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AMC TC  "Updated, new video showing off some weapons"

User is offline   Geoffrey 

#61

when it's done lol
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#62

You'll better complete it ASAP, or I'll make you a deal you cannot refuse.
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User is offline   Sangman 

#63

A deal we cannot refuse is usually a good thing, otherwise we'd be able to refuse it. Release now postponed to next year! What's the offer?
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User is offline   Sebastian 

#64

Ever had a gun pointed at you, Sang?
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#65

Sang I foresee you will sleep with the fishes.
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User is offline   Sangman 

#66

You're gonna point a squirt gun at me?
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User is offline   Geoffrey 

#67

I've been doing some weapon work for my character today, I redid the devastator as well as the railgun. The source image I used for the railgun is this weapon from red faction 2.

Posted Image

Posted Image

I'm pretty happy with it!
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#68

That's an awesome sprite! lol That's as good as City Crackdown's
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#69

HOT weapon! HOT looking map too!
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User is offline   Jimmy 

  • Let's go Brandon!

#70

Nice. I always thought that the Red Faction weapons would fit well in Duke.
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User is offline   Geoffrey 

#71

Thanks you all! Originally I wanted the final frame of that gif as the weapon's firing animation, but that looks a bit dull now so I'll have to create some extra muzzle flashes next week (and have the weapon animate between lit and non-lit in its normal state). The screenshot is from my SP map btw, which'll be the first playable map of the mod. Which is why I'm not posting much shots at the moment :)
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User is offline   Geoffrey 

#72

Urgh - I've been working all day on this machinegun replacement for my character. My main source image is [this], and [this] for the hand.

Posted Image

I didn't like the way it turned out though - it was too small and just didn't match the other weapons I had so I frankensteined it, pasting stuff from other guns on it (including the red faction rocket launcher):

Posted Image

In the end it looks nice enough so I'll keep it :lol:
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#73

Looks nice =D Reminds me on the Batttle Rifle of Halo 2 and 3 :lol:
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#74

Nice AMC logo :lol:
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User is offline   Jimmy 

  • Let's go Brandon!

#75

Looks like a cool Pulse Rifle.
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User is offline   Geoffrey 

#76

Thanks!

View PostWilliam Gee, on Dec 23 2009, 11:46 AM, said:

Nice AMC logo :lol:


There was some stuff written on the side of the RF rocket launcher so I thought I'd replace it :lol: You can see it on this doom conversion of the weapon: http://nl.tinypic.co...?pic=oa9gmu&s=4

This post has been edited by Geoffrey: 24 December 2009 - 01:03 AM

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User is offline   Geoffrey 

#77

UNAUTHORIZED BETA GAMEPLAY

http://www.youtube.c...h?v=Cmfxd3EPqkY

Actually no, from amc:

Quote

I made this to show some stuff to meth but it came out looking like, as james put it, an E3 rip, so here's a really bad trailer.
More information in the video description :lol:
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#78

Cool, I herd some PS1 DN music. I like that.
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User is offline   MetHy 

#79

View PostGeoffrey, on Dec 24 2009, 03:01 PM, said:

I made this to show some stuff to meth


I am flattered.

It looks great overall, and fun. Just too bad your bullet time looks nothing like bullet time.
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User is offline   Jblade 

#80

slo-mo looks nothing like....slo-mo? It's not really bullet-time in anycase though, the game just slows down when you gib something. It serves no gameplay function.
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User is offline   MetHy 

#81

Yeah it doesn't look like slow mo to me.

First the black bars, at first I thought it was actually a cutscene.

Then, sound and music are exactly in the same tone so it feels like we're still in normal time.

Add to this the fact that the transition is very quick and without any kind of effect..

The first time I saw this I didn't even realize it made the game slower to be honest. I just thought it was some kind of cutscene in which the character was trying to show off by finishing them a couple of bullets at a time.

edit :

Quote

It serves no gameplay function.


What's the point then? What about making it so that it's easier to perform headshots during slow-mo or something ? The idea has been used a lot already but it's always fun to play.

This post has been edited by MetHy: 24 December 2009 - 06:35 AM

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User is offline   Jblade 

#82

Quote

Then, sound and music are exactly in the same tone so it feels like we're still in normal time.

Sounds do play slower - ones already playing can't slow down but I can't do anything about that (same goes for music) Watch one of the videos I've posted since the quality is very low on that video.

Quote

What's the point then? What about making it so that it's easier to perform headshots during slow-mo or something ? The idea has been used a lot already but it's always fun to play.

I think it looks cool, that's all the reason I need. I'm not a 'if it has no gameplay function it shouldn't be here' person though. I love useless shit in games.
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User is offline   Geoffrey 

#83

Yeah - it's definitely the video quality: the screen gets a darker tone, and the game and all of the sound slow down for a short amount of time. It's really cool actually - too bad the video shows it so poorly.
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#84

The level design and weapons are brilliant! (y) Great stuff!
I was really surprised when you walked outside and there was a big contrast, that was really cool. I was like WOW!
As for the slow downs, for me it looks like a really fun addition.
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User is offline   Jimmy 

  • Let's go Brandon!

#85

Man, I hate replying with just praise, but every time I see this mod I shit my pants. You guys are doing some cool shit.
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User is online   quakis 

#86

I still envy Geoffrey's 8 bit work when I see it. Even more so, with those animations.
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User is offline   NerdZilla 

#87

i like the work being done here. it's awesome.
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User is offline   Geoffrey 

#88

Glad to see it went over well, and thanks for the comments :lol: Just to let you all know that even though we've been posting alot of deathmatch and invasion media the best aspect of this mod really is the single player campaign - which we're all doing our best work for.
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User is offline   Mark 

#89

View PostCaptain Awesome, on Dec 24 2009, 04:12 PM, said:

Man, I hate replying with just praise, but every time I see this mod I shit my pants.


Proof that there are still Xmas miracles in our world. :lol: :lol:
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User is offline   NerdZilla 

#90

View PostGeoffrey, on Dec 25 2009, 04:55 AM, said:

Glad to see it went over well, and thanks for the comments :lol: Just to let you all know that even though we've been posting alot of deathmatch and invasion media the best aspect of this mod really is the single player campaign - which we're all doing our best work for.



im trying to do the same with my mod. i mite just find a way to mix it into another mod? it's really just one huge world map with smaller detailed maps mixed into it. and thanks to DP+ im figgering out how thay did the doors in there world map.

basicly in mine its: alians distroyed your ride. you start off in a 3 minute free fall with 100s of enemys to shot on your way down. and i timed the fall to work with a midi's song. when the songs about to ends you fall passed an open door into the base and land in water. then, start the game.

i hope to make something like this soon for a world map. and if i can, it'll be where the whole game starts from.

http://www.youtube.com/watch?v=-d2-PtK4F6Y...feature=related
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