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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   NerdZilla 

#391

all this talk of TMNT makes me want to share something with you guys. any top down 2d game can be made into a duke map. im not going to get into why. duke and games useing this methed of 3d was ment for this kind of 2d. duke 3d could still make one of the best top down shooter if modded right. (maybe even RPG?)

so why m i talking about this,... i just made the first bata map, of the first round from the nintendo game teenage mutent ninja turtles. all the tiles come strate from the nintendo game. it's teenage mutent ninja turtles one for nintando.




this is just the first in a long line of video games that can be ported over into duke3d this way. games like doubble dragon 1 to 3, final fantacy 1 to 6 and so on.


PS: im looking for people to work on a mod with.

This post has been edited by NerdZilla: 23 August 2009 - 10:51 AM

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User is offline   NerdZilla 

#392

View PostCaptain Awesome, on Aug 23 2009, 11:49 AM, said:

That pink color is the invisible color in the game.



i know how to change the tiles. i use photo shop make a gif file thats set to the colers of the game. then copy it into the game. but when i make it the pink coler. it just has the pink coler in the game.
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User is offline   quakis 

#393

View PostNerdZilla, on Aug 23 2009, 07:51 PM, said:

this is just the first in a long line of video games that can be ported over into duke3d this way. games like doubble dragon 1 to 3, final fantacy 1 to 6 and so on.


I'd rather see some original ideas and projects being attempted, than more ports and demakes. I don't see the point.
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User is offline   Jimmy 

  • Let's go Brandon!

#394

Oh my god, I hated that game.
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User is offline   NerdZilla 

#395

View Postquakis, on Aug 23 2009, 11:59 AM, said:

I'd rather see some original ideas and projects being attempted, than more ports and demakes. I don't see the point.


the point is, why not.? im an old school gamer. so for me duke'in it out in a nintendo game just makes sense. like, explosions are cool. mario is awesome. and nintendo is the good book of awesomeness.

This post has been edited by NerdZilla: 23 August 2009 - 11:35 AM

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User is online   Danukem 

  • Duke Plus Developer

#396

To remove the pink, open the tile in Editart, press Backspace to set the selected color to the transparent pink, then press C on a pink pixel to change all pixels of that color to the true transparent pink.

But I recommend not wasting your time with that. Just convert the art into PNG format and use a def file to put them in the game, like the HRP does. You can either have dummy tiles of the same size in the art files or use the dummytile or setuptile def commands. That way you don't have to use the Duke palette and don't have to use Editart.
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User is offline   Geoffrey 

#397

View PostNerdZilla, on Aug 23 2009, 11:51 AM, said:

all this talk of TMNT makes me want to share something with you guys. any top down 2d game can be made into a duke map. im not going to get into why. duke and games useing this methed of 3d was ment for this kind of 2d. duke 3d could still make one of the best top down shooter if modded right. (maybe even RPG?)

so why m i talking about this,... i just made the first bata map, of the first round from the nintendo game teenage mutent ninja turtles. all the tiles come strate from the nintendo game. it's teenage mutent ninja turtles one for nintando.

Attachment duke0003.jpg
Attachment duke0004.jpg

this is just the first in a long line of video games that can be ported over into duke3d this way. games like doubble dragon 1 to 3, final fantacy 1 to 6 and so on.


PS: im looking for people to work on a mod with.


I love this! I started working on a NES-inspired mod a while back (which kinda died, but also kinda got ported over to a different project, but also kinda didn't) and I definitely agree that build is a great engine to make remakes or mods-based-on.. with. Funny how the thumbnails of those shots reminded me of Mirror's Edge (color/clarity-wise).
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User is offline   chicken 

  • Fashionable Modeler

#398

View PostNerdZilla, on Aug 23 2009, 11:51 AM, said:

this is just the first in a long line of video games that can be ported over into duke3d this way. games like doubble dragon 1 to 3, final fantacy 1 to 6 and so on.


PS: im looking for people to work on a mod with.



