What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#8191 Posted 27 January 2018 - 11:04 AM
#8192 Posted 27 January 2018 - 11:36 AM
pmw, on 27 January 2018 - 10:34 AM, said:
I insist on this because I want to see a new episode.
#8193 Posted 27 January 2018 - 12:45 PM
Perro Seco, on 27 January 2018 - 11:36 AM, said:
I insist on this because I want to see a new episode.
It's been over 2 years since I started TamDuke 2. I developed it for one month and stopped due to this Mapster problem. It was supposed to be a winter mod with even bigger maps than my last episode had. But two years and situation is still the same, so there wont be a new episode. But it's just me, I'm quite sure some other people don't care about the problem.
#8194 Posted 27 January 2018 - 12:51 PM
#8195 Posted 27 January 2018 - 03:33 PM
pmw, on 27 January 2018 - 12:45 PM, said:
What auto selection feature are you talking about? Drawing a selection box? I admit it’s a pretty annoying and useless feature, as mapster wants to draw a box when you simply want to move a vertex. I gather it was put in because the World Tour devs (levellord etc) wanted it, however pretty much everyone else who’s used mapster consistently over the years doesn’t want it.
You can greatly minimise this problem by changing the radius at which a vertex can be dragged in the confit file. I can’t remember how off the top of my head.
#8196 Posted 27 January 2018 - 03:57 PM
However, I still haven't gotten used to the newer color scheme.
This post has been edited by Mark.: 27 January 2018 - 04:01 PM
#8197 Posted 27 January 2018 - 04:17 PM
Mark., on 27 January 2018 - 03:57 PM, said:
edit tiles.cfg file
find the section that reads: "Uncomment this group to get the [OLD_COLOR_SCHEME]"
#8198 Posted 27 January 2018 - 04:19 PM
pmw, on 26 January 2018 - 10:28 AM, said:
; Point and line highlight/selection distances pointhighlightdist = 256 linehighlightdist = 1024
Is this what you're talking about?
#8199 Posted 27 January 2018 - 04:41 PM
Micky C, on 27 January 2018 - 03:33 PM, said:
You can greatly minimise this problem by changing the radius at which a vertex can be dragged in the confit file. I can’t remember how off the top of my head.
This. One guy wants it and it cannot be disabled from the configs, doesn't work for me.
Hendricks266, on 27 January 2018 - 04:19 PM, said:
; Point and line highlight/selection distances pointhighlightdist = 256 linehighlightdist = 1024
Is this what you're talking about?
Not this. This is different thing. I want to disable the whole selection box drawing, I can do that with my SHIFT key. I don't want to do it by MOUSE1.
#8200 Posted 27 January 2018 - 10:58 PM
probably coolest boss ever.
Somekind of a "Drone ship" we fight, it flies by and shoot the player and we must shoot it down.
#8201 Posted 31 January 2018 - 11:40 AM
I know that these textures is very easy to make, but it will fit very nicely in the kind of a game I make, which doesn't call for necessarily state-of-art textures. Nevertheless, I will try to make these blocks as diverse as I possibly can, so that's just a sample.
#8202 Posted 06 February 2018 - 10:09 AM
#8203 Posted 06 February 2018 - 12:07 PM
so basically the DN64 plasma cannon was put in as the replacement for the devastator, but that really fucked up the game's balancing since the devastator fires small bursts of projectiles automatically. What's in the video was my attempt to fix it. Was sort of a happy little accident that it also salvaged the plasma rifle weapon I'd shown in an earlier video.
#8204 Posted 06 February 2018 - 12:13 PM
#8205 Posted 06 February 2018 - 12:16 PM
Trooper Dan, on 06 February 2018 - 12:13 PM, said:
It wasn't a fully charged shot. Wanted to keep the video brief
#8206 Posted 06 February 2018 - 01:13 PM
CruX, on 06 February 2018 - 12:16 PM, said:
Ok but you were charging for 5 seconds...that's a long charge for such a small shot
#8208 Posted 08 February 2018 - 05:24 PM
I haven't had much spare time lately so I apologize for not posting this sooner but Seb wanted me to share neat little video with you guys so you can see what he's been up to. Looks really promising. (It would be nice if Seb's Eduke Forums account would allow him to post here without having to relay messages through me). In any case here is his exciting preview!
This post has been edited by Paul B: 08 February 2018 - 05:25 PM
#8209 Posted 13 February 2018 - 07:07 AM
#8210 Posted 14 February 2018 - 12:08 AM
Paul B, on 08 February 2018 - 05:24 PM, said:
I haven't had much spare time lately so I apologize for not posting this sooner but Seb wanted me to share neat little video with you guys so you can see what he's been up to. Looks really promising. (It would be nice if Seb's Eduke Forums account would allow him to post here without having to relay messages through me). In any case here is his exciting preview!
Thanks a lot, Paul Finally, my account has been validated! Thank you to the administrators
Here is another video : I made a very efficient flamethrower (I hope you like barbecues) :
Mark., on 13 February 2018 - 07:07 AM, said:
Awesome! °0° Are these sprites of your creation? (in all 3D?) I love the weapon, bravo!
This post has been edited by Seb Luca: 14 February 2018 - 12:26 AM
#8211 Posted 14 February 2018 - 05:19 AM
This post has been edited by Mark.: 14 February 2018 - 05:26 AM
#8212 Posted 14 February 2018 - 06:21 AM
Maybe soon a Duke's Guitar Hero game ?
#8214 Posted 16 February 2018 - 12:35 AM
On top of the original. Below is my work.
Texture, animation and some improvements.
18+
#8215 Posted 16 February 2018 - 12:55 AM
CruX, on 14 February 2018 - 02:20 PM, said:
What happens if you let him suffer without shooting him again? Does he recover, or does he eventually die?
#8216 Posted 16 February 2018 - 06:52 AM
This post has been edited by darkcaleb: 16 February 2018 - 06:53 AM
#8217 Posted 16 February 2018 - 07:14 AM
#8218 Posted 16 February 2018 - 09:06 AM
#8219 Posted 16 February 2018 - 10:18 AM
Trooper Dan, on 16 February 2018 - 12:55 AM, said:
he recovers. It only happens if he's been damaged, but i haven't decided on a good hp to set that determination at, right now it's at 50.