What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#1953 Posted 08 February 2011 - 11:28 AM
Maybe when I get a little more done I'll do some closed alpha-testing as I could always use some extra eyes and suggestions.
#1954 Posted 08 February 2011 - 07:54 PM
#1955 Posted 09 February 2011 - 12:04 AM
#1958 Posted 10 February 2011 - 06:25 AM
Works a bit like a traffic light.
Accept let say the way one is open and way two is blocked.
You press a button and way one blocks and way two opens.
But are not doors.
Are sprites.
theres energy blocking the way.
When you press the switch.
The energy tube appears and a sec after energy blocker vanish.
The way that blocks from opening the other way does the opposite.
This post has been edited by Zaxtor: 10 February 2011 - 06:27 AM
#1964 Posted 11 February 2011 - 08:52 AM
#1966 Posted 11 February 2011 - 11:05 AM
#1967 Posted 11 February 2011 - 01:10 PM
Forge, on Feb 11 2011, 11:05 AM, said:
Original author of this missile is LipSheZ.
The name of the map is RCBP3.
#1968 Posted 11 February 2011 - 02:33 PM
zykov eddy, on Feb 11 2011, 10:10 PM, said:
Maybe I'm temporary blind, but where can it be downloaded?
#1969 Posted 11 February 2011 - 04:33 PM
Jhect, on Feb 11 2011, 11:32 PM, said:
this
It's a bit buggy. The muzzleflash sprite (which includes part of the RPG launcher sprite0 is in the wrong spot) and I don't even need to mention how much more exacerbated the rocket problem is (it's so big that it's way more noticable that the rocket doesn't actually come out of the RPG launcher, and in fact seems to be coming from the player's head. Thus the camera cuts the rocket in half for the first few instants after firing. Not so bad with the regular HRP but is now.)
This post has been edited by Micky C: 11 February 2011 - 10:25 PM
#1970 Posted 11 February 2011 - 06:17 PM
LeoD, on Feb 11 2011, 04:33 PM, said:
It's actually RCBP2
Russian Community Build Project 2
#1971 Posted 11 February 2011 - 07:07 PM
zykov eddy, on Feb 12 2011, 12:10 AM, said:
LOL, you've like blabbed RCBP3 out... I remember a controllable missile in RCBP2, in which I didn't take part though.
#1972 Posted 11 February 2011 - 07:20 PM
DeeperThought, on Feb 11 2011, 08:52 AM, said:
On that note, I look forward to seeing him throw another tantrum when he reads this post (as well as Micky C's).
#1974 Posted 12 February 2011 - 01:49 AM
Whit these Cons and this GRP you can play DUKE IN LOS ANGELES, DUKE IN 25TH CENTURY, CHIMERA and BURNT.
The CONS are based on a vanilla duke3d version for not causing errors. And because the custom ART file is from vanilla too, you will often see the infamous "no art placed glitch" (especially in CHIMERA, where the sky and some doors have this problem) all the episodes still playable and you will able to finish them. If anyone wants to help on the custom ART is welcome.
Download: http://www.mediafire...xje7rg6e9kjq0am
First of all extract TCCUSER.CON and TCC.GRP in your eduke32 folder, then follow the foolproof instructions under here.
TCC DUKEPLUS (DUKEPLUS CONS)
1)Make a copy of your Dukeplus folder and rename it DukeplusTCC
2)Place the EDUKE.CON in \DukePlusTCC folder
3)Place the DUKEPLUS.CON in \DukePlusTCC\dpcons
4)Place the dukeplusTCC.bat in your eduke32 folder and run it.
TCC ATTRITION (ATTRITION CONS)
1)Make a copy of your attrition folder and rename it attritionTCC
2)Place the EDUKE.CON in \attritionTCC folder
3)Place the ATTDEFS.CON in \attritionTCC\attcons
4)Place the attritionTCC in your eduke32 folder and run it.
Maybe I'll try to make DP/ATT compatible total convertions whit custom enemies like THE GATE or CRITICAL MASS.
#1975 Posted 12 February 2011 - 02:52 AM
Scott_AW, on Feb 11 2011, 05:37 PM, said:
Ya but that's not the case. The case is that DT is just joking because he knows that this is old stuff The reason i made this video is that my dad liked the fact that you can run faster than the rocket that you shoot yourself. I agreed and i thought about making a video about it. Yea i just saw that the muzzleflash is off. The rocket needs a new offset. But i'm not gonna work on that now. It is a minor effect that doesn't really matter in my mod right now.
So i agree with micky, a useful help there buddy.
As always DT and emerica post useless stuff xD don't make it a habit guys
This post has been edited by Jhect: 12 February 2011 - 02:54 AM
#1976 Posted 12 February 2011 - 07:35 AM
#1977 Posted 12 February 2011 - 11:18 AM
Jhect, on Feb 12 2011, 05:52 AM, said:
I am just running WGRealms 2 through the mill. Any ideas how many features are built-in, in this one TC? But "Beati pauperes spiritu ... ", you are destined to the heavens of gaming.
And I suggest a full download ban for Jhect, he shall ain't not git anidin' frum 'ere
Yep, that's what I'm doing, running stuff through the mill to match my EditArt.
added
@ Jhect, I corrected my errors, I think - you may want to reconsider to agree with the above. I was coding all night, and my English sucks even when I'm wide awake.
This post has been edited by Hank: 12 February 2011 - 06:53 PM
#1978 Posted 12 February 2011 - 12:12 PM
Hank, on Feb 12 2011, 08:18 PM, said:
And I suggest a full download ban for Jhect, he shall ain't not get anidin'
Yep, that's what I'm doing, running stuff through the mill to for my EditArt.
I agree with this person.