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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is online   Jolteon 

  • 455

#7981

Testing out a new enemy for my next map... or should I say an unused enemy.

Attached Image: duke0229.png Attached Image: duke0230.png
Attached Image: duke0231.png Attached Image: duke0232.png

Sprites were made by Chip.
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User is offline   Tea Monster 

  • Polymancer
  • 1,730

#7982

Posted Image
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User is offline   Merlijn 

  • 337

#7983

WIP:

Attached Image: duke0013.png
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User is offline   Sanek 

  • 301

#7984

Looks very familiar! Can't wait to test play it. ;)
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User is offline   MusicallyInspired 

  • 2,331

#7985

View PostTea Monster, on 07 August 2017 - 12:21 PM, said:

Posted Image


Oooh is that what I think it is?

Roland SC-55 Music Packs
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
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User is offline   Commando Nukem 

  • Judge Mental
  • 1,950

#7986

Yes, it's a giant erect schlong. Oshit, spoilers.

Posted Image

Duke Nukem The Series onYoutube Facebook and Duke4net!
Come Get Some!
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User is offline   Merlijn 

  • 337

#7987

View PostSanek, on 09 August 2017 - 12:26 PM, said:

Looks very familiar! Can't wait to test play it. ;)


Yeah, it's the sequel to Shaky Grounds! Currently at 1300 sectors so it's not done yet, but I'm getting there.
And your hints are as subtle as always, hehe ;)
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User is offline   Sanek 

  • 301

#7988

What do you think about such way to light the scene? I actually think it looks good...

This is remade, more cramped-up version of the base I made before.

Attached thumbnail(s)

  • Attached Image: duke0049.png
  • Attached Image: duke0050.png
  • Attached Image: duke0053.png

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User is offline   pmw 

  • 233

#7989

Usually floor shouldn't be that dark...only ceiling. Otherwise looks good. And I like those different textures on vents.
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User is offline   Zaxtor 

  • 856

#7990

Unless the metal is very dark.

Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
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User is offline   Micky C 

  • Honored Donor
  • 3,352

#7991

The lighting is generally fine. You'll want some rooms with lights in the middle to add some variety though.

More generally speaking, a lot of the images you put up show fairly rectangular areas, which as a concept are only moderately interesting from an architectural viewpoint.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
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User is offline   Hank 

  • 1,305

#7992

@ Sanek - Since you asked about lighting:
Based on my experience, for lighting as such, (fluorescent lights) the light beams look off. Even in a high humidity area. Another catch is that they don't create sharp shadows on the floor, since those lamps are not directional.

It looks cool though, but that's about it.

Maybe, make some spot lights in the centre, and they can have a beam and shadows.

Just saying. :)

The things I don't know could fill libraries.

This post has been edited by Hank: 15 August 2017 - 05:44 PM

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User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 5,350

  #7993

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User is offline   Sanek 

  • 301

#7994

Thanks for the advices, guys! I think I really should add some light in the middle of the room.
BTW, I want to ask for another advice if you don't mind (and also show another pic).

The theme of the map I'm working on right now is the underground cave planet. I already got the idea for a general look of the map, but I can't decide whether it should use jetpack or scuba gear in its inventory.

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  • Attached Image: duke0057.png

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User is offline   Sanek 

  • 301

#7995

View PostSanek, on 16 August 2017 - 04:10 AM, said:

The theme of the map I'm working on right now is the underground cave planet. I already got the idea for a general look of the map, but I can't decide whether it should use jetpack or scuba gear in its inventory.


Never mind, I've already decided that I will go without underwater gig. From water-filled caves we'll go into deep freeze invorement! It's still be blue because it's so cold down there!

And I'm sorry for double-posting. I can't edit my post somehow.

Attached thumbnail(s)

  • Attached Image: duke0061.png

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