What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#1321 Posted 11 June 2010 - 11:13 AM
I love it. Is the monster is leaning in the first shot because he's running and turning at the same time?
#1322 Posted 11 June 2010 - 11:27 AM
Rusty Nails, on Jun 11 2010, 12:13 PM, said:
I love it. Is the monster is leaning in the first shot because he's running and turning at the same time? http://forums2.duke4...tyle_emoticons/default/ohmy.gif
yeah, i want to make a realistic enemy, with realistic animations... he is a mix between a predator and wolverin
#1324 Posted 11 June 2010 - 11:46 AM
#1326 Posted 11 June 2010 - 08:09 PM
Quick look at the Parabomber in Duke Nukem Red Alert.
http://www.youtube.c...h?v=TqzamdToVlI
I am on the lookout for a Tupolev Tu-16 or similar to replace the modal of the aircraft currently being used.
#1327 Posted 12 June 2010 - 02:38 AM
This post has been edited by Tea Monster: 12 June 2010 - 02:46 AM
#1328 Posted 12 June 2010 - 09:22 AM
Muelsa, on Jun 11 2010, 02:09 PM, said:
Awesome!!!!! It´s seems like a really hard enemy
#1329 Posted 13 June 2010 - 11:12 AM
Lord Misfit, on Jun 11 2010, 11:46 AM, said:
is a kind of new elite trooper, he can shoot plasma ball with his shoulder cannon, and have a optical camouflage, but it will not fly, and no teleportation. By cons it will be quite fast and agile, especially with its claws.
I still have a lot of work, is not a final version !
A video presentation of the model : http://www.youtube.c...h?v=a7iRGWZGlpY
This post has been edited by Muelsa: 13 June 2010 - 01:34 PM
#1330 Posted 13 June 2010 - 12:44 PM
If someone is interested, here screenshots from my new map
#1331 Posted 13 June 2010 - 02:15 PM
Muelsa, on Jun 13 2010, 12:12 PM, said:
I still have a lot of work, is not a final version !
A video presentation of the model : http://www.youtube.c...h?v=a7iRGWZGlpY
It looks amazing. How do you plan on releasing this? Is it going to be a standalone mod, or what?
#1333 Posted 14 June 2010 - 02:56 AM
DeeperThought, on Jun 13 2010, 02:15 PM, said:
thanks, i release this as an add-on for the game and it can be used by the community for mods or other.
#1334 Posted 14 June 2010 - 05:21 AM
Muelsa, on Jun 13 2010, 12:12 PM, said:
I still have a lot of work, is not a final version !
A video presentation of the model : http://www.youtube.c...h?v=a7iRGWZGlpY
Fuckin' great, hope you will make code for this soon.
@Mister Sinister, nice screens
#1335 Posted 17 June 2010 - 07:01 PM
Mister Sinister, on Jun 13 2010, 11:44 PM, said:
If someone is interested, here screenshots from my new map
This looks good. Atleast someone is using the REAL duke graphics todays!
I just wonder that helicopter-place.. It looks pretty small for a helicopter? :-)
This post has been edited by pmw: 17 June 2010 - 07:02 PM
#1336 Posted 19 June 2010 - 01:09 AM
Edit: I'm thinking of turning that white light into a nice pale blue moonlight.
This post has been edited by Micky C: 19 June 2010 - 01:09 AM
#1337 Posted 19 June 2010 - 03:12 AM
Micky C, on Jun 19 2010, 08:09 PM, said:
Edit: I'm thinking of turning that white light into a nice pale blue moonlight.
Ohh that looks cool
#1338 Posted 19 June 2010 - 04:30 AM
Micky C, on Jun 19 2010, 02:09 AM, said:
Edit: I'm thinking of turning that white light into a nice pale blue moonlight.
http://i734.photobuc...mic01/mymap.png
Looks sexy with polymer.
This post has been edited by zykov eddy: 19 June 2010 - 04:31 AM
#1339 Posted 19 June 2010 - 04:36 AM
That's looking good and yeah, I think adding a little blue tint to the lights would work nicely I think, I personally try to avoid pure white light anyway.
#1340 Posted 19 June 2010 - 07:48 PM
I have my settings on low so it will look better with high settings.
And here is a shot of the troopers with high settings
#1342 Posted 20 June 2010 - 04:42 PM
Micky C, on Jun 19 2010, 07:39 PM, said:
Edit: I'm thinking of turning that white light into a nice pale blue moonlight.
http://i734.photobuc...mic01/mymap.png
Oh I think you should keep it white. That looks fantastic... There's something very eery looking about the area - you've got a fantastic contrast between the brighter lit areas and the stark darkness of the shadows. I'm not entirely sure a blue coloured light would work so well. But maybe just give it a test and see?
This post has been edited by Sobek: 20 June 2010 - 09:52 PM
#1343 Posted 20 June 2010 - 04:57 PM
This post has been edited by Marked: 20 June 2010 - 04:57 PM
#1344 Posted 20 June 2010 - 06:41 PM
But way to solve it is faster PC.
E5L6 in my (old) mod lag a lot its exterior but with new comp. That lag doesn't exist anymore.
PS
Those pics are soo real life like and awsome.
This post has been edited by Zaxtor: 20 June 2010 - 06:42 PM
#1345 Posted 20 June 2010 - 09:18 PM
Sobek, on Jun 21 2010, 08:42 AM, said:
Yeah I think it looks excellent as is, the minigun is sexy too. ^^
#1346 Posted 20 June 2010 - 10:58 PM
Zaxtor, on Jun 20 2010, 06:41 PM, said:
But way to solve it is faster PC.
E5L6 in my (old) mod lag a lot its exterior but with new comp. That lag doesn't exist anymore.
PS
Those pics are soo real life like and awsome.
Do you mean mine?
#1348 Posted 21 June 2010 - 12:18 PM
pmw, on Jun 18 2010, 06:01 AM, said:
Good point, it'd require a hell of a pilot with a tiny choppa to land there
But the screenshots look pretty amazing; love the classic touch!
#1349 Posted 22 June 2010 - 03:31 AM
Micky C, on Jun 19 2010, 06:39 PM, said:
Edit: I'm thinking of turning that white light into a nice pale blue moonlight.
http://i734.photobuc...mic01/mymap.png
http://www.youtube.com/watch?v=oYHYJ21aZek...e=youtube_gdata
Here's a short video I made using the new moonlight coloured spotlights. Don't worry it's just random fighting on god mode so it doesn't really spoil the gameplay (I hope...). The annoying thing is that even on minimum fog settings, all the dynamic lighting is still overridden from a short distance from Duke so you can't see the shadows up close. Although I suppose I could give the area a dark shade...
read the video description for more details