Duke4.net Forums: What are you working on for Duke right now? - Duke4.net Forums

Jump to content

  • 363 Pages +
  • « First
  • 11
  • 12
  • 13
  • 14
  • 15
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Sangman 

#361

You could, upon pressing the "missile launch" button or whatever, pause the game and let the player pick the spot where the missiles should hit... Release button and fly away yay
0

User is offline   darkcaleb 

#362

Or if it's possible i can convert a ship or something from a game and you could use it (just an idea! :blink: )
0

User is offline   darkcaleb 

#363

check out these links a little reskin and they could fit in your mod

http://www.garrysmod...a=view&id=16252
http://www.garrysmod...a=view&id=22189
http://www.garrysmod...a=view&id=24690
http://www.garrysmod...a=view&id=63344

let me know :blink:
0

User is offline   Stabs 

#364

i like that last black ship in the eternal silence, reckon that would make a good enemy fighter plane.

just basically need to replace the model of the recon car and copy its AI, those DP recon cars can track / follow / and fire rockets at you whilst your in the skycar surprisingly well, i have had some awesome dog fights with them.

ill post the map tonite (still very much a beta) , for ppl to play around in.
0

User is offline   NerdZilla 

#365

View PostDanM, on Aug 13 2009, 01:00 AM, said:

dame shame its not practical, you'd need very controlled circumstances to use it well

like that "RoR" i found for polymer, its not solid and it disapeers at certain angles, are the only things wrong with it

its solid if you enter the RoR sector from where it was made but everything else disapeers, one day maybe tx & plagman will fix that, they are doing some already crazy shit with SoS alone, never ever thought id see build engine doing the stuff it is now :blink:

using your thoery of tiles duplicated & rotated i managed to throw a full polymer lit city for skycar flight, its actually really fun flying around smashing those recon cars, good challenge too

Attachment city.jpg

Attachment city2.jpg



no it can be practical. from what i can tell i mite be aboul to put the bace mirror anywhere in the map. so the player does'nt even have to have it in the room. but the room inside the bace mirror has to reach the player if fliped around. its hard to explane.

i think if the glich i figger out could be used in the programing of a new e-duke. this is just an idea. but if it was programed into it? it could be made into a low and high tag you put on the wall with mirrors as the tile. due to the fact the mirror tile in e-duke seem to render a black secter. then, much like how standerd water is done. you could, make a room that would be renderd for that area? somewhere else in the in the map. with the same low and high tags and mirror tiles (of course).
so that way, if you make a roof? its as simple as making swimable water. something i think thay should have build in ROR for anyways. i meen with water it makes to make the secters above and below.. but with roofs it seems more simple to make them into walls.

now thats just an idea and im sorry for the large this comment.

by the way the ploymor is looking awesome!! i cant wait to use it. but could e-duke use a draw distance? i would love to design a whole plant map for that ship fly in. and a draw distance would be perfict for stable grafics. and maybe that ROR idea could be used to make the room repeat as if your going around the world????.... omg, imagin remaking ff7's world map? then dukeing it out in it?... a mapper can dream you know.

This post has been edited by NerdZilla: 14 August 2009 - 01:10 AM

0

User is offline   NerdZilla 

#366

View Postdarkcaleb, on Aug 13 2009, 02:46 PM, said:



dude those ships would be awesome in duke. if you made some of those, that would be cool to see.
0

User is offline   Stabs 

#367

i think thats how shadow warrior does its RoR, i think cause its a wall you cant really walk through it? thats why all the RoR stuff ever created has been done through floors

anyway have fun in this city, its fully lit by polymer, and runs really well surprsingly, i dont know why, ive got maps with half as much stuff that dont run this nice.

Attached File  city_flight.rar (28.66K)
Number of downloads: 821
0

User is offline   NerdZilla 

#368

ok now i want to share something ive been working on. on my own little duke game.

now my game is lacking the skilled coding. but im applying highly skilled loughs. now i made stephen colbert's imaginary gun, sweetness in my game. but the tile, was'nt right. like having a CS gun tiles for a guns.
well i have to say thank you to stephen colbert (ones again). he's a good guy, thanks to him i can take my mod from cheeze burger, to bacen cheeze burger. because on his show he gave me the perfict tile, for the gun sweetness.



but the problem im having is. i dont have a good art editer. im useing dukeres with photoshop. but it does'nt seem to work with tiles with clear parts... EA spites. the tiles have no clear parts. dose anyone know a good duke tile editer or how to use DukeRes better?

PS: i really need help with the coding of my mod. its simple stuff if anyone can help me?

This post has been edited by NerdZilla: 14 August 2009 - 01:33 AM

0

User is offline   Stabs 

#369

ya ill cut it out, shouldnt take too long

Attached Image: guns.png

Attached Image: shaded.png

This post has been edited by DanM: 14 August 2009 - 01:01 AM

0

User is offline   NerdZilla 

#370

View PostDanM, on Aug 14 2009, 12:52 AM, said:

i think thats how shadow warrior does its RoR, i think cause its a wall you cant really walk through it? thats why all the RoR stuff ever created has been done through floors

anyway have fun in this city, its fully lit by polymer, and runs really well surprsingly, i dont know why, ive got maps with half as much stuff that dont run this nice.

