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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#331

Hes just using that glitchy SE 40 and 41 effect that's been in EDuke for ages now. I would link to the website that tells how to do it but I can't remember it. :blink:
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User is offline   NY00123 

#332

EDuke32 has recently got some alternate way of rendering ROR. And there may be more than one, with one working on Classic, another one for Polymer, etc. Not yet sure what is eventually going to be.

To the original implementation, based on old abandoned Duke3d code:
http://www.users.on....iforce/cduke3d/
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#333

That was the link I was trying to remember, that is the effect I believe he is using.
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User is offline   Mark 

#334

Here is a link to my webspace with some updated pics of my WIP "ancient rome" map.

For those of you who were frustrated by the slow loading of the slideshow last time I posted this link, beware. This is more of the same. :blink:

Edit: Outdated link removed

This post has been edited by Marked: 30 January 2010 - 10:13 AM

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User is offline   Sangman 

#335

But wasn't CDuke32 and entirely different port that has nothing to do with Eduke32? Or was the ROR thing in CDuke3D not a feature unique to that port? I remember checking it out when it first came out and how some people went crazy over building pointless little things that employed that way of doing ROR... it was kinda like what the Polymer lights are today :blink: "Polymer lights always need to be added, it doesn't matter if they add nothing!". But at least it seems DanM (DNE) and DT/Will (WGR2) have the right idea about how to use them. :D

This post has been edited by Sangman: 09 August 2009 - 01:33 PM

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User is offline   NerdZilla 

#336

ok heres how it works. for years i was useing the dos version of the game. along time ago i tryed to make two mirrors in the same room. the problem is when you put up one mirror the other mirror renders it's image into it.
the other day i was working on my remake of the first map in duke. where i could blow up all the walls like red fasion. and i walked into the mirror of the bathroon... when i looked. there was a reflection right below the mirror's window (an old glich when your in mirrors). now, thats a whole secter being showed below. so that got me thinking.
then as i was messing around trying to figger out how to make two floors. i place a mirror tile on a normal wall, kind of by mastake. then i played the game and the image across the screen was reflected into that wall... just like that old glich.
now im sure this will run in dos. it worked in another duke 3d starter that was software only. and it's not at all made the way you can in GL duke by placeing secters together.



ok im trying to upload these maps to you guys. but it this won't let me. so where do i go?? also, the map that is epic big, has costum artwork. is that going to be a problem?
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User is offline   Jimmy 

  • Let's go Brandon!

#337

Put everything in a .zip file then upload it to a website like www.zshare.net.
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#338

Some really awesome shit being posted over here, the polymer lit maps particularly are really looking sharp. It feels like when polymer is finally released to the public all hell will break loose and I won't know which mod or map to play first... :blink:

I really want to download the latest duke plus and play through the new maps but I'm really busy atm. I'll Probably get it next week or so...

Oh and for the ones that still haven't touched a build with polymer in it, there's an older polymer Eduke32 build hidden in a tc demo released 2 months ago that has appeared on this site's very frontpage :D. I would like a newer polymer build though... time to try building my own methinks.

To all mappers and modders: Keep up the good work!

This post has been edited by SkullHacker: 09 August 2009 - 02:11 PM

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#339

Just a map i am working on set on an alien planet

I still want to add more to this area, for some reason it doesn't look as good as I envisioned it to be :blink:
Posted Image

It uses Duke Plus and you get to fly throughout space shooting at enemies. As you can see custom art will be included, it still needs a bit of work, and the alien ship still needs some improvement.
Posted Image

On the surface of their planet.
Posted Image

I am about 35% done, I am currently at 620 sectors, 7672 walls and 1181 sprites. I got tired of seeing that same organic alien planet, so I decided to do something a bit different. This planet is silicone based and instead of the trees having branches they have giant crystals.
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User is offline   Mark 

#340

In your hallway screenshot maybe add signs and arrows pointing to room locations. Or maybe a fancy light tech panel or two. Or some air vents. Maybe a maintainence access grill on the floor where you can see tubing running underneath. An intercom on the wall?

This post has been edited by Marked: 10 August 2009 - 03:37 PM

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User is offline   NerdZilla 

#341

sweet zip files on here. heres the test map i was telling you about roofs.

<<<--its a duke burger waiting to mapping.

and here's the map that is 9 times bigger then what mapster alows. (or so i thought)

<<<---please note this has it's own art file to work.

please note both these maps are in bata.

This post has been edited by NerdZilla: 10 August 2009 - 09:34 PM

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User is offline   TerminX 

  • el fundador

  #342

View PostNerdZilla, on Aug 10 2009, 10:13 PM, said:

and here's the map that is 9 times bigger then what mapster alows.

Lol, type "editorgridextent 524288" in the console.
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User is offline   NerdZilla 

#343

View PostTX, on Aug 10 2009, 09:19 PM, said:

Lol, type "editorgridextent 524288" in the console.



LOL why did'nt i know this erlayer?. thank you. i now have a new limit to brake. =D
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User is offline   lycanox 

#344

Trying to get to run my code to run more smoothly.
It now drops suddenly from 60 to 0 FPS for now apparent reason in-game.
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User is offline   Sangman 

#345

Well NerdZilla, it really does look very impressive :blink: Who could have thought! Though I think your backup map is botched, it's not showing that test map, it also has the big level.
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User is offline   NerdZilla 

#346

View PostSangman, on Aug 11 2009, 08:41 AM, said:

Well NerdZilla, it really does look very impressive :blink: Who could have thought! Though I think your backup map is botched, it's not showing that test map, it also has the big level.



oh crap your right. i guess i saved over it. thank you for telling me. ok i'll remake a new one. ASAP

--------------------------------------------------------


ok here it is. no secter tags or nothing. now remeber this is a basic desgn. but this is how you make roofs via mirrors.



