, you got my backing.
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User is offline   Jblade 

#93

It's been made with classic mode in mind. It won't work with the HRP pack at all. I'm sure people will try and run it with that anyway though!
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User is offline   Sangman 

#94

View PostWedgeBob, on Jan 3 2010, 07:45 PM, said:

Needless to say, this may be THE TC for use with HRP/Polymer


That is so very, very wrong!
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User is offline   WedgeBob 

#95

Hmm...so much for keeping with the times, I guess. After all, HRP and Polymer were there to get Duke 3D as pushed to the limits as it can be to get it competitive with the rest of the FPS gaming world, yet TCs like this still fall short.

This post has been edited by WedgeBob: 03 January 2010 - 02:16 PM

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User is offline   Sangman 

#96

Well, you don't HAVE to play it if all you can drool over are polygons. :lol:
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User is offline   WedgeBob 

#97

I actually do have both versions of eDuke32, both the vanilla version and the enhanced one (in two separate sub-folders). Just wanted to get more use out of the 3D graphics, that's all. :lol:
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User is offline   Sangman 

#98

Well, I can assure you the 8bit work we have - while not all original - is top-notch and shouldn't look any worse than all that modern stuff.

Now here, have some trees in an otherwise unremarkable screenshot:

Posted Image

This post has been edited by Sangman: 03 January 2010 - 02:37 PM

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User is offline   MetHy 

#99

View PostWedgeBob, on Jan 3 2010, 11:15 PM, said:

Hmm...so much for keeping with the times, I guess. After all, HRP and Polymer were there to get Duke 3D as pushed to the limits as it can be to get it competitive with the rest of the FPS gaming world, yet TCs like this still fall short.


I do believe most people still play Duke3D for being Duke3D, not because it's trying to look like modern FPS games.

Having polymer and hi res textures is good - for mods that have nothing to do with Duke.

AMC TC looks great for the most part (actually I do believe it looks VERY uneven, but I guess that's what you get when you have so many different mappers) and as it is I don't even see how they would implement hi-res textures and polymer in that. It would change the style entirely and everything would need to be redone basicaly.
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User is offline   Jblade 

#100

View PostWedgeBob, on Jan 3 2010, 10:15 PM, said:

Hmm...so much for keeping with the times, I guess. After all, HRP and Polymer were there to get Duke 3D as pushed to the limits as it can be to get it competitive with the rest of the FPS gaming world, yet TCs like this still fall short.

That's insulting really man. I've already got 2 mods that use Polymer and Models and finding resources for them was incredibly hard. Making AMC TC classic and sprite based meant I had far more resources at my disposal and was mixing it up. Saying 'it falls short' is basically waving away all the hard work that's been put into it.
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User is offline   Mikko 

  • Honored Donor

#101

View PostWedgeBob, on Jan 4 2010, 12:15 AM, said:

Hmm...so much for keeping with the times, I guess. After all, HRP and Polymer were there to get Duke 3D as pushed to the limits as it can be to get it competitive with the rest of the FPS gaming world, yet TCs like this still fall short.


We couldn't give a rat's ass about competing with modern FPS games. If I want to play modern shooters, I play modern shooters.
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#102

View PostMikko_Sandt, on Jan 4 2010, 03:30 PM, said:

We couldn't give a rat's ass about competing with modern FPS games. If I want to play modern shooters, I play modern shooters.

WIN! :lol:
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User is offline   NerdZilla 

#103

View PostGeoffrey, on Dec 27 2009, 03:59 AM, said:

Cool movie! It's all a little unclear to me what you're going to do but good luck with it in any case :lol:



Thank you. well this map should give you an idea of what im planning.
[attachment=883:duke0029.jpg][attachment=882:duke0028.jpg][attachment=881:duke00
27.jpg]
[attachment=884:BETA_City.rar]

This post has been edited by NerdZilla: 04 January 2010 - 08:22 AM

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User is offline   Jblade 

#104

why do you keep posting your stuff in other people's topics?
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User is offline   NerdZilla 

#105

View PostJames, on Jan 4 2010, 01:36 PM, said:

why do you keep posting your stuff in other people's topics?

well, i thought to anser the questions asked. and by shareing it. it's alot easyer then explaning in a huge message.
and besides, i like to share my work. so maybe this person mite find it useful in his mod?

i hope that ansers your questions

This post has been edited by NerdZilla: 04 January 2010 - 01:59 PM

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User is online   Danukem 

  • Duke Plus Developer

#106

View PostNerdZilla, on Jan 4 2010, 01:59 PM, said:

well, i thought to anser the questions asked. and by shareing it. it's alot easyer then explaning in a huge message.
and besides, i like to share my work. so maybe this person mite find it useful in his mod?

i hope that ansers your questions


Mentioning your own mod is ok if what you have to say about it is relevant to AMC TC. But then answering questions about your mod in THIS thread (as opposed to directing people to your mod's thread) and then posting your own movies and screenshots here crosses the line into Kanye West territory.
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User is offline   CruX 

#107

View PostWedgeBob, on Jan 3 2010, 02:15 PM, said:

Hmm...so much for keeping with the times, I guess. After all, HRP and Polymer were there to get Duke 3D as pushed to the limits as it can be to get it competitive with the rest of the FPS gaming world, yet TCs like this still fall short.


