What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#7741 Posted 09 April 2017 - 01:24 PM
#7742 Posted 09 April 2017 - 02:03 PM
What about this: the weapon looks a bit different too:
#7744 Posted 09 April 2017 - 03:13 PM
Gambini, on 09 April 2017 - 10:48 AM, said:
Gambini, on 09 April 2017 - 02:03 PM, said:
#7745 Posted 09 April 2017 - 04:42 PM
#7746 Posted 11 April 2017 - 09:48 AM
#7747 Posted 12 April 2017 - 06:40 AM
Sanek, on 11 April 2017 - 09:48 AM, said:
Eddy
#7748 Posted 12 April 2017 - 04:39 PM
This post has been edited by Mark.: 12 April 2017 - 04:39 PM
#7749 Posted 13 April 2017 - 05:06 AM
Mark., on 12 April 2017 - 04:39 PM, said:
Looks great, Mark!
#7751 Posted 13 April 2017 - 05:20 AM
It's not run only on Polymer right?
This post has been edited by Fantinaikos: 13 April 2017 - 05:22 AM
#7752 Posted 13 April 2017 - 05:53 AM
#7753 Posted 13 April 2017 - 11:44 AM
But it may not matter. The first map tester gave it 2 thumbs down for gameplay. Too much exploring and couldn't find quest items. I'll have another person test it. If they find it bad I'll have to scrap the whole thing for now. I thought about converting it from adventure to shooter but low framerate kills that idea.
#7754 Posted 13 April 2017 - 12:15 PM
This post has been edited by Fantinaikos: 13 April 2017 - 12:25 PM
#7755 Posted 13 April 2017 - 12:59 PM
This post has been edited by Mark.: 13 April 2017 - 12:59 PM
#7756 Posted 14 April 2017 - 06:01 PM
I've even included the unused enemies (Scorpion Tank, and Organic Turret) for I might feature them in future maps.
It's still very WIP, for I might add scenery for the map, and There are still more enemies to add on here in the future.
#7757 Posted 15 April 2017 - 02:27 AM
This post has been edited by Sanek: 15 April 2017 - 02:54 AM
#7758 Posted 15 April 2017 - 04:06 AM
Enemies will appear later. Image that they will fill all this space and you have to jump over them.
#7759 Posted 15 April 2017 - 09:31 AM
#7760 Posted 15 April 2017 - 11:01 AM
Trooper Dan, on 15 April 2017 - 09:31 AM, said:
It looks bad? I can remove this thing if it looks bad.
#7763 Posted 15 April 2017 - 06:10 PM
This is my first and probably only moonbase type of map. I'm not a big fan of them anymore after seeing so many over the years. But I wanted to try it once. This one has parts that look like doom2, naked chicks that will be very grateful after you rescue them, a little bit of office romance in the ladies room, and a hardworking union guy in the warehouse. Whats not to love? There are some NPCs scattered around but this will be strictly a shooter map. It will use stock Dukeplus. Just add the map to the folder and play.
This post has been edited by Mark.: 15 April 2017 - 06:13 PM
#7764 Posted 15 April 2017 - 06:16 PM
Mike Norvak, on 15 April 2017 - 11:08 AM, said:
Holy moly. Got a rough release date in mind?
Mark., on 15 April 2017 - 06:10 PM, said:
This is my first and probably only moonbase type of map. I'm not a big fan of them anymore after seeing so many over the years. But I wanted to try it once. This one has parts that look like doom2, naked chicks that will be very grateful after you rescue them, a little bit of office romance in the ladies room, and a hardworking union guy in the warehouse. Whats not to love? There are some NPCs scattered around but this will be strictly a shooter map. It will use stock Dukeplus. Just add the map to the folder and play.
Didn't you already release that map a while ago/
#7765 Posted 15 April 2017 - 06:18 PM
This post has been edited by Mark.: 15 April 2017 - 06:21 PM
#7767 Posted 15 April 2017 - 07:02 PM
Sanek, on 15 April 2017 - 11:01 AM, said:
No I was completely serious. I thought you were making a mod where you clean dirt off the walls...it's really not a bad idea. However, I can see now that I misinterpreted the soil texture. It looks fine! Carry on.
#7768 Posted 15 April 2017 - 08:37 PM
Micky C, on 15 April 2017 - 06:16 PM, said:
Yes!
More shots...
#7769 Posted 16 April 2017 - 03:25 AM
#7770 Posted 16 April 2017 - 03:33 AM
Mike Norvak, on 15 April 2017 - 08:37 PM, said:
Looks good. Could use some wall trimming though.
Daedolon, on 16 April 2017 - 03:25 AM, said:
Coincidentally I just started playing that for the first time a few hours ago.