This post has been edited by NerdZilla: 11 August 2009 - 03:45 PM

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User is offline   Usurper 

  • Hates Twitter

#347

Interesting effect. Worked in polymost eduke32, failed in polymer, and actually crashed with an error in software mode. If polymost wasn't set to eventually support a good room over room effect, I'd be seriously interested in using it. Good find anyway.
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User is offline   Sangman 

#348

Seems functional, until you launch up the jetpack :blink: Still though, really nice find :D Don't know how you did it.
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User is offline   Jimmy 

  • Let's go Brandon!

#349

It is a really cool effect, but highly impractical.
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User is offline   zykov eddy 

#350

testing sonic with polymer.

[img width=180 height=149]http://i051.radikal.ru/0908/87/577951e6e35at.jpg[/img]
[img width=180 height=149]http://i077.radikal.ru/0908/54/8bb3cd263a4dt.jpg[/img]
[img width=180 height=149]http://s44.radikal.ru/i105/0908/ec/21591b679b8et.jpg[/img]
[img width=180 height=149]http://s52.radikal.ru/i138/0908/4f/dc02c650701ct.jpg[/img]

This post has been edited by zykov eddy: 12 August 2009 - 12:40 PM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#351

I don't even see any lights in the last two pictures?
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User is offline   zykov eddy 

#352

Last two pics is not polymer =P
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User is offline   NerdZilla 

#353

View PostSangman, on Aug 12 2009, 09:41 AM, said:

Seems functional, until you launch up the jetpack :blink: Still though, really nice find :D Don't know how you did it.



i know what you meen. it's in the design of the mirrors... its a bata test at is simplest form. and thats why i gave it the name basic roof.
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User is offline   NerdZilla 

#354

View PostCaptain Awesome, on Aug 12 2009, 11:19 AM, said:

It is a really cool effect, but highly impractical.



well i made it in a impractical manner so that every mite understand the glich. there are meny ways i could hide the base mirror. after i test the limlit i should be aboul to produse some maps for you guys.

PS: can anyone tell me about this whole secter tag methed im hearing about for ROR? would this be an afective methed of roofs?

This post has been edited by NerdZilla: 12 August 2009 - 04:27 PM

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User is offline   NerdZilla 

#355

View PostUsurper, on Aug 12 2009, 08:32 AM, said:

Interesting effect. Worked in polymost eduke32, failed in polymer, and actually crashed with an error in software mode. If polymost wasn't set to eventually support a good room over room effect, I'd be seriously interested in using it. Good find anyway.



interesting so you say an error came up in the DOS format?. oh well i had my hopes up. and the reason it mite have faild polymer lighting is?: it mite be because the roof is really in the room next to you? i'll have to work with polymer to find out about this other methed.

This post has been edited by NerdZilla: 12 August 2009 - 04:33 PM

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User is offline   Stabs 

#356

dame shame its not practical, you'd need very controlled circumstances to use it well

like that "RoR" i found for polymer, its not solid and it disapeers at certain angles, are the only things wrong with it

its solid if you enter the RoR sector from where it was made but everything else disapeers, one day maybe tx & plagman will fix that, they are doing some already crazy shit with SoS alone, never ever thought id see build engine doing the stuff it is now :blink:

using your thoery of tiles duplicated & rotated i managed to throw a full polymer lit city for skycar flight, its actually really fun flying around smashing those recon cars, good challenge too

Attached Image: city.jpg

Attached Image: city2.jpg
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User is offline   Sangman 

#357

View PostNerdZilla, on Aug 13 2009, 01:58 AM, said:

interesting so you say an error came up in the DOS format?


Software rendering/classic mode in Eduke32 may look like, but is not the same as plain old DOS Duke.
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User is offline   Danukem 

  • Duke Plus Developer

#358

View PostDanM, on Aug 13 2009, 01:00 AM, said:

dame shame its not practical, you'd need very controlled circumstances to use it well

like that "RoR" i found for polymer, its not solid and it disapeers at certain angles, are the only things wrong with it

its solid if you enter the RoR sector from where it was made but everything else disapeers, one day maybe tx & plagman will fix that, they are doing some already crazy shit with SoS alone, never ever thought id see build engine doing the stuff it is now :blink:

using your thoery of tiles duplicated & rotated i managed to throw a full polymer lit city for skycar flight, its actually really fun flying around smashing those recon cars, good challenge too

Attachment city.jpg

Attachment city2.jpg


That's nice. If you're interested, and when I have some time, I'd be willing to make enemies specifically for the Skycar. I was thinking about overhauling the big bombs as well, to make them more practical.
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#359

View PostDeeperThought, on Aug 13 2009, 05:15 PM, said:

I was thinking about overhauling the big bombs as well, to make them more practical.


That would be good. Personally, I'd prefer targeted missiles instead of bombs. But make it so that you can only shoot a limited number of them. (e.g. make them drain Pipebombs or RPG ammo). Because having an infinite amount may grossly overpower it!

This post has been edited by KillerBudgie: 13 August 2009 - 08:58 AM

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User is offline   Stabs 

#360

yeh that would be great DT

i could just make a another skin for the skycar and the aliens could have their own ship
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