AMC TC "Updated, new video showing off some weapons"
#31 Posted 11 October 2009 - 02:24 PM
That's Highwire playing as a.. medieval magic-dude (I can't remember whose character that is, sorry!) and me as Geoffrey's character.
Playing as my own character on one of the many Invasion maps during the last wave before the big boss battle! The environment change depending on which wave you're on, starting as a tropical setting, gradually becoming darker and darker.
#32 Posted 12 October 2009 - 09:37 AM
In this shot you can see James have picked up a trashcan and is tossing it at enemies.
Try and ignore the fact that the muzzleflash is behind the bayonette in this one.
#33 Posted 12 October 2009 - 09:58 AM
#34 Posted 12 October 2009 - 10:06 AM
So I guess the trails of little sprites in the air show where each character is aiming? I'm sure that's useful in multiplayer, but it looks messy in screen shots.
#35 Posted 12 October 2009 - 11:13 AM
Gambini, on Oct 12 2009, 10:58 AM, said:
True, but it's for everyone!
DeeperThought, on Oct 12 2009, 11:06 AM, said:
So I guess the trails of little sprites in the air show where each character is aiming? I'm sure that's useful in multiplayer, but it looks messy in screen shots.
The trails of sprites are from the enemies laser rifles. It does look messy in screenshots, it's just one of those things that look better when in motion I suppose!
#38 Posted 12 October 2009 - 04:00 PM
#39 Posted 13 October 2009 - 07:11 AM
#40 Posted 24 October 2009 - 05:07 PM
The foreground is a bit messy but obviously the screen is taken from a backdrop setting.
This post has been edited by HighWire: 24 October 2009 - 05:10 PM
#41 Posted 24 October 2009 - 05:14 PM
#42 Posted 24 October 2009 - 05:25 PM
#43 Posted 24 October 2009 - 05:44 PM
This post has been edited by Mikko_Sandt: 24 October 2009 - 05:45 PM
#45 Posted 08 November 2009 - 03:07 PM
It's basically finished as it is, I just gotta adjust the art for it a little bit, but you get the idea!
This post has been edited by Rusty Nails: 08 November 2009 - 03:08 PM
#46 Posted 08 November 2009 - 08:59 PM
#47 Posted 09 November 2009 - 08:55 AM
William Gee, on Nov 8 2009, 08:59 PM, said:
Explosions taken from Blood, i guess.
#48 Posted 09 November 2009 - 08:59 AM
zykov eddy, on Nov 10 2009, 05:55 AM, said:
I thought it was a rather "KISS" looking type HUD myself.
#49 Posted 09 November 2009 - 09:56 AM
zykov eddy, on Nov 9 2009, 05:55 PM, said:
Just FYI, there are several HUDs in the game (a different one for every character).
I still don't see the problem with Rusty's HUD though. :/
#50 Posted 09 November 2009 - 10:07 AM
#51 Posted 09 November 2009 - 10:27 AM
#52 Posted 09 November 2009 - 11:00 AM
#53 Posted 09 November 2009 - 11:22 AM
Quote
Good point, though I probably wouldn't have noticed if you hadn't pointed it out.
This post has been edited by Rusty Nails: 09 November 2009 - 11:24 AM
#54 Posted 14 November 2009 - 06:35 PM
Right click to download.
I'll replace this one with a YouTube mirror... but not today. Too much work on Duke today, so sleepy..
edit: Two bucks to whoever gets the movie reference, room before last in the video!
This post has been edited by Rusty Nails: 14 November 2009 - 06:39 PM
#55 Posted 14 November 2009 - 07:22 PM
looking like a very cool map with plenty to do and explode
#56 Posted 15 November 2009 - 06:21 AM
That track barely made it into the trailer either! I was going for either a Goblin track or Ennio Morricone (if you haven't heard these fellas work then you owe it to yourself!) but I was listening to some Cohen while going through the footage and realized the barren desert and desolate feeling set by this evocative tune fits my character's journey way better than I could've imagined!
#57 Posted 15 November 2009 - 06:27 AM
BTW, the answer "When it's ready" is NOT allowed.