![](https://forums.duke4.net/public/style_images/cgs/_custom/switch.png)
What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#8041 Posted 17 September 2017 - 05:59 AM
#8043 Posted 17 September 2017 - 07:03 AM
Sucks that there are not that many bright wood textures to work with.
#8044 Posted 17 September 2017 - 07:16 AM
#8045 Posted 17 September 2017 - 11:33 AM
shrinkamarink a dink a dink, shrinkamarink a doo
i stommmmmp youuuu
#8046 Posted 17 September 2017 - 11:39 AM
CruX, on 17 September 2017 - 11:33 AM, said:
i stommmmmp youuuu
Cool! Do you know why one of your shots had no effect on him? You might need to give the impact an AOE.
#8047 Posted 17 September 2017 - 11:41 AM
Trooper Dan, on 17 September 2017 - 11:39 AM, said:
educated guess is because i have the tsprite offset changed to line the shot up with the hud weapon (it's the shrinker proj with it's tsprite switched, mind you). Might just make a whole new projectile.
*edit* also worth it to note that the shrinker had about the same effect with unaltered cons using build 6.1.7601. Usually takes between one and three blasts to actually shrink a regular trooper.
This post has been edited by CruX: 17 September 2017 - 11:47 AM
#8048 Posted 17 September 2017 - 02:38 PM
#8049 Posted 17 September 2017 - 05:53 PM
#8050 Posted 03 October 2017 - 10:37 PM
Finished the Level 1 alternate route week ago.
#8054 Posted 04 October 2017 - 04:40 PM
#8055 Posted 04 October 2017 - 07:21 PM
#8057 Posted 05 October 2017 - 02:35 PM
Gambini, on 05 October 2017 - 02:30 PM, said:
![Posted Image](http://duke4ever.altervista.org/art1998/compound.jpg)
Huh... oddly enough I've never seen it... I feel like I've failed as a Duke fan now.
Great recreation though.
#8058 Posted 06 October 2017 - 06:20 AM
#8060 Posted 06 October 2017 - 08:31 AM
#8061 Posted 06 October 2017 - 09:37 AM
Perro Seco, on 06 October 2017 - 06:20 AM, said:
We are covering all the shown material out there..
MusicallyInspired, on 06 October 2017 - 07:37 AM, said:
TROR doesnt work on Polymost, sadly.
Mike Norvak, on 06 October 2017 - 08:31 AM, said:
Maybe for the poles. I like the lights and i like to leave trails of the original game too. Something must remind mortals that this is still Duke3d, built by a God and his disciples, but still Duke3d.
This post has been edited by Gambini: 06 October 2017 - 09:39 AM
#8062 Posted 06 October 2017 - 11:02 AM
Gambini, really excited to see what you guys are cooking up for us! Hopefully soon?
#8063 Posted 06 October 2017 - 11:41 AM
This post has been edited by Ezepov: 06 October 2017 - 11:46 AM
#8064 Posted 06 October 2017 - 11:42 AM
This post has been edited by Mark.: 06 October 2017 - 11:43 AM
#8065 Posted 06 October 2017 - 08:07 PM
Gambini, on 05 October 2017 - 02:30 PM, said:
![Posted Image](http://duke4ever.altervista.org/art1998/compound.jpg)
Gambini don't think you're the first one to build that in Mapster. I came across a Chinese website that contained this image in Classic mode. Since Gambini didn't directly answer the question about TROR or Classic its definitely in classic as shown below. I mean look at that frame rate 70 fps no way that can be TROR.
This post has been edited by Paul B: 06 October 2017 - 08:26 PM
#8067 Posted 07 October 2017 - 03:59 AM
Gambini, on 06 October 2017 - 09:37 AM, said:
We? You mean Mikko works this on too?
#8069 Posted 07 October 2017 - 06:44 AM
![:rolleyes:](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Also really digging the screenshots from ezepov and darkcaleb.
![:excl:](https://forums.duke4.net/public/style_emoticons/default/cool.gif)