Got to map a bit this weekend. Current level is just reaching the 500 sector mark, I'd say it's safe to assume a quarter of it is complete. I rarely get to map these days because of my own savant mix of work and summer but somehow manage to get quite a lot done on the few occasions I get.
Here are some more low-visibility in-editor shots,
I designed this city block and brought that area a little closer to completion, still lacking all the detail:
Also spent some time doodling little tight alleys, ideally I'd like this map to have tons of transitions and alternate routes from building to building via lateral connections, this is just a start but I've made some little balconies, also buildings on the first shot are brand new and still need work:
And because you guys liked the triangular building, here's a less beta version of it complete with illumination and some perspective for general scale:
Sanek, on 31 July 2020 - 01:24 PM, said:
Allright, I uinderstand. I guess it's going to be like one of these old Roch maps, when you can see part of the previous levels, isn't it?
Treating the episode's making as the experiment/challenge of sorts is the interesting one. Yes, I can see that you think differently about layout, ammo, weapons, enemies and stuff and you also can have a bigger storyline than a single user maps' usually allows.
Yeah, that's kind of it except on (what feels like) an even larger scale. The downside is feeling like you pretty much keep sitting on Roch maps, but (hopefully) good things require time.
Sanek, on 31 July 2020 - 01:24 PM, said:
It looks like a city episode to me. Every map of yours looks different enough yet it still have your style, so I wonder what it's going to be.
And speaking of comfort zones...we all remeber that you made a map called Dark Side of the Moon, and you NEVER made another space-themed map EVER AGAIN.
![:)](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
I don't intend it to be just city maps at all. I think I'm getting those out of the way because I want to keep the most exotic and fun experimentation for last. You'll see (and I'll see too, depending on what I actually end up materializing - so far the scope is still evolving as I'm going, and I don't want to flaunt what might amount to just be delusions of grandeur).
Dark Side Of The Moon was so bad! I had no idea what a true space map even was. Now, on the other hand...