What about something like Ikari Warriors or Commando?
If yes, then I'm in.
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#399

Final Fantasy 6? (Preferably Advance)? On EDuke32?

I'd like to see THAT happen once..
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User is offline   Sangman 

#400

View PostGeoffrey, on Aug 24 2009, 09:25 AM, said:

Funny how the thumbnails of those shots reminded me of Mirror's Edge (color/clarity-wise).


Great minds think alike.. when I hadn't read the post yet but just saw the thumbnails I mistook em for Mirror's Edge shots. But then I wondered why they'd be in this thread. :blink:
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#401

View PostRusty Nails, on Aug 23 2009, 08:02 AM, said:

The turtle looks ok!


Thanks. Shell needs some major work though!

View PostMarked, on Aug 23 2009, 09:03 AM, said:

At least you are gaining experience on how to mod the game. We all have to start somewhere. Keep at it. My first few HRP textures were not that great. Since then I have progressed up to mediocre textures :D


Very true. I've edited just about everything in Duke before but never really done any sprite work, only got art from other places. I'd rather them be 3D models so I'm trying to learn to model, although so far I can only make robot-like block men, lol.

Captain, please tell me that was a cut and paste job! :blink:

NerdZ, thats pretty cool stuff.
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User is offline   Sobek 

  • There's coffee in that nebula!

#402

View PostGeoffrey, on Aug 24 2009, 05:55 PM, said:

Funny how the thumbnails of those shots reminded me of Mirror's Edge (color/clarity-wise).


That was exactly the first thing I thought of too :blink:

Not quite so clean up close but, still pretty cool. I think I'd have to mirror the comments that a direct recreation of the areas from the original game would be rather tame... Better to use the content to create new environments based in the same locations perhaps, which gives you the option to flesh it out with as many additional details or features as you like without worrying about breaking 'continuity' with the original design. Using old assets to create new adventures? That's cool. It's almost like a quasi-expansion in that regard.

I'm in a bit of a slump at the moment. You know how you just randomly turn away from mapping for no reason? It takes me so much effort to work up the care to hop into Mapster and get building. I don't get why that happens so often, then all of a sudden you just can't get enough of it again. Argh.
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User is offline   WedgeBob 

#403

Especially true, Sobek, if it requires a bit of perfection, and pinpoint accuracy, it may take even up to a week to get one room exactly right.

Like right now, I'm working on the bridge of a starship (it's a post-Kirk, pre-Picard starship, so trying to mish-mash everything to look like an early-24th Century starship would take some thought).
Whether the starship is really the first thing to really build in a map, that's another thing. I was in a debate whether it was easier to build that, or to actually build the world you teleport to first...

This post has been edited by WedgeBob: 29 August 2009 - 04:18 AM

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User is offline   Stabs 

#404

i know what you mean

this few weeks ive spent trying to find the balance between new textures and mixing them with the old without trying to make it feel like the new texs are doing the work.

iam really trying to find a good balance and flow through the levels at the moment and somethings are getting a major overhaul in terms of gameplay and lvl extension.

DNE is no rush job, i want to spend a bit of time on it

i just need to decide on a story/level flow so i can deliver a duke ep that presents itself and plays life half-life. i think scripters will help alot but i need to know how far that can go
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#405

The TMNT stuff reminds me on mirrors edge as well.

Cool idea. hope it works out

This post has been edited by Benjamin Foley: 29 August 2009 - 08:20 AM

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User is offline   XThX2 

#406

Yeah that was really "working on something for Duke" ...
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User is online   Danukem 

  • Duke Plus Developer

#407

View PostDanM, on Aug 29 2009, 06:02 AM, said:

i just need to decide on a story/level flow so i can deliver a duke ep that presents itself and plays life half-life. i think scripters will help alot but i need to know how far that can go


That reminds me, I should add that quote activation thing you requested...
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User is offline   Stabs 

#408

yer i just need some kind of linked quoters so i dont have to rely on forcing the player to move along thin single sectors to bring up storyline stuff.
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User is offline   NerdZilla 

#409

:blink:

