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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Muelsa 

  • Bad Mother Fucker

#1351

Other video of the new monster :)

http://www.youtube.c...h?v=5VkgwFK0USo
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User is offline   Spiker 

#1352

View PostMuelsa, on Jun 28 2010, 10:48 AM, said:

Other video of the new monster :D

http://www.youtube.c...h?v=5VkgwFK0USo


:) :) :D
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User is offline   Stabs 

#1353

Fricken too Cool :)

He is gunna tear you a new one :)
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User is offline   Muelsa 

  • Bad Mother Fucker

#1354

I wish use a normal map, but it is not yet well rendered by the engine :) they are some cliping
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User is offline   Sebastian 

#1355

Looks nice! The running animation looks weird but it might look better in motion. I'd consider tilting his head up though as he's staring straight into the ground there.
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User is offline   Plagman 

  • Former VP of Media Operations

#1356

View PostMuelsa, on Jun 28 2010, 03:15 AM, said:

I wish use a normal map, but it is not yet well rendered by the engine :) they are some cliping


What are you referring to exactly? Do you have any shots? The only case where normal maps are not intended to function properly right now is when the model has UV map seams. You need to duplicate the vertices in that case.
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User is offline   Muelsa 

  • Bad Mother Fucker

#1357

View PostPlagman, on Jun 28 2010, 07:06 AM, said:

What are you referring to exactly? Do you have any shots? The only case where normal maps are not intended to function properly right now is when the model has UV map seams. You need to duplicate the vertices in that case.


you can see here http://www.youtube.c...h?v=GWcwS1uUtmE
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User is offline   Plagman 

  • Former VP of Media Operations

#1358

Yeah, I think these look like they could be caused by UV seams. Can you try removing these all from the model and see if that fixes it?
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User is offline   Muelsa 

  • Bad Mother Fucker

#1359

View PostPlagman, on Jun 28 2010, 10:59 AM, said:

Yeah, I think these look like they could be caused by UV seams. Can you try removing these all from the model and see if that fixes it?


yes the problem came from there :)
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User is offline   TURBOKID 

#1360

Nice animation there Muelsa. Very cool indeed :)

Update on my texture pack. Had some spare time the past few days.
So those who are interested, here
Posted Image
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User is offline   zykov eddy 

#1361

Nice hud
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User is offline   t800 

#1362

View PostMuelsa, on Jun 28 2010, 10:48 AM, said:

Other video of the new monster :)


It looks terrific. But please, make it playable in old maps too by replacing Assault Captain or any other enemy so we dont have to wait for new maps designed for it.

This post has been edited by t800: 29 June 2010 - 04:20 AM

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User is offline   Muelsa 

  • Bad Mother Fucker

#1363

View Postt800, on Jun 29 2010, 04:12 AM, said:

It looks terrific. But please, make it playable in old maps too by replacing Assault Captain or any other enemy so we dont have to wait for new maps designed for it.


Dont worry, i make it playable everywhere, and it not replacing actuals enemy, he is added
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User is offline   t800 

#1364

View PostMuelsa, on Jun 29 2010, 03:38 PM, said:

Dont worry, i make it playable everywhere, and it not replacing actuals enemy, he is added

Sorry, but I dont understand you. If you want to make it playable in old maps, you have to replace some older original type of enemy with it.
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User is offline   Mblackwell 

  • Evil Overlord

#1365

Except he could have a modified con to make it be spawned randomly in maps.

This post has been edited by Mblackwell: 29 June 2010 - 06:15 AM

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User is offline   t800 

#1366

View PostMblackwell, on Jun 29 2010, 04:14 PM, said:

Except he could have a modified con to make it be spawned randomly in maps.

Do you really think this is a good idea? It would be easier and more practical to just replace old enemy with new one. And randomly spawned enemies can cause a lot of strange and hilarious situations.