...There's really nothing better than getting to see a cool TC like this wind up being dismissed on such retarded grounds.
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User is offline   NerdZilla 

#108

View PostDeeperThought, on Jan 4 2010, 03:18 PM, said:

Mentioning your own mod is ok if what you have to say about it is relevant to AMC TC. But then answering questions about your mod in THIS thread (as opposed to directing people to your mod's thread) and then posting your own movies and screenshots here crosses the line into Kanye West territory.


Nooo.. Kanye West would show up on your mod page and say. "But DTA is the gratest mod of all time." When we all know you deserve that reword. I'm still new to the forums and how things go. I did'nt even think to post up my work on my mod in it's own forum.

Sorry about that, I'm still learning.
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User is offline   Mikko 

  • Honored Donor

#109

A trailer for my brilliant AMC TC map: http://www.youtube.c...h?v=C4n3Ya1n8pY
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User is online   Danukem 

  • Duke Plus Developer

#110

View PostMikko_Sandt, on Jan 16 2010, 10:43 AM, said:

A trailer for my brilliant AMC TC map: http://www.youtube.c...h?v=C4n3Ya1n8pY


Looks great, can't wait to play that TC. That was the first time I saw the mech HUD. By the way, why does the snow at the beginning and end of the video look better than the snow in game?
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User is offline   Mikko 

  • Honored Donor

#111

View PostDeeperThought, on Jan 16 2010, 11:06 PM, said:

By the way, why does the snow at the beginning and end of the video look better than the snow in game?


Heh, because it's from ETQW ;)

When I first visualized the trailer in my mind, I knew I wanted something like that to start the video but when the time came, I wasn't sure where to get a clip of snowing against a relatively bright sky, but then I thought of one Lapland map in ETQW.
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User is online   Danukem 

  • Duke Plus Developer

#112

By the way, it also looks like James never updated the snow code from when he got it from DP a long time ago. In your video I can see it falling straight down, but in DP it moves better than that now.
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User is offline   Geoffrey 

#113

Looking at the video again it might be an idea to add more of a difference between indoors and outdoors - kinda like in Serious Sam 2 (though not that drastic). I think it'd greatly benefit the atmosphere of the map. Ofcourse since it's all classic Duke you can't have a subtle snowy fade on the corners of the screen, but maybe with pal tricks or smoke sprites you can turn the outside areas a bit more in a blizzard? http://www.youtube.c...h?v=9YzygHRvwEI
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#114

Ive never played MGS4 because I don't have a PS3, I didn't relies you go back to Shadow Moses, looks great and LOL at Snake's landing after getting out of the heli.
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User is offline   Geoffrey 

#115

Sorry for the spoiler ;)

EDIT: actually that's like the best moment in a game ever so I'm surprised you haven't seen it yet

This post has been edited by Geoffrey: 17 January 2010 - 05:57 AM

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User is offline   Sebastian 

#116

Hah, I'm currently playing MGS4 and I just got to Shadow Moses today actually.
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User is offline   Mikko 

  • Honored Donor

#117

View PostGeoffrey, on Jan 17 2010, 12:46 PM, said:

Looking at the video again it might be an idea to add more of a difference between indoors and outdoors - kinda like in Serious Sam 2 (though not that drastic). I think it'd greatly benefit the atmosphere of the map. Ofcourse since it's all classic Duke you can't have a subtle snowy fade on the corners of the screen, but maybe with pal tricks or smoke sprites you can turn the outside areas a bit more in a blizzard? http://www.youtube.c...h?v=9YzygHRvwEI


That's a good idea, and I'll take a look at it, but I'm a bit skeptical about being able to pull off something like that in Duke3D.
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User is offline   Jblade 

#118

Time to raise this topic from the grave!



An AMC TC weapons trailer, it doesn't even show a tenth of the weapons available in the mod though. Excluding upgrades and alternate ammo-types there's at least 120 weapons in the game - each character has a full set of weapons (The main characters have unique ones and the 'minor' characters have a few unique and some shared) as well as the temp weapon system where a array of guns can be used in slot 0. The video explains this a bit more.
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User is offline   Micky C 

  • Honored Donor

#119

Sorry, I was paying more attention to the levels (which look big, detailed and atmospheric from what I saw) but the weapons aren't bad either. Looks like a release is around the corner? ;)
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User is offline   Mblackwell 

  • Evil Overlord

#120

Every once in awhile (I believe I saw it 3 times) the view tilts 90 degrees. Just curious why this is the case. Looked a bit odd. The rest looked pretty cool though.
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