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What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#8671 Posted 24 January 2019 - 01:53 PM
JK. Sanek, PM me the actual problem you have and I will glance at it. But only if you stop posting about this situation publicly, and only with the expectation that I will be giving this about 2-3 hours work max lol.
#8672 Posted 24 January 2019 - 02:08 PM
#8673 Posted 25 January 2019 - 10:58 AM
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
#8674 Posted 25 January 2019 - 04:49 PM
Katrix Kytarix, on 25 January 2019 - 10:58 AM, said:
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Sweet. That always was one of my favorites. I'm looking forward to it.
#8675 Posted 29 January 2019 - 07:47 PM
![Attached Image: capt0149.png](https://forums.duke4.net/uploads/monthly_01_2019/post-795-0-11780400-1548819835_thumb.png)
![Attached Image: capt0150.png](https://forums.duke4.net/uploads/monthly_01_2019/post-795-0-94118500-1548819766_thumb.png)
Also taking suggestions for good Imgur alternatives as they've seemingly gone the way of every other image host, that or my ISP is being screwy again.
#8676 Posted 30 January 2019 - 01:03 AM
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
This post has been edited by Katrix Kytarix: 30 January 2019 - 01:05 AM
#8678 Posted 30 January 2019 - 06:02 AM
High Treason, on 29 January 2019 - 07:47 PM, said:
![Attachment](https://forums.duke4.net/public/style_images/cgs/attachicon.gif)
![Attachment](https://forums.duke4.net/public/style_images/cgs/attachicon.gif)
Also taking suggestions for good Imgur alternatives as they've seemingly gone the way of every other image host, that or my ISP is being screwy again.
This is just sublime. I love it.
#8679 Posted 30 January 2019 - 06:28 PM
removing static. hissing etc.
I used adobe audition (to remove hissing, static etc)
and use goldwave to "enhance sounds"
#8680 Posted 30 January 2019 - 06:50 PM
#8681 Posted 30 January 2019 - 07:12 PM
This post has been edited by MusicallyInspired: 30 January 2019 - 07:12 PM
#8683 Posted 16 February 2019 - 06:48 PM
#8684 Posted 19 February 2019 - 03:47 PM
#8685 Posted 19 February 2019 - 03:57 PM
Diaz, on 19 February 2019 - 03:47 PM, said:
Nice to know, that you are still around here. I think most of us know how real life, family and work can change your view on gaming.
i would like to know if Fusion 2 is still alive, too.
![:)](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
#8686 Posted 19 February 2019 - 04:20 PM
#8687 Posted 21 February 2019 - 03:49 PM
Mark, on 22 November 2018 - 02:53 PM, said:
We're already talking about this but I had not seen the screens till now. I'm not sure I can help much due to my limited amount of free time, but I think the maps would benefit a lot from replacing the 8-bit art with the original textures from Kingpin or other sources - for example those bricks from Redneck Rampage would look better if replaced with Kingpin's bricks, same for the asphalt floors, or the windows which were converted to Duke's palette. Since I know this project is eating up a lot of time already, I can help with that if you wish.
#8688 Posted 21 February 2019 - 04:15 PM
#8689 Posted 22 February 2019 - 06:46 AM
Diaz, on 19 February 2019 - 04:20 PM, said:
I would love to see what you did so far. The screenshots looked fantastic and more than promising.
Any chance to get a download for this?
![:D](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
![:)](https://forums.duke4.net/public/style_emoticons/default/cool.gif)
This post has been edited by blizzart: 22 February 2019 - 06:47 AM
#8690 Posted 22 February 2019 - 07:35 AM
This post has been edited by Sanek: 22 February 2019 - 09:29 AM
#8692 Posted 22 February 2019 - 08:45 AM
blizzart, on 22 February 2019 - 06:46 AM, said:
Any chance to get a download for this?
![:D](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
![:)](https://forums.duke4.net/public/style_emoticons/default/cool.gif)
Well I would need to get it to a releaseable state first, and it's not one of my priorities... plus it's not 1999 and I'm not sure I could release ot with all the stuff from other games like I did with the first Fusion. World has become crazy in all these years.
#8693 Posted 22 February 2019 - 09:31 AM
It displays properly for me...
#8695 Posted 02 March 2019 - 09:23 AM
![Posted Image](https://i.imgur.com/85AZE68.jpg)
#8698 Posted 06 March 2019 - 10:58 AM
![Posted Image](https://cdn.discordapp.com/attachments/461290354726010891/552926436315496449/
capt0018.png)
Big thanks to Nuke.YKT for some new additional fixes (that should go live soon)
From what I can see after some testing, polymost has surpassed classic in terms of TROR rendering stability as it seemed to handle a few corner cases better than classic did.
Apparently mirrors aren't in, but this alone should allow SO much more to be done without going classic-only or polymer.
Still needs more testing but these patches will be a game changer for polymost TROR.
Compared to the current "v1 patch" from the other day, sprites render much better and everything overall is much more stable.