This post has been edited by t800: 29 June 2010 - 06:20 AM

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User is offline   Mblackwell 

  • Evil Overlord

#1367

Not really, if he spawns them next to old enemies, or cactors an enemy in the current map into the new one.
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User is offline   t800 

#1368

View PostMuelsa, on Jun 29 2010, 03:38 PM, said:

Dont worry, i make it playable everywhere, and it not replacing actuals enemy, he is added


Why dont you make independent topic about it?
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User is offline   Sebastian 

#1369

Because then people would constantly nag about his progress.
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User is offline   Muelsa 

  • Bad Mother Fucker

#1370

View Postt800, on Jun 29 2010, 06:16 AM, said:

Do you really think this is a good idea? It would be easier and more practical to just replace old enemy with new one. And randomly spawned enemies can cause a lot of strange and hilarious situations.


I cant just replace old enemy because the gameplay is totaly different than the old enemy and I dont want to change the original content

This post has been edited by Muelsa: 29 June 2010 - 12:29 PM

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User is offline   Micky C 

  • Honored Donor

#1371

omg how did I not see all the cool new stuff in this thread until now? :)

I'm postponing the release of my map for a bit due to a few bugs and optimizations to alien placements, but in the meantime I'm working on this small, relatively simple project to bring a duke nukem forever gag (a duke maze) to reality. The geometry is about 30% complete so far, and I've been working on it for about 2 hours. It gets easier and faster the more I do though.

Posted Image


edit: in a dramatic and ironic turn of events, the above maze map was accidentally deleted and my other map with the trees and polymer lights has been finished, polished, and optimized. There's nothing stopping me from publishing it right now, but I'd want to do a few playthroughs on each difficulty setting just to be on the safe side. Once again, if anyone's willing to playtest, please send me a pm (no one was interested last time but I'm an optimist :) )

This post has been edited by Micky C: 04 July 2010 - 05:41 AM

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User is offline   Gambini 

#1372

View PostDISRUPTOR, on Jun 28 2010, 06:59 PM, said:

Update on my texture pack. Had some spare time the past few days.
So those who are interested, here
http://i50.tinypic.com/o70g39.jpg


Is that for a personal project?

The Octabrain´s skin would fit like a glove in the new polymer HRP for the pal 17 Octabrains (you know pal 17 octabrains look like that using 8bits art). It would be cool if you send a copy of that to the HRP team.
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User is offline   TURBOKID 

#1373

View PostGambini, on Jul 4 2010, 06:45 AM, said:

Is that for a personal project?

The Octabrain´s skin would fit like a glove in the new polymer HRP for the pal 17 Octabrains (you know pal 17 octabrains look like that using 8bits art). It would be cool if you send a copy of that to the HRP team.


Thanks :) And yup it's just something i do when i am bored.
HRP are welcome to use it if they so wish. I based it a little on the Octabrain figure that was released by resaurus.
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User is offline   Gambini 

#1374

Great then so as soon as you can upload its skin i will redirect it to the HRP thread. :)
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User is offline   TURBOKID 

#1375

View PostGambini, on Jul 8 2010, 03:57 PM, said:

Great then so as soon as you can upload its skin i will redirect it to the HRP thread. :)


Here you go :)

Attached Image: 1820_octabrain.jpg
Attached Image: 1820_octabrain_attack.jpg
Attached Image: 1820_octabrain_dead.png
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User is offline   Micky C 

  • Honored Donor

#1376

This is just to raise awareness that I've released a new polymer exclusive map tucked away in the custom map section where you can read all the details and download the file: http://forums.duke4....?showtopic=2438

This post has been edited by Micky C: 09 July 2010 - 07:08 AM

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User is offline   NightFright 

  • The Truth is in here

#1377

Has been added to HRP SVN build. Thanks for your contribution! ^^
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User is offline   Gambini 

#1378

YEAh forgot to say thanks in this thread.

Thanks Disruptor :)
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User is offline   Sebastian 

#1379

Trying to get a good composition with interesting effects, good looking model, a real muzzleflash coming from the sentry gun + with as few graphical glitches as possible is harder than you think so this'll do for now:

Posted Image

This post has been edited by Rusty Nails: 20 July 2010 - 01:37 PM

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User is offline   Shawneth 

#1380

That is looking awesome so far, I can't wait for my new computer!
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