This post has been edited by NerdZilla: 31 August 2009 - 02:03 PM

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User is offline   NerdZilla 

#410

View PostGeoffrey, on Aug 24 2009, 12:25 AM, said:

I love this! I started working on a NES-inspired mod a while back (which kinda died, but also kinda got ported over to a different project, but also kinda didn't) and I definitely agree that build is a great engine to make remakes or mods-based-on.. with. Funny how the thumbnails of those shots reminded me of Mirror's Edge (color/clarity-wise).

well when it's done its going to have all the TNMT 1 for NES top down maps in one duke map. the dam (lv 2), the big city (LV 3), the air base (LV 4), and last the base above the tecnodome. but i'll confess, the last map will be tricky. becouse the only way to get he tiles its to wait untel the choppers fly by.

View PostDeeperThought, on Aug 23 2009, 12:51 PM, said:

To remove the pink, open the tile in Editart, press Backspace to set the selected color to the transparent pink, then press C on a pink pixel to change all pixels of that color to the true transparent pink.
But I recommend not wasting your time with that. Just convert the art into PNG format and use a def file to put them in the game, like the HRP does. You can either have dummy tiles of the same size in the art files or use the dummytile or setuptile def commands. That way you don't have to use the Duke palette and don't have to use Editart.

i don't have editart. i use to have it when i had window 98SE tower PC. but it does'nt work anymore with my cerrent PCs. im useing a program called DukeRes that works with my vista64 and XP duelboot labtop. im going to try that comand in DukeRes. But if you know a methed to intall editart? that would be awesome. i like the old duke tiles: because there simple and alow me to use my maps in software mode. i perfer to design my map to those specs. that way somthing like grand theft duke would run in sofewere. its for the gamers who mite play my mod. but mite not have a powerfull PC can still play it.

View Postchicken, on Aug 24 2009, 12:57 AM, said:

What about something like Ikari Warriors or Commando?
If yes, then I'm in.

it has to be a 2d top down shooter or any game that maps like that. i beleave commande mite be. if im thinking of the same game? if your a code editer i would defanitly like to work with you.

View PostRyan Cordell, on Aug 24 2009, 05:54 AM, said:

Final Fantasy 6? (Preferably Advance)? On EDuke32?
I'd like to see THAT happen once..

THAT, could happen. i've all readdy looked into the maps. i beleave thay could be done. but what i would really need to make that mod work is a team of coders. to make the menu screen, air ship, and top down allways aim north camra in 3erd person veiw. and also stuff that relates to leavng a town maps and going into the world map to enter other town maps. EA: linking the all duke maps together.

View PostBenjamin Foley, on Aug 29 2009, 06:12 AM, said:

The TMNT stuff reminds me on mirrors edge as well.
Cool idea. hope it works out

thank you. i would love to see what you think of the map when it's done?

This post has been edited by NerdZilla: 31 August 2009 - 02:02 PM

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User is online   Danukem 

  • Duke Plus Developer

#411

View PostNerdZilla, on Aug 31 2009, 02:54 PM, said:

i don't have editart. i use to have it when i had window 98SE tower PC. but it does'nt work anymore with my cerrent PCs. im useing a program called DukeRes that works with my vista64 and XP duelboot labtop. im going to try that comand in DukeRes. But if you know a methed to intall editart? that would be awesome. i like the old duke tiles: because there simple and alow me to use my maps in software mode. i perfer to design my map to those specs. that way somthing like grand theft duke would run in sofewere. its for the gamers who mite play my mod. but mite not have a powerfull PC can still play it.


DukeRes is only for viewing tiles and copy/pasting them. You cannot edit art in DukRes. Use DOSBox to run Editart.
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#412

Editart should work without DOSBOX on XP (It does on my pc) all you have to do is extract all art tiles to your folder so it can see them.
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#413

EditArt never worked without DosBox on XP for me.


As for what I am working on for Duke? I'm currently still working on Music Packs, it's awkward because of how much all my audio gear plays up, and the DOS machine with the AdLib has started acting funny, the GUS machine is behaving worse, still I will continue work on it.

