zykov eddy, on 29 March 2025 - 03:02 AM, said:
This  is  a wonderful idea. I feel like, of all classic Duke 3D TCs, ZC is  the  one that needs to be revisited the most. It could be improved in so  many  ways. The original version feels unfinished, imo. Gameplay wise,  it's  extremely repetitive, and there's a lot of unused content from  what I've  found. It desperately needs variety, maybe one or two new  weapons (that  cost ammo, but do good damage, unlike the pistol), and  one or two new  enemies. Maybe zombies that do a projectile "spit"  attack? Or a faster  zombie variant. Also, from what I've seen in the  test map, this game  could have more levels. I relly enjoy zombies in  games and movies, and  I'd be happy to see ZC being updated.
Sorry for the double post I have a  bit of an  update since your original query I've since taken this  advice to heart  and added a second (quicker) zombie along with a  military trooper that helps to break up  the monotony a bit and keep  things moving from a moment to moment  gameplay perspective. I  considered the spit attack however decided  against it as having just  the projectiles from the military trooper is a  lot to deal with let  alone adding more to watch out for from  enemies. Also added was a third  zombie that shambles toward you before latching onto your face (may end  up being cutting room floor material though - I think the effect looks  cheesy), an automated military sentry turret, a military Humvee and a  military attack Apache chopper to patrol areas but I don't know if any  of those new ones will be making it into the initial release. I agree I  think the game could definitely use more levels however I'm at a bit of a  disadvantage not being very talented in that field, I do have someone  helping to remaster the original levels to include the new additions  however progress has been slow as he has had other matters to attend to.  I was hoping post-release maybe someone would be interested in helping  toss together a simple level pack as another game episode, the levels  are basically corridor shooter design so it shouldn't be too hard but  you could make whatever you wanted to and these are very simple "Wolf3d"  inspired levels and not very complex. I believe I found the  random level generator program originally used in this release and may  be able to chop something together I'll have to take a deeper look this  weekend.
I've also been tweaking the player and enemy health  values as well as the weapon damage and pickup values for a good balance  and total we're up to five weapons completely working in-game now.  Aside from the ones already listed there's another weapon that I am  currently trying to get into the game but think is conflicting with the  way the Chainsaw was coded, I'm still investigating (it works in  cheats). I hope to have a targeted summer release or earlier for all  platforms unless something changes. Like I said I'd love to include more  levels I would just need some help doing so, again if you're at all  interested let me know.