Attachment city_flight.rar



shadow warror did that? if only that could be ported over. then i think, the trick would be ; getting the spite to be aboul to move into the projected secter. i know with no clip on, you can walk into a walls to a perfict point between the secter and nothing. thay could no clip that wall and tallaport at that point? im sure its not out of reach for the godlike e-duke designers.
maybe the designers could add both metheds? i bet the maps from that kind of editor would be amazing. i meen, nothing would be out of reach us mappers... =D ....the maps id make....
0

User is offline   NerdZilla 

#371

View PostDanM, on Aug 14 2009, 01:52 AM, said:

ya ill cut it out, shouldnt take too long

Attachment guns.png

Attachment shaded.png


thank you. the thing i really needed was something for the duke 3d it self... for the tile folder.
0

#372

Just flood the black outline with the transparent colour that Duke uses(I forget the # but the info's out there)

It's cool reading this and seeing there is some awesome stuff still being made for this game! I'm just hoping these projects get completed. WGR2, Sonic and the Jurassic Park TCs look really friggin' cool. Been away from Duke for quite a while now, I had an idea to make a TNMT mod..Figured it could be fun. I gotta learn half the shit all over again though, haha.
0

User is offline   Stabs 

#373

Attached Image: shaded.png Attached Image: guns.png
0

User is online   Danukem 

  • Duke Plus Developer

#374

View PostDanM, on Aug 14 2009, 07:51 AM, said:



Is that supposed to be for iron sights? Unfortunately it doesn't look like Duke's pistol.
0

User is offline   Stabs 

#375

it might be, i only rendered the art
0

User is offline   Geoffrey 

#376

It takes alot of imagination for it to look like a pistol, let alone Duke's.
0

User is offline   NerdZilla 

#377

View PostDeeperThought, on Aug 14 2009, 08:20 AM, said:

Is that supposed to be for iron sights? Unfortunately it doesn't look like Duke's pistol.


sweetness is'nt going to replace the duke pistol. she's going to replace the duke's RPG. :blink: how do you think she got the name sweetness? i've all ready made a 6 shooter out of the srink ray that is basicly a golden gun with 6 shot. it looks good when you hit a target.

This post has been edited by NerdZilla: 14 August 2009 - 03:27 PM

0

User is offline   Sangman 

#378

View PostGeoffrey, on Aug 14 2009, 08:08 PM, said:

It takes alot of imagination for it to look like a pistol, let alone Duke's.


when taken of context this quote would sound so wrong lol


Yeah but no I agree with the overall sentiment here, doesn't look that great!
0

User is offline   Stabs 

#379

just trying some new textures for DNE, mainly dirty ones.

Attached Image: DNE09.jpg

just using them as PAL 40+ varients of similar tiles.
0

User is offline   chicken 

  • Fashionable Modeler

#380

This looks sweet.
0

User is offline   Geoffrey 

#381

yeah! great idea to add new stuff.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#382

If you posted that last year no one would have believed you that it was Duke. :blink:
0

User is offline   Sangman 

#383

Because it wouldn't have been.

Anyway nice shot :blink:
0

User is offline   Jimmy 

  • Let's go Brandon!

#384

If you want a Doom-style Iron Sights for Duke's pistol:
http://forum.zdoom.o...hp?f=37&t=22322
0

#385

Evidence I should never try my own art :blink:

Attached Image: turtlesmod.jpg
0

User is offline   Sebastian 

#386

The turtle looks ok!
0

User is offline   Mark 

#387

At least you are gaining experience on how to mod the game. We all have to start somewhere. Keep at it. My first few HRP textures were not that great. Since then I have progressed up to mediocre textures :blink:

This post has been edited by Marked: 23 August 2009 - 08:06 AM

0

User is offline   Jimmy 

  • Let's go Brandon!

#388

Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
Heroes in a half-shell
Turtle power!

They're the world's most fearsome fighting team (We're really hip!)
They're heroes in a half-shell and they're green (Hey - get a grip!)
When the evil Shredder attacks
These Turtle boys don't cut him no slack!

Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles

Splinter taught them to be ninja teens (He's a radical rat!)
Leonardo leads, Donatello does machines (That's a fact, Jack!)
Raphael is cool but crude (Gimme a break!)
Michaelangelo is a party dude (Party!)

Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
Heroes in a half shell
Turtle power!
0

User is offline   NerdZilla 

#389

View PostDanM, on Aug 14 2009, 07:51 AM, said:




im good with photo shop. im a grafict design artist. but how do i get that into the video game. with the pinkesh part all clear so it works right in game??
0

User is offline   Jimmy 

  • Let's go Brandon!

#390

That pink color is the invisible color in the game.
0

Share this topic:


  • 363 Pages +
  • « First
  • 11
  • 12
  • 13
  • 14
  • 15
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options