That's kind of a redundant post I made I know, but I can't sleep and I am bored stiff.
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User is offline   chicken 

  • Fashionable Modeler

#414

View PostNerdZilla, on Aug 31 2009, 01:54 PM, said:

it has to be a 2d top down shooter or any game that maps like that. i beleave commande mite be. if im thinking of the same game? if your a code editer i would defanitly like to work with you.


Nay, i can model and map, but no coding, sorry...
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User is offline   Jblade 

#415

View PostNerdZilla, on Aug 23 2009, 07:51 PM, said:

Attachment duke0003.jpg
Attachment duke0004.jpg

this is just the first in a long line of video games that can be ported over into duke3d this way. games like doubble dragon 1 to 3, final fantacy 1 to 6 and so on.


PS: im looking for people to work on a mod with.

huh, I just noticed that those guns are some MAC-10s I did for my old IW mod. How did you get the graphics for them? I don't remember uploading them apart from the preview pic on the IW site. I'm not complaining or any shit like that since I made them from a custom Counter-strike model but I'm just curious where you got them from.
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User is offline   Sangman 

#416

View PostJames, on Sep 1 2009, 10:43 AM, said:

I made them from a custom Counter-strike model but I'm just curious where you got them from.


Looks like you answered your own question, doesn't it?
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User is offline   Jblade 

#417

View PostSangman, on Sep 1 2009, 11:24 PM, said:

Looks like you answered your own question, doesn't it?

No I didn't, because they are exactly the same. It would be near enough impossible for him to rip the same weapon and produce the exact same art tiles. I don't really want to make a big deal out of this but since you're basically saying I'm an idiot, I'll attach what I did.
Posted Image
It even has that tiny single little blue pixel that's been left over from when I imported it. I'm not claiming ownership over it or any shit like that, but I just want to know where he got it from that's all.

This post has been edited by James: 01 September 2009 - 02:56 PM

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#418

Well, I've started working on my planned TC - "Duke Nukem 2D" - which is supposed to put Duke 2 levels into a DNMP like setting, but on Duke 3D, those Prism tools are difficult (the ones for dnmp) so I chose to do it this way instead.

The attached shot is generally what it will look like, except that the map will have more detail than it does now, and hopefully higher frame-rates than my Athlon XP can pull off, also the camera will be positioned correctly, it's just wrong in that shot because i had to "Pose" a Duke model there and move the actual player to where the shot was taken from, it's hard to line it up with that sort of frame-rate.

Oh, does anybody know where I can get level maps for Duke Nukem 2? I can only locate the first 2 levels.

Attached thumbnail(s)

  • Attached Image: Dn23d.PNG


This post has been edited by High Treason: 01 September 2009 - 06:21 PM

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User is offline   XThX2 

#419

Search for fan sites of Duke Nukem 2, almost every platform game has their own. I don't get why you want to have lots of detail with HRP stuff in Duke 2 either. There's a tool called "W0mbat" that can rip it's sprites and all background images and such. I say, adapt it the easiest way possible, then work for the high resolution stuff. (That shot is awesome though :blink: )

This post has been edited by XThX2: 01 September 2009 - 11:48 PM

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User is offline   Sebastian 

#420

View PostHigh Treason, on Sep 1 2009, 06:17 PM, said:

Well, I've started working on my planned TC - "Duke Nukem 2D" - which is supposed to put Duke 2 levels into a DNMP like setting, but on Duke 3D, those Prism tools are difficult (the ones for dnmp) so I chose to do it this way instead.

The attached shot is generally what it will look like, except that the map will have more detail than it does now, and hopefully higher frame-rates than my Athlon XP can pull off, also the camera will be positioned correctly, it's just wrong in that shot because i had to "Pose" a Duke model there and move the actual player to where the shot was taken from, it's hard to line it up with that sort of frame-rate.

Oh, does anybody know where I can get level maps for Duke Nukem 2? I can only locate the first 2 levels.

Looks neat, but why limit yourself to (the crappy) Duke 2 levels? It'd be more fun to play original levels.
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