It's just Duke can only fit within a certain cubic space before getting squished, roughly the same idea why in normal gameplay small vents kill non-shrunk Duke except pushback against walls can also do something similar (e.g.. slide doors can be horizontal crushers). In this case it was I have some stairs that go down at varying angles and in some places the sector capacity (because of all the weird angular turns) was just pixel wide enough to squish. And so I rescaled the entire rocket, but that doesn't automatically adjust some of the other calculations like the ones I mentioned (texturing, sloping) and so I had to go back and fix it all up to ratio a second time. Was worth it anyway since now it still feels as cramped and claustrophobic as I wanted and just is more practical to navigate. Typical undershot. Just shouldn't have done things out of order but it is a good example of the stuff that slows mappers down and, while with time you learn to tame then prevent or even subvert a lot of it, there always is the next unexpected turn (in my case, literally).

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