What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#10321 Posted 17 May 2022 - 12:59 PM
So yeah, release what i want so at least i'd be satisfied that i kept my vision.
It's still in testing, so at least a week or two until the (definite) release.
#10323 Posted 21 May 2022 - 12:53 PM
Screenshot #1 is from near the southeast corner of the map and looking northwest. Screenshot #2 is in the northwest corner of the map (just outside the playable area) looking southeast. (The transmission tower in the northwest part of the map is visible in both screenshots (even though it's just a small, thin vertical line of pixels in screenshot #1).
This post has been edited by ToiletDuck64: 21 May 2022 - 12:57 PM
#10324 Posted 29 May 2022 - 05:11 PM
these are really the finishing touches on the WW2 mod, and we are moving into beta testing soon, so i could use a couple of testers
#10325 Posted 02 June 2022 - 04:46 PM
One tester - Ninety-Six - did a fantastic job. Eddy...doesn't test much of it unfortunately, after making some new code which supposed to make a game easier. I know that it was done in good faith, but i'm not really happy about it, so i'm going to release it the way i initially intended.
#10328 Posted 06 June 2022 - 08:57 PM
jimbob, on 06 June 2022 - 04:20 AM, said:
Wow. It's not that I wasn't expecting quality, I was, but this still looks better than I thought it would.
(I hope this doesn't come off as backhanded; I just don't know how to phrase it better)
#10329 Posted 07 June 2022 - 06:47 AM
#10330 Posted 07 June 2022 - 12:13 PM
#10331 Posted 13 June 2022 - 12:27 PM
jimbob, on 06 June 2022 - 04:20 AM, said:
This looks awesome! Really impressed with how you've tackled the expansive outdoor areas, the backgrounds and skybox blend very nicely.
#10332 Posted 13 June 2022 - 12:34 PM
#10333 Posted 13 June 2022 - 12:45 PM
#10335 Posted 17 June 2022 - 02:28 AM
https://flic.kr/p/2nsyFdF
https://flic.kr/p/2nsyykf
https://flic.kr/p/2nsB7ef
https://flic.kr/p/2nsyAXg
https://flic.kr/p/2nsyALz
https://flic.kr/p/2nszMYi
https://flic.kr/p/2nsyAw1
https://flic.kr/p/2nsB6yN
https://flic.kr/p/2nsB6tx
https://flic.kr/p/2nstnMH
https://flic.kr/p/2nsB69Q
https://flic.kr/p/2nsywUE
https://flic.kr/p/2nszMcD
https://flic.kr/p/2nsywBW
https://flic.kr/p/2nstn4P
https://flic.kr/p/2nszLFP
I do have a question and that is that the firstperson sprites do not work with normal, specular or glow maps. Why is that?
This post has been edited by WhiteDove101: 17 June 2022 - 02:38 AM
#10336 Posted 17 June 2022 - 10:19 AM
This post has been edited by WhiteDove101: 17 June 2022 - 10:27 AM
#10337 Posted 17 June 2022 - 06:14 PM
This post has been edited by Ninety-Six: 17 June 2022 - 06:14 PM
#10338 Posted 20 June 2022 - 01:03 PM
For the past few months I've been working on three maps, intended as a mini-episode. Some brief background — in the late 90s (~98, 99) I was contributing maps to a TC called Final Sundown. After that project died, I aimed to repurpose the maps for my own "partial conversion" (a 6 map episode with some new art and weapons) called Departed. I eventually abandoned it, stopped mapping, and life went on for the next 20 years.
Fast forward to a few months ago and I decided it could be fun to try and finish the three most complete maps. I'm a bit rusty in my mapping practice, but I've really had a weirdly satisfying time getting back to it.
I'd like to share one of the three maps here, tentatively called "Bacon Grease". It's intended as the last of the three maps. It's pretty far along and I'd like to get some feedback on it before I commit to finishing the other two (if I even decide to, this stuff is time consuming). You can grab the map here:
https://www.dropbox....EC3-78.map?dl=0
It's a rather conventional city map, but I've tried to put emphasis on the mood and vibe — a grimy dark city at night. There's also a song (produced by my talented cousin) that compliments the mood nicely, if you want to give both a spin at the same time:
https://freezeetch.b...e-professionals
If I'm lucky he'll let me include a BGM version of the track with the final map.
If anyone is so motivated as to test this version, I'd be more than grateful. I'm curious about how it plays, if it's fun, and if it's not too dark. Thanks! You can also find me on the Duke4 Discord in the level-design channel.
#10339 Posted 20 June 2022 - 01:08 PM
#10340 Posted 21 June 2022 - 06:27 AM
asbestos, on 20 June 2022 - 01:03 PM, said:
I decided to bite.
Took me 37 minutes, but I was playing quite slowly and trying to look for secrets. Found all of them, by the way.
Gonna give my thoughts in spoilers, as they do indeed contain spoilers. Anyone looking to try this for themselves best avoid:
This post has been edited by Ninety-Six: 21 June 2022 - 09:31 AM
#10342 Posted 21 June 2022 - 11:26 AM
Ninety-Six, on 21 June 2022 - 06:27 AM, said:
Took me 37 minutes, but I was playing quite slowly and trying to look for secrets. Found all of them, by the way.
Gonna give my thoughts in spoilers, as they do indeed contain spoilers. Anyone looking to try this for themselves best avoid:
Thanks for taking the time to try it out and share your feedback, I really appreciate it. I agree, I think I can still bump up the brightness a bit, and I had a similar feeling regarding the ammo/weapons. Interesting note regarding more light switches, I hadn't considered that. I think I tend to avoid them since they require the room to be lit evenly, which I don't find so appealing. But I'm glad to have your perspective. Also glad you found all the secrets, a few of them I put some work into and was pretty happy with, but of course it's not guaranteed someone will find them. Thanks!
#10343 Posted 21 June 2022 - 12:04 PM
asbestos, on 20 June 2022 - 01:08 PM, said:
I spedn a half of hour for play through, but it a half an hour of pure pleasure.
Map have good design and interesting gameplay.
Cant wait to play other maps.
Thanks!
#10344 Posted 21 June 2022 - 12:05 PM
dandouglas, on 21 June 2022 - 08:12 AM, said:
Looking good! Although I assume you will remove the watermark from the building facades (4th shot) or is that an intentional joke?
#10345 Posted 21 June 2022 - 12:58 PM
max_nukem, on 21 June 2022 - 12:04 PM, said:
Map have good design and interesting gameplay.
Cant wait to play other maps.
Thanks!
Great to hear, thank you!
#10346 Posted 21 June 2022 - 10:24 PM
MC84, on 21 June 2022 - 12:05 PM, said:
Cheers! Yep, I've got hundreds of textures to clean up at some point, my to-do list is huge!
#10347 Posted 23 June 2022 - 07:10 AM
dandouglas, on 21 June 2022 - 10:24 PM, said:
Need any help with that texture clean up? I wouldn't mind assisting.
#10348 Posted 23 June 2022 - 08:42 AM
This post has been edited by ck3D: 23 June 2022 - 08:43 AM
#10349 Posted 23 June 2022 - 11:44 AM
quakis, on 23 June 2022 - 07:10 AM, said:
Thanks so much for the offer! I'll see how I'm doing further down the line... I think it's going to be literally years before I'm at the cleanup stage