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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is online   ck3D 

#10981

It took some brainstorming in parts but that was worth it and now the fourth map of my project is done, bar gameplay and a detail pass as I go. Have fun decrypting it if you can. (Also broke my personal sector count record)

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User is online   ck3D 

#10982

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User is online   ck3D 

#10983

Started work on new sector miniboss.

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Spoiler

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User is offline   Merlijn 

#10984

Great stuff ck, there's just no stopping you ^_^

I have good news, the Dover map is almost ready (currently being tested)

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User is online   ck3D 

#10985

View PostMerlijn, on 03 February 2026 - 11:00 AM, said:

Great stuff ck, there's just no stopping you ^_^

I have good news, the Dover map is almost ready (currently being tested)

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duke0205.png
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That is so cool, I didn't realize it was this close to release. Please feel free to shoot it my way if you ever need someone else's check, I could use something fresh to play because in fact my sector miniboss has been doing okay at stopping me, I have been on it since my last post and am about 80% done with it but making little sector effector interfaces is so draining for every fraction of sequence to play out just right, and then on top play well. But also full of little lessons, for instance remembering that in most conditions you can trigger tangible explosions using RESPAWN instead of C9 in a sector that already would contain an interfering MASTERSWITCH, by shoving Babe Land cannonballs into things. That is the point we are at, so my brain could use a wee 2.5Dover vacation whether it is this week or if not, then whenever your new work is public. Very much looking forward to it either way!
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